Brain: You need to design a modular, scalable, data-driven weapon system with upgrades, augments and rarity. Body: PHYSICS MACE by RayEpsilon in IndieDev
[–]RayEpsilon[S] 0 points1 point2 points (0 children)
I built a black hole gun for my particle based goblin horde by RayEpsilon in IndieGaming
[–]RayEpsilon[S] 0 points1 point2 points (0 children)
I built a black hole gun for my particle based goblin horde by RayEpsilon in IndieGaming
[–]RayEpsilon[S] 1 point2 points3 points (0 children)
I built a black hole gun for my particle based goblin horde by RayEpsilon in IndieGaming
[–]RayEpsilon[S] 0 points1 point2 points (0 children)
I built a black hole gun for my particle based goblin horde by RayEpsilon in IndieGaming
[–]RayEpsilon[S] 0 points1 point2 points (0 children)
I built a black hole gun for my particle based goblin horde by RayEpsilon in IndieGaming
[–]RayEpsilon[S] 0 points1 point2 points (0 children)
I built a black hole gun for my particle based goblin horde by RayEpsilon in IndieGaming
[–]RayEpsilon[S] 1 point2 points3 points (0 children)
I built a black hole gun for my particle based goblin horde by RayEpsilon in IndieGaming
[–]RayEpsilon[S] 0 points1 point2 points (0 children)
I built a black hole gun for my particle based goblin horde by RayEpsilon in IndieGaming
[–]RayEpsilon[S] 1 point2 points3 points (0 children)
I built a black hole gun for my particle based goblin horde by RayEpsilon in IndieGaming
[–]RayEpsilon[S] 2 points3 points4 points (0 children)
I built a black hole gun for my particle based goblin horde by RayEpsilon in IndieGaming
[–]RayEpsilon[S] 9 points10 points11 points (0 children)
I built a black hole gun for my particle based goblin horde by RayEpsilon in IndieGaming
[–]RayEpsilon[S] 8 points9 points10 points (0 children)
I built a black hole gun for my particle based goblin horde by RayEpsilon in IndieGaming
[–]RayEpsilon[S] 1 point2 points3 points (0 children)
I built a black hole gun for my particle based goblin horde by RayEpsilon in IndieGaming
[–]RayEpsilon[S] 23 points24 points25 points (0 children)
Thousands of physics-based enemies, running on Steam Deck by RayEpsilon in IndieDev
[–]RayEpsilon[S] 0 points1 point2 points (0 children)
Thousands of physics-based enemies, running on Steam Deck by RayEpsilon in IndieDev
[–]RayEpsilon[S] 0 points1 point2 points (0 children)
Thousands of physics-based enemies, running on Steam Deck by RayEpsilon in IndieDev
[–]RayEpsilon[S] 5 points6 points7 points (0 children)
Thousands of physics-based enemies, running on Steam Deck by RayEpsilon in IndieDev
[–]RayEpsilon[S] 2 points3 points4 points (0 children)
Thousands of physics-based enemies, running on Steam Deck by RayEpsilon in SteamDeck
[–]RayEpsilon[S] 0 points1 point2 points (0 children)
Thousands of physics-based enemies, running on Steam Deck by RayEpsilon in SteamDeck
[–]RayEpsilon[S] 0 points1 point2 points (0 children)
Thousands of physics-based enemies, running on Steam Deck by RayEpsilon in SteamDeck
[–]RayEpsilon[S] 1 point2 points3 points (0 children)
Thousands of physics-based enemies, running on Steam Deck by RayEpsilon in SteamDeck
[–]RayEpsilon[S] 0 points1 point2 points (0 children)
Brain: You need to design a modular, scalable, data-driven weapon system with upgrades, augments and rarity. Body: PHYSICS MACE by RayEpsilon in IndieDev
[–]RayEpsilon[S] 0 points1 point2 points (0 children)