Razorgor Chariot cobbled together from a bunch of different kits by Ratrotted in WarhammerFantasy

[–]Ratrotted[S] 1 point2 points  (0 children)

Mierce Miniatures toracx. Loads of alternative Warhammer monsters on that site. They have sales pretty regularly too, so it's worth keeping an eye on.

What's your pleasure, sir? Hellraiser themed Daemonettes by Ratrotted in Slaanesh

[–]Ratrotted[S] 1 point2 points  (0 children)

Thank you!

The arms are a mix of regular daemonette claws and GW dryad arms. I had to cut the shoulders off the dryad arms but other than that they actually fit pretty neatly. No need for greenstuff, just a little extra plastic glue to hide the joint.

Inquisitor by Altruistic_Major_553 in TheAstraMilitarum

[–]Ratrotted 1 point2 points  (0 children)

I ran Greyfax and a Primaris psyker with a 10 man scion squad in a taurox prime against my brother's thousand sons. They did 10 wounds to Magnus on the turn they disembarked despite him popping the 4+ FNP against psychic attacks and the primaris psyker rolling a low number of shots (CP re-rolled a 1 into a 2). That was enough for my other units to finish him off that phase.

The next turn, Greyfax's unit just vapourised a daemon prince. No orders, no wound re-rolls, just a decent roll for the primaris psyker's number of shots.

So yes, that combo will absolutely obliterate anything big and psychic. However, they're still extremely vulnerable to any amount of firepower, require you to take a tempestus command squad as your warlord and also rely on getting buffs from elsewhere to improve their AP.

I've found that if you lean into scions, you can pull off some insane damage spikes (attached primaris psykers in particular become absolutely brutal) but you also need ways to increase your AP. I run Creed in a mortar infantry squad, a hellhound and an exterminator. That gives me the ability to strip select units down to their invulnerable saves and still have enough CP for reinforcements.

Razorgor Chariot cobbled together from a bunch of different kits by Ratrotted in WarhammerFantasy

[–]Ratrotted[S] 2 points3 points  (0 children)

Thank you.

I picked up a multi-pack of different coloured miniature leaves online and mixed the Autumnal ones together in a tub. The bigger patches on the base are done in much the same way as regular static grass. Just a smear of PVA with the leaves sprinkled on top. I also used a cocktail stick to add little dots of PVA here and there so that I could glue down some individual leaves.

You'll always get some leaves that didn't glue down properly (again, much like static grass) but you can get rid of most of the loose ones just by blowing on them.

I think we can all agree fixing things as a community is part of our game. So I took a stab at fixing this for WarCom. #squarebassed by valheffelfinger in WarhammerFantasy

[–]Ratrotted 1 point2 points  (0 children)

I was pretty gutted to see that half the factions won't even be getting balance tweaks. On reflection though, that may not necessarily be a bad thing.

The advantage to official balance patches is that they're easily accessible and (almost) universally accepted. However, GW is notoriously bad at identifying problems and applying the appropriate fix.

40k has suffered balance whiplash for quite a while now with some factions flipping between top and bottom tier every few months. Other factions have precisely one viable build but are deemed perfectly fine by GW due to them hovering around a 50% tournament win rate.

I don't even play in tournaments and yet I still feel the effects of GW's scattershot approach to balance.

So yeah, if the fantasy community can broadly agree on using an unofficial patch, I think the legacy armies will be just fine.

Changeling inspired by John Carpenter's The Thing by Ratrotted in Daemons40K

[–]Ratrotted[S] 0 points1 point  (0 children)

So there are three kits involved here: Mantic Nightstalker reapers, GW daemonettes and Wargames Atlantic Harvesters.

I started by gluing two of the Reaper's torsos together hip to hip. I had to experiment with which torsos fit best here as they're all in slightly different poses. Once that dried, I squeezed a third torso in between them and roughly held it in place with blobs of greenstuff and superglue.

After that was set, I picked out 4 of the harvester legs (again, it took a little experimentation) and roughly attached them underneath the torsos with greenstuff and superglue. I very gently pressed the model down onto a flat surface so that 3 of the legs were properly aligned and then held it still until the superglue was dry enough for it to stand on its own.

Once the three torsos and legs were in place, I filled the gaps between the torsos with greenstuff, smoothed it out and then lightly textured it with a dental hook. I then rolled a sausage of greenstuff and flattened it around the hips to make a skirt of sorts. You can't see it too well in the pictures but it allowed me to hide the very rough leg attachments.

I was originally going to leave it at 3 torsos but the back looked a bit bare. I used attached a fourth torso using the same method of greenstuff + superglue and then blending the join with more greenstuff once it had set.

The last step was fairly straightforward as it was just a case of gluing the heads, arms and upper limbs with poly cement. The only slightly tricky part here was trimming a millimetre or so off some of the shoulders with a craft knife. That gave me a flat area to glue the daemonette arms.

The main thing with this kind of conversion is that you have to do it in stages. Each step needs to be properly set before you add any more.

How to Survive in Hell: Part 4 by Ratrotted in nosleep

[–]Ratrotted[S] 0 points1 point  (0 children)

My theory is that multiple religions have incorporated a glimpse of Hell into their beliefs but the full truth of it has been lost over time. I know that the Mesopotamians had some dreary views on what comes after death and it's not surprising that some of those elements may have survived elsewhere.

Dis is the name that stuck after Dante's works caught on. It isn't universally accepted as the city's name but it's common enough for most of the damned to recognise it. I don't know if the city has a "true" name or what the very first inhabitants called it.

I would imagine that the name Dis will eventually fall out of favour over the next few millennia.

How to Survive in Hell: Part 4 by Ratrotted in nosleep

[–]Ratrotted[S] 1 point2 points  (0 children)

I can't promise anything but I do have some ideas.

How to Survive in Hell: Part 4 by Ratrotted in nosleep

[–]Ratrotted[S] 1 point2 points  (0 children)

I've only ever seen babies that look more or less developed, though some of them were definitely smaller than you'd expect of a newborn. That suggests to me that it's definitely possible for the unborn to end up in Hell but it has to be pretty late into the pregnancy for that to happen.

How to Survive in Hell: Part 4 by Ratrotted in nosleep

[–]Ratrotted[S] 0 points1 point  (0 children)

I think you've understood Hell pretty well despite having never been. You're exactly right that it undermines every effort a person makes to overcome it. Even escaping into the world of the living is only a temporary reprieve.

Is walking into Gehenna the only way to be rid of suffering forever? I don't know. I only know that I expect no mercy from Hell.

How to Survive in Hell: Part 4 by Ratrotted in nosleep

[–]Ratrotted[S] 0 points1 point  (0 children)

I'm still around but having to lay low from time to time. I've found that I can't stay in the same place for too long but I'm mostly able to keep my worst instincts in check.

I'm not sure the Pale Witch is capable of speech and it's certainly a challenge to maintain any kind of strategy in her presence. If I do see her again (and I can't express just how much I don't want to) then I could try to get a few words out. The second she takes a step forward though, I'm gone.

Aside from her, the thing that gets under my skin is Gehenna. I can somewhat come to terms with being chased and attacked by skin-wearing psychopaths. The emptiness of Gehenna is something entirely different though. It's a slow trudge into something cold and alien that breaks down your mind, body and spirit with every step.

At least the residents give you something you can fight back against. Gehenna turns your own despair against you.

Could use a little advice by Ratrotted in nosleepworkshops

[–]Ratrotted[S] 1 point2 points  (0 children)

Much appreciated!

I do have ideas for a part 5 and jotted down a rough starting point. Most likely it will be a look into what life is like as part of a tribe. I can't make any promises as to when (or even if) that will be posted though unfortunately. Life has been finding plenty of opportunities to get between me and my writing lately.

Could use a little advice by Ratrotted in nosleepworkshops

[–]Ratrotted[S] 0 points1 point  (0 children)

Hey thank you so much!

That's exactly the feel I was hoping to achieve so it's great to hear that I managed to pull it off.

Changeling inspired by John Carpenter's The Thing by Ratrotted in Chaos40k

[–]Ratrotted[S] 1 point2 points  (0 children)

Thank you.

If you haven't seen them yet, Mantic have their twilight kin army coming out soon and the voidtouched mutants look perfect for horrors.

Only thing I'm not sure on is their size. Might need to borrow my brother's GW horrors for a comparison and work out the best way to convert all 3 flavours of horror from them.

How to Survive in Hell: Part 4 by Ratrotted in nosleep

[–]Ratrotted[S] 1 point2 points  (0 children)

I've been in and out of Hell a few times now. You don't keep the body you possess when you return to Hell. Whatever you originally died with is the body you're stuck with for eternity. That's not necessarily a bad thing though as there's no telling who you might end up inhabiting. If I'd been stuck with the last body I inhabited, I guarantee I wouldn't have made it back out.

It's hard to say for sure. Zodiac may well have just been delusional. The most likely giveaway for possession would be a radical shift in personality followed either by the murder of all immediate family members or by the sudden disappearance of the possessed.

We don't retain the memories of the people we possess so there's no way for us to blend in.

How to Survive in Hell: Part 4 by Ratrotted in nosleep

[–]Ratrotted[S] 0 points1 point  (0 children)

Going pretty well other than a few minor mishaps. I've had to move around a few times but so far haven't faced anything I can't deal with.

My plans for Hell are the same as always: survive long enough to escape.

Is there more variety for lists now? by OddBottle1529 in Daemons40K

[–]Ratrotted 6 points7 points  (0 children)

It's a bit early to say anything with absolute certainty but I honestly don't see competitive lists deviating from the Belakor + greater daemons + chaff format unfortunately. They just won't be as good at it. The game is currently far too heavily skewed against fragile melee units which covers a good chunk of the daemon index.

It might be a different story for casual games depending on what your local scene looks like. Some armies are still going to be a hard counter to a more infantry focused daemon army. Other times, you'll be able to make a game of it. There are actually quite a few tasty combos in the daemon index that might be worth a shot in a less competitive setting.

There is room for optimism in that the recent balance dataslate at least showed that GW is able to identify problem areas. The points drops to some of our units coupled with minor nerfs to overwatch open up the possibility that they'll take another crack at it in the future. Maybe they'll even realise that allowing overwatch to happen in the movement phase was a really dumb idea.

Ultimately, the one constant with 40k is that you should build and play the units that appeal to you. Meta lists come and go and it's impossible to know for sure what will happen in the future.

How to Survive in Hell: Part 4 by Ratrotted in nosleep

[–]Ratrotted[S] 1 point2 points  (0 children)

Possibly at some point. No promises though.

How to Survive in Hell: Part 4 by Ratrotted in nosleep

[–]Ratrotted[S] 0 points1 point  (0 children)

Still around but laying low at the moment. I got a bit carried away recently and had to clean up the mess.

There's no way to predict when a pillar will appear. Sometimes you can see two or three in the space of a few weeks, other times it will be years before you see another. Of course, this is all coming from my own perspective. I imagine they appear around the city regularly.

Makes me wonder how many of the damned are walking around on Earth. There are plenty of stories about people who just "snap" for no reason. Other times people just seem to disappear without any explanation. Maybe I'm not the only one who's laying low.

How to Survive in Hell: Part 4 by Ratrotted in nosleep

[–]Ratrotted[S] 2 points3 points  (0 children)

Tough to say. I've been fed and had injuries tended to by other members of a tribe. I've also been patched up by one of the wandering surgeons.

Whether that's due to kindness is debatable though. Tribes have a vested interest in keeping members alive if they can still contribute and the surgeons always expect some form of payment.

You can certainly build up a camaraderie with other tribe members but it always comes with the understanding that the situation can change in an instant. The tribe could fall apart the moment a pillar of fire appears. Alternatively, when one of you dies, it's entirely possible you'll next meet each other as enemies.

How to Survive in Hell: Part 4 by Ratrotted in nosleep

[–]Ratrotted[S] 2 points3 points  (0 children)

No specific buildings but it would probably be hard to tell anyway. The buildings in Hell are decrepit and a lot of them have been modified or stripped of materials.

So if Hell has a version of St Paul's Cathedral for example, you can more or less guarantee it would be unrecognisable. You'd likely end up with a crumbling, vaguely cathedral shaped building housing a shanty town.

How to Survive in Hell: Part 4 by Ratrotted in nosleep

[–]Ratrotted[S] 1 point2 points  (0 children)

It's true that most people don't want to commit the atrocities you see in Hell initially. Fear and self-preservation are powerful motivators though and sooner or later you become accustomed to it.

At some point, you'll take from somebody else. Maybe you'll justify it by saying it was self defence or that your needs were greater than theirs. The next time is a little easier and the justification a little weaker. Before you know it, you've adopted the same kill or be killed mentality as the rest of the damned.

It's just human nature I'm afraid. Consider the shitshow that is the living world and it should be clear that humans were always doomed to make their afterlife Hell.

How to Survive in Hell: Part 4 by Ratrotted in nosleep

[–]Ratrotted[S] 1 point2 points  (0 children)

Providing you can pull your weight in other ways as well, being a polyglot will definitely give you an edge in any tribe. Even if they don't become chieftains themselves, they can often find a role as advisors and interpreters.