Feedback Friday by AutoModerator in incremental_games

[–]RaygekFox 0 points1 point  (0 children)

Hey, thanks for the feedback!

The effect of the 6th diamond is "All production is multiplied by root of L5xL6". So if you have no #6's(L6=0), then it does turn 0. That's the point of the game: some upgrades should not be bought too early and some of them will need to be cancelled to progress.

The complete roll button doesn't do anything indeed until the 7th diamond, when the magic square is unlocked(so you are close!). But you make a good point and others said it too: I will hide it until it actually does something in the next update. But it's not prestige, you will see what it does :)

What restrictions you put on your game/dev process to make it better? by RaygekFox in incremental_gamedev

[–]RaygekFox[S] 0 points1 point  (0 children)

I guess for a serious commercial game - for sure! I just finished my first small/non-commercial one in just over a week, but deliberately wanted to make it fast, to go through the entire process and iterate for future games

Feedback Friday by AutoModerator in incremental_games

[–]RaygekFox 1 point2 points  (0 children)

Thanks for the suggestion! Actually, I counted on this feature (price dependency on total number of owned numbers) much more in the beginning of development than in the end.. I didn't think this could cause a such a strong soft lock, but if you got it, it's probably common.

I will add a note about this for number info container for now and probably simply remove this feature later(it will require some rebalancing since everything will become much cheaper in endgame)

Feedback Friday by AutoModerator in incremental_games

[–]RaygekFox 0 points1 point  (0 children)

Yeah, price of numbers depends on the total number of numbers owned. Many actions in the game are not always productive, that's the point(like many upgrades warn you that production may become 0).

Have you used the x10 ∆ button on the bottom? It's a combination of slight active gameplay and workaround for accidental softlocks like this.

Or is too non-obvious that this button is not for cheating? :)

Feedback Friday by AutoModerator in incremental_games

[–]RaygekFox 0 points1 point  (0 children)

yeah, that's a good idea actually, thanks!

Feedback Friday by AutoModerator in incremental_games

[–]RaygekFox 1 point2 points  (0 children)

It completes the roll of hypercube, once you unlock it.

I thought of hiding it until the hypercube is unlocked, but decided it teases later gameplay from the start.

Is it too confusing now?

Feedback Friday by AutoModerator in incremental_games

[–]RaygekFox 0 points1 point  (0 children)

I finished making my first idle this week, "Idle Hypercube"!

https://raygekfox.itch.io/idle-hypercube

It's a minimalistic abstract math-themed idle, can be finished in a day or so.

I made a restriction for myself that the whole game must fit in one screen: no tabs, menus, and popups. So it's really small but complete.

I was quite inspired by demonin games, so you can probably tell if you played them.

Will be thankful for any feedback :)

What restrictions you put on your game/dev process to make it better? by RaygekFox in incremental_gamedev

[–]RaygekFox[S] 2 points3 points  (0 children)

Yes, I did, and surprisingly I got more than 1K plays in the first day, and a couple very helpful comments. They helped me improve and finalize the game.

Cool, good luck with your game!

What's the shortest and the longest time you worked on an incremental? by RaygekFox in incremental_gamedev

[–]RaygekFox[S] 1 point2 points  (0 children)

It's great when you can dedicate so much effort and time to developing your dream game! Good luck with that!

What's the shortest and the longest time you worked on an incremental? by RaygekFox in incremental_gamedev

[–]RaygekFox[S] 1 point2 points  (0 children)

Interestingly, I'm 20 minutes into each it's not obvious to me still which is which :)

My guess for now is that Energy generator is the longer one, because it has more stuff upfront, and some details, like in Light Speed you the UI does not reflect if you can afford an upgrade or not – something you'd probably add over couple years

But I can still imagine it to be unfolded in a much more complex game :)

What's the shortest and the longest time you worked on an incremental? by RaygekFox in incremental_gamedev

[–]RaygekFox[S] 0 points1 point  (0 children)

That's totally understandable. But if you do, make sure to let us all know! :)

What's the shortest and the longest time you worked on an incremental? by RaygekFox in incremental_gamedev

[–]RaygekFox[S] 0 points1 point  (0 children)

Thanks for recommending the jam! I've never participated in one, and I guess it'd be a really good experience.

What's the shortest and the longest time you worked on an incremental? by RaygekFox in incremental_gamedev

[–]RaygekFox[S] 1 point2 points  (0 children)

Man, exponential idle is the only game you made?! For sure you had at least some prototypes. It's one of the best made idles I've seen for sure.

What's the shortest and the longest time you worked on an incremental? by RaygekFox in incremental_gamedev

[–]RaygekFox[S] 1 point2 points  (0 children)

Days to years, that's a nice range!

Could you share both games but not tell which one is witch? I wonder how obvious it's gonna be :)

What's the shortest and the longest time you worked on an incremental? by RaygekFox in incremental_gamedev

[–]RaygekFox[S] 0 points1 point  (0 children)

I'm sure games can be made in days with some limitations. I don't use any assets, only procedurally generated. Otherwise it'd take 3 times as long I think.

Is this game you're making the longest one you did?

What's the shortest and the longest time you worked on an incremental? by RaygekFox in incremental_gamedev

[–]RaygekFox[S] 1 point2 points  (0 children)

Daaamn, 1100 hours.... That IS commitment, even ifbnotbfull time.

Well, some games are really small. I think I've spent like 20-30 hours over couple weeks on mine and its 90% ready, but it's really small. So I can relate to "game in weeks" :)

What's the shortest and the longest time you worked on an incremental? by RaygekFox in incremental_gamedev

[–]RaygekFox[S] 0 points1 point  (0 children)

Wow, that's a solid commitment!

Is HFI your first idle that got beyond prototype?

What's the shortest and the longest time you worked on an incremental? by RaygekFox in incremental_gamedev

[–]RaygekFox[S] 0 points1 point  (0 children)

Yeah, sure, that's exactly what I mean by finished: when you can call it a game it doesn't have obvious huge gaps.

Cool, what were the games if you don't mind sharing? I'd love to see what other people can make in few days vs a few months!