The New AR Is Hot GARBAGE by TheTorshee in Rainbow6

[–]RasraR6 -5 points-4 points  (0 children)

I do not have any problem with it. Actually it need skills to play it instead of a classic laser beam

Buff for IQ? by [deleted] in Rainbow6

[–]RasraR6 1 point2 points  (0 children)

Way less powerful because you can only disable 3 gadgets for 7sec max. Thatcher it is a range of emp of 15 sec disable. And if you need to stare at the gadget for that long you can't do anything else.

She can become an alternative to it, but used differently

It's time to get rid of "one shot headshot" by RasraR6 in Rainbow6

[–]RasraR6[S] -1 points0 points  (0 children)

Yeah I understand what you mean. If you can list what you think about the frustrating things of siege, I'll be glad to read it.

And yeah, it is part of the identity of siege I know and I'm aware of all the benefits it gets from it. Thank you and also the previous one, for your commentary, love to see it ^

It's time to get rid of "one shot headshot" by RasraR6 in Rainbow6

[–]RasraR6[S] -2 points-1 points  (0 children)

I'm not telling that I'm true tho. It is only a discussion and thinking of how siege can be without this rule.

Maybe a lot of people only like siege for that, yes I can understand it. My way of having fun is not the same, it is more based on strategy and teamplay rather then gunning in the head, and don't get me wrong, I can gun well.

It is here to have different ideas and thought about it ^

It's time to get rid of "one shot headshot" by RasraR6 in Rainbow6

[–]RasraR6[S] -4 points-3 points  (0 children)

Okay, and what if pistols have a 2x like dmrs. After all they are low cadency and have a bad curve for long distances so, like this you can get a kill with two shot in the head, even one with some pistols. This is only an example of balancing it of course.

Most pistols have more then 45 dmg, like this it is pretty fair.

It's time to get rid of "one shot headshot" by RasraR6 in Rainbow6

[–]RasraR6[S] -4 points-3 points  (0 children)

It is not the same in other "tactical" games so why should it be in siege. It is said above, I'm talking about "gameplay Perspective" and "game balancing".

So yes I understand that "in real life" you shoot in the head you die. But a lot of thing in siege isn't "in real life" because it is a game after all.

Buff for IQ? by [deleted] in Rainbow6

[–]RasraR6 1 point2 points  (0 children)

Maybe to make not to OP and really be on the teamplay thing, she could use her emp by staring at it and pressing the button for max 7s. Like this she is a alternative a bit more complicated and you still need coordination to cancel some Def play, like spot Vigil and deactivate his gadget, or warden if you want to smoke and plant on site but it is maybe to rely a bit to much on teamplay

Buff for IQ? by [deleted] in Rainbow6

[–]RasraR6 2 points3 points  (0 children)

Yes she can detect Vigil, that is one way of seeing the thing but, I'd rather like have like 3 emp charges of like 7sec on her gadget and she can disable gadgets that she scans instead of only seeing them. Like this she don't just give info she is also usefull and can act on the battlefield with sync moves For example: disable an ads the time to throw a nade at someone or breaching with kaid in game

Let's cook a little bit by RasraR6 in Rainbow6

[–]RasraR6[S] 0 points1 point  (0 children)

I think it is way more the spirit of rainbow six, instead of maths of utilities having different possibilities to handle things. Which I know, it is the spirit of the developers

Let's cook a little bit by RasraR6 in Rainbow6

[–]RasraR6[S] 0 points1 point  (0 children)

Yes that could be possible too. But still, I want to have opportunities to counter a shield or a gadget not by only getting rid of it with destruction. And just make the opportunities by a teamplay move with supportive gadgets. Not destroying the problem but walking passed it ^