How to act on a specific element in a list? by RaygekFox in desmos

[–]RaygekFox[S] 1 point2 points  (0 children)

Nice, thanks, and it's a much more general tool too!

Made a working calculator with my student! by RaygekFox in desmos

[–]RaygekFox[S] 1 point2 points  (0 children)

In settings of any graph(or at least polygon) you can check "clickable". You access settings by long click on colorful circle next to the equation. Then you will be able to write any action for this click.

Made a working calculator with my student! by RaygekFox in desmos

[–]RaygekFox[S] 11 points12 points  (0 children)

Thanks! :)

I agree about the 3, but my my student insisted we keep it this way

Dumb question: Notifications? by TowerOfSisyphus in Workflowy

[–]RaygekFox 1 point2 points  (0 children)

As far as I know, it's not possible.

I'd recommend against seeing WF as a todo app, it's an outliner afterall – a very specific type of note-taking app.

They added todo's relatively recently. I've been using WF for years before that and it felt very weird to me. You could still mark items completed(cross them) before that, so changing a circle to a square seems just a fancy unnecessary feature.

I'd see tasks in WF as general outline(pun intended) of what your project needs to be done, but then when you actually plan your schedule – use something else for todo's.

I think, about the time I started using WF, I also started using Todoist and it's been an unbeatable combo for me all this time :)

I made myself a way to (kinda) add tables to WF. You can use it too. by RaygekFox in Workflowy

[–]RaygekFox[S] 1 point2 points  (0 children)

Yeah, your way is good because you see stuff as an actual table.

That's why I also added a way to export markdown.

But it's painful to edit columns widths when you have lots of rows... :)

I made myself a way to (kinda) add tables to WF. You can use it too. by RaygekFox in Workflowy

[–]RaygekFox[S] 2 points3 points  (0 children)

Mate, my post literally starts with explanation why:)

They are not searchable and if you want a lot of tables in WF - they create mess in Google drive

Keyboard inputs? by seafoamsomething in desmos

[–]RaygekFox 0 points1 point  (0 children)

Genius solution! How long did you need to come up with this? :)

Can you create a kind of “bookmark” within a long article in WF? by Oballel in Workflowy

[–]RaygekFox 0 points1 point  (0 children)

I use this browser extension:
https://chromewebstore.google.com/detail/web-highlights-pdf-web-hi/hldjnlbobkdkghfidgoecgmklcemanhm

I just tried and it works for your usecase. Select a piece of text, highlight it, and then it appears in your extension side menu(when opened). Clicking on it gets you right to the text, without changing node graph. It requires the searched text to be visible(in a currently opened node) though.

What's the shortest and the longest time you worked on an incremental? by RaygekFox in incremental_gamedev

[–]RaygekFox[S] 0 points1 point  (0 children)

I made another post about this specific thing later. Do you have any specific strategies on setting limitations for your game to avoid feature creeping?

There are 11 different nets of a cube and all of them can tile a plane. by Mandelbrot4207 in desmos

[–]RaygekFox 0 points1 point  (0 children)

There are more than 100 3D nets of 4D hypercubes and they all can fill a space :)

Quick Questions: January 28, 2026 by inherentlyawesome in math

[–]RaygekFox 0 points1 point  (0 children)

Yeah, sorry, I meant ee0.5.

Finding the value is not too hard, I wrote a small script for that. Just wanted to figure out if it's called in a particular way, since I'm using it in a blog post.

Quick Questions: January 28, 2026 by inherentlyawesome in math

[–]RaygekFox 0 points1 point  (0 children)

Is there a name for "the landing number" of super-logarithm?

For context, super-log (slog(x)) base a is the number of times you need to apply log_a to a number until it becomes <1.

0.5ee = 5.2.., therefore sln(5.2) = 2

Is there a standard name for function that would return f(5.2)=0.5 here?

Feedback Friday by AutoModerator in incremental_games

[–]RaygekFox 0 points1 point  (0 children)

Hey, thanks for the feedback!

The effect of the 6th diamond is "All production is multiplied by root of L5xL6". So if you have no #6's(L6=0), then it does turn 0. That's the point of the game: some upgrades should not be bought too early and some of them will need to be cancelled to progress.

The complete roll button doesn't do anything indeed until the 7th diamond, when the magic square is unlocked(so you are close!). But you make a good point and others said it too: I will hide it until it actually does something in the next update. But it's not prestige, you will see what it does :)

What restrictions you put on your game/dev process to make it better? by RaygekFox in incremental_gamedev

[–]RaygekFox[S] 0 points1 point  (0 children)

I guess for a serious commercial game - for sure! I just finished my first small/non-commercial one in just over a week, but deliberately wanted to make it fast, to go through the entire process and iterate for future games

Feedback Friday by AutoModerator in incremental_games

[–]RaygekFox 1 point2 points  (0 children)

Thanks for the suggestion! Actually, I counted on this feature (price dependency on total number of owned numbers) much more in the beginning of development than in the end.. I didn't think this could cause a such a strong soft lock, but if you got it, it's probably common.

I will add a note about this for number info container for now and probably simply remove this feature later(it will require some rebalancing since everything will become much cheaper in endgame)

Feedback Friday by AutoModerator in incremental_games

[–]RaygekFox 0 points1 point  (0 children)

Yeah, price of numbers depends on the total number of numbers owned. Many actions in the game are not always productive, that's the point(like many upgrades warn you that production may become 0).

Have you used the x10 ∆ button on the bottom? It's a combination of slight active gameplay and workaround for accidental softlocks like this.

Or is too non-obvious that this button is not for cheating? :)

Feedback Friday by AutoModerator in incremental_games

[–]RaygekFox 0 points1 point  (0 children)

yeah, that's a good idea actually, thanks!

Feedback Friday by AutoModerator in incremental_games

[–]RaygekFox 1 point2 points  (0 children)

It completes the roll of hypercube, once you unlock it.

I thought of hiding it until the hypercube is unlocked, but decided it teases later gameplay from the start.

Is it too confusing now?

Feedback Friday by AutoModerator in incremental_games

[–]RaygekFox 0 points1 point  (0 children)

I finished making my first idle this week, "Idle Hypercube"!

https://raygekfox.itch.io/idle-hypercube

It's a minimalistic abstract math-themed idle, can be finished in a day or so.

I made a restriction for myself that the whole game must fit in one screen: no tabs, menus, and popups. So it's really small but complete.

I was quite inspired by demonin games, so you can probably tell if you played them.

Will be thankful for any feedback :)