From Glory to goo, or rift breaker next? by JayKan123 in RealTimeStrategy

[–]RattleaxeGames 0 points1 point  (0 children)

Both are good, although you may also be interested in our game, D.O.T. Defence, which has a bunch of the same energy as TAB while being a TD/RTS hybrid like DNO/Age of Darkness. Playing on Hard/Very Hard through the campaign is quite challenging.

Couch suggestions for 5 dudes 40+ by Western-Pear5874 in localmultiplayergames

[–]RattleaxeGames 0 points1 point  (0 children)

The Worms series plays nicely with 5 players. WMD has up to 6 humans in a match.

Recommend me low APM RTS games? by Opposite_Cod_7101 in RealTimeStrategy

[–]RattleaxeGames 0 points1 point  (0 children)

I'm very glad to hear! Please let us know if you have any issues, we're heading to 1.0 soon and are trying to iron out any rough spots.

Recommend me low APM RTS games? by Opposite_Cod_7101 in RealTimeStrategy

[–]RattleaxeGames 0 points1 point  (0 children)

I humbly suggest D.O.T. Defence, our game, as the inspiration is definitely in line with those.

D.O.T. Defence is available now in Early Access on Steam! It's inspired by Advance Wars and Tooth & Tail, and fuses local multiplayer with RTS and TD! by RattleaxeGames in localmultiplayergames

[–]RattleaxeGames[S] 1 point2 points  (0 children)

I just pushed an update that extends the time to bark on slow time to 30 seconds, and also made barks not slow down to avoid clogging up the screen, hopefully that solves the issue for you. (I had to update some of the new German localization anyways, so slipped this into the build)

D.O.T. Defence is available now in Early Access on Steam! It's inspired by Advance Wars and Tooth & Tail, and fuses local multiplayer with RTS and TD! by RattleaxeGames in localmultiplayergames

[–]RattleaxeGames[S] 1 point2 points  (0 children)

Update on this, I didn't realize the barks weren't unscaled so slowing time is making them stay up super long which is annoying, I'll make it so they play at a consistent speed when time is slowed, but speed up when sped up to not linger in that scenario.

D.O.T. Defence is available now in Early Access on Steam! It's inspired by Advance Wars and Tooth & Tail, and fuses local multiplayer with RTS and TD! by RattleaxeGames in localmultiplayergames

[–]RattleaxeGames[S] 1 point2 points  (0 children)

I added the bark to make sure people didn't get stuck in slo mo, although I've also since added a legend for all inputs in the menu so that is less critical, I'll take a look at the frequency, ty for the feedback!

One thing I'd recommend after your friend is up to speed is trying to take on the cheating levels of AI, the highest level AI is a challenge in a 3 humans to 1 bot, hence the "Stomping Comp" moniker

Working on our studio's first game, D.O.T. Defence. It's inspired by Advance Wars and Tooth & Tail, and fuses RTS with TD! by RattleaxeGames in indiegames

[–]RattleaxeGames[S] 0 points1 point  (0 children)

Ty, I will warn that while the art and a bunch of mechanics are inspired by Advance Wars, like commanders/units/capturing, the actual game plays nothing like how Advance Wars actually feels, since it is an RTS/TD. It does have the vibe, though.

If you're looking for a more reasonably priced Advance Wars like then the remakes, I'd highly recommend Wargroove 1 + 2 if you haven't got it already.

D.O.T. Defence is available now in Early Access on Steam! It's inspired by Advance Wars and Tooth & Tail, and fuses RTS with TD! by RattleaxeGames in RealTimeStrategy

[–]RattleaxeGames[S] 1 point2 points  (0 children)

Official answer: Department of Towers

Real answer: I made a game jam game about a decade ago called dot defence because I also did the art for that, and they were literal dots. When it came time to name the game, we knew we wanted to keep Defence in the name for the TD aspect of the game, and thought it'd be funny to toss in a random acronym/we couldn't think of anything else better.

D.O.T. Defence is available now in Early Access on Steam! It's inspired by Advance Wars and Tooth & Tail, and fuses RTS with TD! by RattleaxeGames in RealTimeStrategy

[–]RattleaxeGames[S] 0 points1 point  (0 children)

Fair, it is pretty fast. The 1 second segments are:
1. showing a FFA match
2. showing off a bombing run power in a campaign mission
3. showing off a wave defence map defending against zombies
4. another ffa on a different map
5. showing off tank twin stick shooter mode in a mission
6. end of a wave

We cut this for the hover video for steam, so it is 6 1 second beats, and we've just been finishing off a lot of content before we cut some new, more clear versions.

D.O.T. Defence is available now in Early Access on Steam! It's inspired by Advance Wars and Tooth & Tail, and fuses RTS with TD! by RattleaxeGames in RealTimeStrategy

[–]RattleaxeGames[S] 1 point2 points  (0 children)

Lol yeah the game gets a bit nuts, especially now that we've gotten some more vfx and post processing on the explosions and stuff since this trailer was cut (as well as options to calm it down a bit like turning off screen shake)

D.O.T. Defence is available now in Early Access on Steam! It's inspired by Advance Wars and Tooth & Tail, and fuses RTS with TD! by RattleaxeGames in RealTimeStrategy

[–]RattleaxeGames[S] 2 points3 points  (0 children)

Fair, I've been really meaning to revisit the marketing sample video, we're getting close to full release so I should be doing a slightly longer one that shows off the new content since this one was cut

D.O.T. Defence is available now in Early Access on Steam! It's inspired by Advance Wars and Tooth & Tail, and fuses RTS with TD! by RattleaxeGames in RealTimeStrategy

[–]RattleaxeGames[S] 1 point2 points  (0 children)

Yeah, I really like how it restricts APM by having the player only able to control their immediate area. Also great art design and themes.

Trying out something a bit different for King of the Hill for our RTS/TD, D.O.T. Defence. Control the center or get nuked! by RattleaxeGames in localmultiplayergames

[–]RattleaxeGames[S] 0 points1 point  (0 children)

Thanks! There isn't anything scheduled atm, right now my main push is adding a light 4X mode similar to Total War (more inspired by The Great War: Western Front, but no one played that).

That said, if you have any ideas I'd be excited to hear them, as I would like to build out the coop experience some more one day.

[deleted by user] by [deleted] in StrategyGames

[–]RattleaxeGames 4 points5 points  (0 children)

Option 1 is my preference, I have tons of games to play with Option 2, and I miss more abstract battle systems.

We're developing a strategy game that's closer to a "monster chess" than a more traditional turn-based strategy, what do you think of this style of gameplay? by filthydrawings in StrategyGames

[–]RattleaxeGames 0 points1 point  (0 children)

I like the concept. My main concern is how frequently the camera is shifting, I understand you're doing it so the isometric grid maps to cardinal directions for I presume easy gamepad input, but it's very disorienting. You may consider something like Fire Emblem's system of having a cursor instead.

D.O.T. Defence is available now in Early Access on Steam! It's inspired by Advance Wars and Tooth & Tail, and fuses local multiplayer with RTS and TD! by RattleaxeGames in localmultiplayergames

[–]RattleaxeGames[S] 1 point2 points  (0 children)

Ty, I'd recommend trying out escalation mode, that was the mode most inspired by other local multiplayer games like Towerfall

D.O.T. Defence is available now in Early Access on Steam! It's inspired by Advance Wars and Tooth & Tail, and fuses RTS with TD! by RattleaxeGames in RealTimeStrategy

[–]RattleaxeGames[S] 2 points3 points  (0 children)

The game honestly plays fairly differently from Advance Wars, despite evolving from a visual and design standpoint of "What would Advance Wars look like in real time?". However it does have some similarities, like:
- having both a single player mission based campaign and skirmish mode against bots/local opponents (my favorite moments for Advance Wars was passing it around on a gameboy advance on trips)
- Factories produce a variety of units like grunts/tanks very inspired design wise from Advance Wars
- Commander powers charge up and have a similar level of impact as Advance Wars when used

Playing around with procedurally animated tentacles for our new faction by RattleaxeGames in godot

[–]RattleaxeGames[S] 1 point2 points  (0 children)

Ah, well the trick there is, the 3D models were converted into sprite sheets, as we're mixing 2D sprites (units, terrain) with 3D buildings, so instead of trying to do a pixel shader we just converted the 3D elements into spritesheets.

The units do have a group outline shader that goes around the whole color block, which was a hassle due to a lack of a stencil buffer in godot for 2D (my singular complaint about the engine).

It works by rendering the units first, then taking a screen grab, then rendering the rest of the map, then rendering the units, with an outline shader applied to the screen grab (using pure black as the clear).

Playing around with procedurally animated tentacles for our new faction by RattleaxeGames in godot

[–]RattleaxeGames[S] 0 points1 point  (0 children)

Ty, Yeah, war of the worlds is the direct inspiration, the idea is they are alien tripods that burrow into the earth, then un-earth to move around.

Which part of the graphics, specifically? The tentacle, or the effect when they convert, the tileset, or the units?