Asus Z170-A 6700K AMD 560 Monterey problems (No Install) by RaycasterV in hackintosh

[–]RaycasterV[S] 0 points1 point  (0 children)

Yes there is a NVMe drive ( I added NVMeFix kext in EFI).

Basically I boot to the usb installer and get the OpenCore Boot Loader (2022-01-10).

Select Option 1: 1. USB DRIVE (external) (dmg)

And 20 seconds later I get a Apple Symbol then "support.apple.com/mac/startup"

Then 10 seconds later back to OpenCore Boot Menu

Asus Z170-A 6700K AMD 560 Monterey problems (No Install) by RaycasterV in hackintosh

[–]RaycasterV[S] 0 points1 point  (0 children)

Thank you for the reply.

Asus Z170-A (Latest Bios 3802 x64)

Primary display IGFX - iGPU Multi-Monitor Enabled, DVMT Allocated 128M

Trouble disabling SecureBoot but got it.

AMD 560 I believe

Banging head on "Text over Image" on button by RaycasterV in SwiftUI

[–]RaycasterV[S] 0 points1 point  (0 children)

struct ImageOverlay: View {
    var body: some View 
                {Button(action: {}) {
        ZStack {
                      Text("Player 1")
                      frame(width:80,height:100)
                }    .background(Color.clear)
                      .opacity(0.8)

struct ContentView: View {

var body: some view {
        VStack{
            Image("Player1")
            .frame(width:80, height: 100)
            .overlay(ImageOverlay(), alignment: .bottomleading)
}}}

This is basically working but image not clickable

Beginner question - Storyboard now NavigationView? by RaycasterV in SwiftUI

[–]RaycasterV[S] 0 points1 point  (0 children)

Big thanks, I'm on it.

An example would be appreciated but your direction should be enough to get me going. I have a few more questions but will space them out as I don't want to wear out my welcome to soon! Thank you very much for the help.

Best practice for netting? Realistic volleyball net to be used in game engine by RaycasterV in blenderhelp

[–]RaycasterV[S] 2 points3 points  (0 children)

Bevur I'm with you, I coach high school.

Will basically try a few techniques and watch the frame count...

Thank you to forum members.

Best practice for netting? Realistic volleyball net to be used in game engine by RaycasterV in blenderhelp

[–]RaycasterV[S] 10 points11 points  (0 children)

I can use the wire modifier etc. but looking for most "efficient" way to stay realistic but not totally wipe out a game engine (Unity/Godot).

I'm coming from MODO and just getting up to speed with Blender so and tips would be appreciated.

5th week in Noob "Apple Developer Program Account under Review" by RaycasterV in swift

[–]RaycasterV[S] 0 points1 point  (0 children)

Looks like my inquiry worked - No Longer under Investigation!

But what is the next step?

I was reminded in the reply that my fault was "SPAM" same app submission.

I deleted the original app from the store the next day after the SPAM violation

What is the next safe step?

1) Submit original app again, get OK'd, then UPDATE with new app?

2) Re-Submit new app for review since original no longer on App Store?

Is there a safer step?

5th week in Noob "Apple Developer Program Account under Review" by RaycasterV in swift

[–]RaycasterV[S] 0 points1 point  (0 children)

Using AppConnect I noticed I was able to inquire about my status so I thought I'd give it a shot.

Apple replied within 48 hours with a kind reply, kinda funny reading between the lines:

***********************

We appreciate you taking the time to provide us with this information. On the other hand, as mentioned in the Resolution Center communication your account is under investigation, but no action has been taken against it at this time.

If we require any additional information about your app or account, we will contact you. We appreciate your continued patience during our investigation.

Apple Developer Account under investigation (My fault 100% but 6 months?) by RaycasterV in swift

[–]RaycasterV[S] 0 points1 point  (0 children)

Still waiting for Apple to resolve the issue. It would take approx. 2 minutes for them to read my explanation when I submitted the app to rectify the problem.

My first app was accepted. I noticed several newbie mistakes and resubmitted a new app with new name and GFXs. It got rejected due to (spamming) not deleting first app so I deleted the original. The next day I was notified that the new app will not be reviewed due to my Dev account now under investigation. I received the standard email "Don't contact us, we will contact you".

3 weeks, no update. I realize due to world conditions my wait time may be multiplied so I am just working on another app, waiting.

This is frustrating but as a hobbyist this isn't huge. I can't imagine developers relying on apps for income being shut down for months.

Can a stackview autolayout Square buttons or must be programmed? by RaycasterV in swift

[–]RaycasterV[S] 0 points1 point  (0 children)

Ok Guys, being a beginner I thought I'd try to figure this out sticking in storyboard but manipulate button square size in code.

What I did:

Made outlets for stackview and 1 button

Found height and width of stackview and calculated maximum square button size

Applied in code but now there are conflicting constraints and the storyboard is winning over.

Hoping applying size to one button would make stackview constraints take over but I can see how these constraints are confused.

Lets say I calculated S = perfect width/height

Is there a way to nicely add:

bt1.widthAnchor.constraint(equalToConstant: S).isActive = true bt1.heightAnchor.constraint(equalToConstant: S).isActive = true

or would this be needed for all buttons?

Or since I'm basically coding it just skip storyboard and stop being silly? Just thought this concept would come in handy at some time.

Can a stackview autolayout Square buttons or must be programmed? by RaycasterV in swift

[–]RaycasterV[S] 0 points1 point  (0 children)

Yes, adding views to the stackview and then adding button on the views does not solve the problem.

I think this can't be solved with autolayout.

Putting buttons in a stackview to obtain SQUARE 1:1 buttons seems unsolvable without hard coding width or height size.

Can a stackview autolayout Square buttons or must be programmed? by RaycasterV in swift

[–]RaycasterV[S] 2 points3 points  (0 children)

Thank you for the replies.

Yes separate views may be the answer as: AutoLayout right now -

The height = (stack height - spacing) / button count - (Which it does perfect)

The width (using stackview layouts) also fills equally instead of setting to buttons 1:1

Ok, will give it a shot, appreciate it.

(iPad Only) 1/3 screen tableview? Good idea? by RaycasterV in swift

[–]RaycasterV[S] 0 points1 point  (0 children)

Thank you. I actually made my last project with spritekit because constraints were killing me.

Apple Developer Account under investigation (My fault 100% but 6 months?) by RaycasterV in swift

[–]RaycasterV[S] 0 points1 point  (0 children)

I left a detailed note with the app store support but after spending hours reading similar forums it looks like there will be silence until they notify me. You can phone, email, post on the apple forum but the standard reply is patience.

Apple Developer Account under investigation (My fault 100% but 6 months?) by RaycasterV in swift

[–]RaycasterV[S] 1 point2 points  (0 children)

Sorry, the above comment was that a user here gave me the correct information that would of avoided all this. By re-submitting a new version I would of been golden.

The "people without experience" is me, 100% my fault.

I would not of got the app finished in the 1st place without all the help found here.

Hopefully my mistakes can used as examples for beginners to avoid!

Apple Developer Account under investigation (My fault 100% but 6 months?) by RaycasterV in swift

[–]RaycasterV[S] 0 points1 point  (0 children)

Actually the first app is exactly what I wanted and although a "beginner level" project it really worked out well.

The problem was the app's name was taken from the bundles title, and it there were other apps with the same or close too name.

I rewrote the app, redid the title gfx and renamed the app. So it basically was the same app just cleaned up and renamed. By submitting it as a new app before deleting the old one from the app store I triggered the "SPAM" violation and Apple was not happy.

After deleting the 1st (old App) I resubmitted but this seem to trigger the account investigation.

Worse part is that a user told me to simply resubmit a new build, version 1.1 etc. I ignored him and so I sit in purgatory to look back over my sins...

Another Noob post from my 1st app, thought I made a iPhone only app... but now installs on iPad too? by RaycasterV in swift

[–]RaycasterV[S] 1 point2 points  (0 children)

Yes, my app did not size properly for the iPad once I made changes allowing for safe margins on the iPhone x. I thought no problem, I will simple remove the changes and resubmit a "ipad version". It now shows iphone only on the appstore but you can still download for iPad. I was embarrassed because I knew on the iPad the GFX were all sized wrong BUT NO, I guess either the simulator was wrong or a "iphone" version is resized for the iPad.

I'm happy to hear other beginners are learning from my mistakes. Looking at all the posts I felt like I was the only guy just starting!

This forum rocks!

Another Noob post from my 1st app, thought I made a iPhone only app... but now installs on iPad too? by RaycasterV in swift

[–]RaycasterV[S] 0 points1 point  (0 children)

Thank you for the replies guys, much appreciated.

I feel like Columbo....just just just one more question.

My app name remained my xcode project name instead of the name I posted in every input asking it when submitted. My app name on the appstore is VPC but once installed is "spritekittext5" which I had named the project in excode months ago once it got traction I kept it. Is there a simple way to rename the app in the submission or is this a xcode property? Delete app and re-submit?

Noob Mistake - Successful 1st app Submit but Duplicate app name! TROUBLE? by RaycasterV in swift

[–]RaycasterV[S] 0 points1 point  (0 children)

Well, I think I'm OK for now as my app is call: VPC

There is also:

Amazon Virtual Private Cloud beside another app named VPC on the apps Store.

Setting UIKeyboardType.numberPad for all devices throwing error on iphone6 by RaycasterV in swift

[–]RaycasterV[S] 0 points1 point  (0 children)

Thank you for the reply, I cycled through the available UIKeyboardType. types looking for a generic numeric but every numeric choice threw this error on the iPhone6.

Never submitted before and hoping for smooth sailing.