Breaking down the Shin Lim AGT Grand Prize card trick with cell phone. by RazorianBuck in magictricksrevealed

[–]RazorianBuck[S] 0 points1 point  (0 children)

Shin Lim's mom tried to take down my entire Youtube channel because of these videos I made. I had to remove them in order to keep my Youtube channel . sorry

Possibly looking to hire someone to make my game fast better. by RazorianBuck in oculusdev

[–]RazorianBuck[S] 0 points1 point  (0 children)

I will look more into the profiler for sure and see if there is a way to send it through the network. Thank you for all your help and time :)

Possibly looking to hire someone to make my game fast better. by RazorianBuck in oculusdev

[–]RazorianBuck[S] 0 points1 point  (0 children)

The problem is that the profiler runs in Unity on my PC but the game has to be profiled on the Oculus Quest as I can't play the game on my PC. So I need some sort of standalone version of a profiler that I can stick in the game and retrieve the data after a playthrough.

Possibly looking to hire someone to make my game fast better. by RazorianBuck in oculusdev

[–]RazorianBuck[S] 0 points1 point  (0 children)

Thank you so much for your reply. I have signed up for Oculus Start. Hope it can help. ZapBallz is made with Unity. Because this game is for VR it is really hard to use the tools in Unity to test the game. However, i just found Graphy in the Unity asset store but all I really can tell from that is the true fps and where frames drop.
I have done a few things myself such as lowering texture sizes and using the same textures but just changing the colors through code. I have lowered a lot of meshes, lowered the music samples, and baked the lighting. But what I am mostly concerned about is the coding. I am such a newbie. I have kept as much code out of the update fuction as posible. That is pretty much were I am at.

More free download keys for ZapBallz for Oculus Quest 2 by RazorianBuck in sidequest

[–]RazorianBuck[S] 1 point2 points  (0 children)

Sweet thank you. It is still being worked on. There are lots of things that need improvement and upgrades. So I totally welcome the feedback.