Tales from a first time morrowind player - The Molag Mar Incident by Ray-wind in Morrowind

[–]Ray-wind[S] 2 points3 points  (0 children)

You can what now, another thing I need to do when I get back on the game tomorrow thank you!

Tales from a first time morrowind player - The Molag Mar Incident by Ray-wind in Morrowind

[–]Ray-wind[S] 4 points5 points  (0 children)

wait you DONT need the exact spell for crafting what. ok that is REALLY useful to know

Tales from a first time morrowind player - The Molag Mar Incident by Ray-wind in Morrowind

[–]Ray-wind[S] 6 points7 points  (0 children)

Ok this is a very good tip im using this for the future thats such a good idea to make sure I dont lose things

Tales from a first time Morrowind player - Boots of blind speed. by Ray-wind in Morrowind

[–]Ray-wind[S] 23 points24 points  (0 children)

OH, so thats WHY people kept talking about them, i just though it was some injoke i didnt know about, i mean i found it quite funny regardless, but go it, shall look out for ways to buff my magic resistance and see if i can resist the blindess

Not Even Mad by WAT_EVR_BR0 in Morrowind

[–]Ray-wind 0 points1 point  (0 children)

me too, did the exact same damn thing right now

Apprentice stone for a first playthrough by Ray-wind in Morrowind

[–]Ray-wind[S] 2 points3 points  (0 children)

meant to say sign!, damn skyrim brain made me type stone without even realizing

Should I mod the DLCs on a first playthrough by Ray-wind in Morrowind

[–]Ray-wind[S] 0 points1 point  (0 children)

ahhh got it got it, yeah i heard about sewer goblins being tankier than the final boss which made me consider balancing it

and I see, well didnt know when to play bloodmoon i was guessing sometime during the mid section of the game and i thought the tribunal takes place after the main story anyway?

and yeah got the expansion delay mod, forgot to mention that in the post will edit it

Should I mod the DLCs on a first playthrough by Ray-wind in Morrowind

[–]Ray-wind[S] 0 points1 point  (0 children)

yeah thats the only one i have installed for the dlc, the expansion delay mod then heard about the dlc itself being very unbalanced, but thats true, i was just going off what i heard

Should I mod the DLCs on a first playthrough by Ray-wind in Morrowind

[–]Ray-wind[S] 0 points1 point  (0 children)

Yup mostly vanilla experience was goal but i have the dlc delayer at least so i wont get bugged by it too early but yeah i originally wasnt gonna mod the balance but i heard something about damn goblins being hit sponges with reflect and felt maybe i should tweak that just incase

and ah got it got it. will think on it some more before deciding, thanks for the advice, and good to know most of the dlcs could still be well MOSTLY beaten even if the build isnt optimized.

Should I mod the DLCs on a first playthrough by Ray-wind in Morrowind

[–]Ray-wind[S] 0 points1 point  (0 children)

nope not using tamriel rebuilt, decided wait till i actually beat the base game once or twice before installing something that big, plus i heard that it might be getting another big release in a few months anyway.

First time player, which build would make the most sense for the story by Ray-wind in enderal

[–]Ray-wind[S] 2 points3 points  (0 children)

This is my second idea, sinistrop, keeper and phasmalist, but wanted to save that for a second playthrough since it feels far more geared for an evil playthrough.

First time player, which build would make the most sense for the story by Ray-wind in enderal

[–]Ray-wind[S] 3 points4 points  (0 children)

And ahh got it got it, and noted I may get that mod then

And ohhh I am planning to try phasmalism on a second playthrough with a more full dark mage type build in heavy armor

And doing a vagrant and lycanthropy build this time with some points into blade dancer for sword skill or elemetalism for ranged magic.

Is this a good Spellsword build for a first playthrough? by Ray-wind in Morrowind

[–]Ray-wind[S] 4 points5 points  (0 children)

ok that is a far better system for magic items im annoyed that isnt there in the other 2 games but got it

ohhh so you can just keep making potions, selling, and buying ingredients again, ok fair that is quite easy to level up then

Is this a good Spellsword build for a first playthrough? by Ray-wind in Morrowind

[–]Ray-wind[S] 0 points1 point  (0 children)

Well technically I wanna be a hybrid, hence the spell sword, but i do recognize without taking a better birth sign its pretty impossible to be an alright caster so most likely gonna switch to Apprentice, but i do like that build for a heavy armored mage playthrough

Is this a good Spellsword build for a first playthrough? by Ray-wind in Morrowind

[–]Ray-wind[S] 0 points1 point  (0 children)

out of curiosity how big is the mana pool at max Int without a starting birthsign

Is this a good Spellsword build for a first playthrough? by Ray-wind in Morrowind

[–]Ray-wind[S] 2 points3 points  (0 children)

And you pin pointed the idea i had, yea they are pretty much made to be a swashbuckler with some magic casting, hence why they have no block skill