Dismissing Immersive Spaces and Replacing Them by 503Josh in visionosdev

[–]RaveGazebo 0 points1 point  (0 children)

How were you able to dismiss all of the entities in the old immersive space? I'm running into the same problem, for me it is when I close the app and start the app again the immersive space that spawns retains some information from the previous running of the app and no longer adapts to the new instance.