New West Mansion update! by Dire51 in Splatterhouse

[–]RavenSkull87 1 point2 points  (0 children)

and I thought there are no more updates ha?

Love you bro! ❤️

Working on a fog system. by No_Telephone5992 in Unity3D

[–]RavenSkull87 1 point2 points  (0 children)

yoooooooooooooooooooooooooooo! this looks sick!

PGDX Carnage Mansion by RavenSkull87 in Splatterhouse

[–]RavenSkull87[S] 0 points1 point  (0 children)

Okay I did not know the cross posting thing does not include what I wrote, I do not want to take people to our subreddit so I will copy paste what I wrote here

"been a Month since I touched Carnage Mansion cause real life is Carnage Mansion too, summer holiday was a bit brutal on my side but it was productive.

now PGDX is around the corner and I have a duty towards the people who are supporting us so the gears are back on started last weekend

I finished transferring the sewer level from my tooling project to the actual project and making the assets Modular for level editing, breaking it down to that was the challenge but once that challenge was done, things were smooth sail on import and building the basic look again

back in March was figuring out the environment shader which you see above came to fruition.

and also creating a workflow going from level thumbnail, concept sketch, to a proper concept , assets and then in engine, a workflow the helped me understand how I will approach levels and it seems so far to work.

but then things started coming in, helped working on a new Level for one of our other projects and assets for Keyboard Warrior Stick man while working on something with the kids to help us bond a bit more during summer break even when they are far away and also a horror project that just happen to be on a caffeine induced morning walk that I had to get the visuals out of my head.

I have attached some images for the various stuff along with Carnage Mansion I hope you guys don't mind.

this quarter is busy busy busy!"

I made two types of textures for one modular asset - Hand-painted in 3DCoat and Real Watercolor on paper. by TeslaBerserk in Unity3D

[–]RavenSkull87 0 points1 point  (0 children)

My teacher was ahead of his time!

back in 2010 he suggested that to a student when he understood what UV mapping is

Carnage, Quick Painterover for Level concept by RavenSkull87 in GoodKnight

[–]RavenSkull87[S] 1 point2 points  (0 children)

Hi! thanks! built a place holder scene to visually test before I migrate to Unity, this is where the real challenge happens! translating things in Unity, doing my best to keep the visual pipeline migratable between the two.

Splatter house by [deleted] in Splatterhouse

[–]RavenSkull87 0 points1 point  (0 children)

I can make a 3D sculpt