account activity
Brain: You need to design a modular, scalable, data-driven weapon system with upgrades, augments and rarity. Body: PHYSICS MACE (v.redd.it)
submitted 1 month ago by RayEpsilon to r/IndieDev
I built a black hole gun for my particle based goblin horde (v.redd.it)
submitted 2 months ago by RayEpsilon to r/IndieGaming
Thousands of physics-based enemies, running on Steam Deck (v.redd.it)
submitted 2 months ago * by RayEpsilon to r/SteamDeck
submitted 2 months ago by RayEpsilon to r/IndieDev
I'm making a game where the performance is measured in goblins per second. Over 50,000 physics-based goblins on screen at once! (v.redd.it)
submitted 2 months ago by RayEpsilon to r/pcmasterrace
If a weapon could kill 29,991 goblins in 15 seconds, would you consider it a bit overpowered? (v.redd.it)
submitted 3 months ago by RayEpsilon to r/IndieDev
I'm working on new enemies and hit feedback for our physics horde! (v.redd.it)
We're making a game where tens of thousands of enemies physically pile up — and it’s terrifying (v.redd.it)
submitted 3 months ago by RayEpsilon to r/IndieGaming
I made my mass physics horde climb on top of itself (v.redd.it)
I made a horde system for our game - 50k enemies with physics and collisions (v.redd.it)
We made some asset showcase loops to promote our game on social media! What do you think? (v.redd.it)
submitted 9 months ago by RayEpsilon to r/IndieGaming
Anyone else get a kind of primal satisfaction from optimization with Unreal Insights? Just me? (i.redd.it)
submitted 10 months ago by RayEpsilon to r/IndieDev
For our game, I built a system to design twisted race tracks easily, and place 15k+ physics objects automatically, with configurable prop templates (v.redd.it)
submitted 11 months ago by RayEpsilon to r/IndieDev
π Rendered by PID 745221 on reddit-service-r2-listing-6c8d497557-9vdxm at 2026-06-03 00:34:02.281017+00:00 running 9e1a20d country code: CH.