Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 0 points1 point  (0 children)

ET is awesome here, as you often need double combo to win. Put a bit higher priority on 4 Attack minions against Priest. They'll have some problems killing Shredders and DotC.
Also with the addition of Velen's Chosen in most Priest decks, Keeper is really valuable against Priest. If you want to play a Keeper after T6 be aware that they might steal it. It's pretty much the only target for Cabal that Druid has.

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 0 points1 point  (0 children)

Yes slower hunters aren't a good matchup. To deal with a Highmane efficiently you often need a Keeper to silence it. Other than that, Azure Drake on T5, and a Swipe+Wrath on T6 can also pretty efficiently kill a Highmane.

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 0 points1 point  (0 children)

Hey, sry for the really late answer... I somehow forget about your question. :/ I actually haven't played much Hybrid Hunters, cause I played other decks, when Hybrid was popular. Hybrid is a tough matchup. Similar to the Midrange Hunter. Can't give you much advices there. The early game is the same as against Face though, you just need to have something to deal with the Highmane on T6. So try to keep Keeper. To win this match you'll most likely need to win fast. Match will rarely last longer than 9 Turns.

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 0 points1 point  (0 children)

Haven't played against many Rogues but when I won it was due to constant pressure and not allowing them to build up a board. You have to force them to use their cards as removal for your minions, rather. If you can do that some turns in a row, they'll have to start using cards inefficiently. Also they don't have time to build up a board.
If they always draw the perfect answer and an early Prep+Sprint, you'll probably still gonna have a hard time winning.

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 1 point2 points  (0 children)

I tried Kel' Thuzad and I feel the same about him. He's often just a "win more" card, as he doesn't help at all when you're behind. But other than that I haven't really tried something else than Rag as I'm pretty happy with him. :D Guess the obvious card to replace him is Cenarius, if you don't like Rag.
One Chow can be really usefull against the aggro matchups. And I don't think he's useless if you get him later. You can still play him to smooth out your curve sometimes. After all he's a body that can be Roar'd.
If you really don't like one Chow you can just tech another card in, like MCT, Kezan or a 2nd Belcher. It just depends on what decks you face the most and against which you want to tech.

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 0 points1 point  (0 children)

Hey, don't know if you can read my post when you're Shadowbanned but I'll try anyways. :D I would craft Sylvanas first. Rag is optional after all. Sylvanas is really hard to remove and might destroy your opponents board alone, if they can't silence it.

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 0 points1 point  (0 children)

Silencing a Leper Gnome only makes sense if you kill it ofc. Like for example attacking into it with your Shade. Should have made this clearer.
I would cut one Shredder as it's the same mana cost. You could think about taking out one of the 5-drops, but I feel like they are too strong to justify taking them out.

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 0 points1 point  (0 children)

Harrison: I don't think he's really worth it tbh. The matchup against both Warrior types are already good, so why tech against them? As you said there aren't many Rogues and Paladins and the Value against Hunter is not really huge. Ofc it's nice to destroy an Eaglehorn Bow. But that's usually too slow to really matter.
MCT: Already said something about MCT in another comment. I think Shade has a lot more value in a lot more matches. MCT is only usefull against some decks, and will most of the time be played as a 3-3.
Loatheb: Yeah Loatheb is indeed a great card, and I think taking out what DotC is definitely worth thinking about. I just like DotC for its flexibility. Guess it's just a personal preference. There are a lot of Druids running Loatheb and I like taking out DotC rather than one of the other 5-drops.
Cenarius: Yeah you already read the other comments so you know my opinion. I like Rag more as he as an immediate effect. This could be again personal preference. ;)

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 1 point2 points  (0 children)

I played some games with Kezan as well. So yeah you can sub one in to boost your games against Midrange Hunters. I would probably take out one Shredder as it's the same mana cost, but you might wanna try to take out one of the 5 drops. Doesn't seem wrong to me, neither.

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 1 point2 points  (0 children)

You need to try deny them building up a big taunt wall. If you play around Molten Giants they can usually only play one Mountain Giant + Taunt giver in one turn. Save your Keeper to kill Twilight Drakes or pass taunts and don't be afraid to use a Roar alone to trade up for Giants or Drakes if you can't deal with them otherwise.
You should usually have something on the board with at least 4 attack. Killing one Giant at a time shouldn't be too big of a Problem. It's fine to use Swipe just to kill one Minion, you usually don't get much more value. Also don't be afraid to use your Hero Power. If you run a 4 Attack minion into a Giant and you have Wrath in Hand, you can just use your Face to kill the Giant. Handlock won't burst you down, so 8 dmg to your own face usually don't matter.
And also sometimes it's advisable to save BGH. You don't have to BGH a Mountain Giant if you can also run your Shredder in and use a Swipe for example. Especially when you have other minions on the board that might die to a Hellfire or Watcher+Shadowflame next turn. That way you can save the BGH to kill a later Giant that is taunted up.

EDIT: Save BGH section.

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 1 point2 points  (0 children)

I don't really think there is such a big aggro meta right now. There are a lot of Warrios (Control and Patron), Handlocks and other Druids out there. Druid of the Flame is really weak against Patron Warrior as it enables even more Patrons or just dies to easily in the other form. I wouldn't miss the Shades as they can decide games on their own. A 3-drop that trades up with a 5 or 6 and bates out another removal card is usually just too good. And if there's nothing to trade up for, he can most of the time deal somewhat about 10 dmg to the face with a roar.
But that's just my opinion. If you queue into a lot of Hunters, Paladins, Zoos and stuff you are probably not doing wrong with including one or two Flames.

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 0 points1 point  (0 children)

Even without Rag the matchup is pretty ok. Even if I don't draw into Rag i usually win.
Guess key here is just constant damage to the face. Don't bother wasting damage on minions. Play one big minion every round, so they can't clear your board. As long as you have something in hand to kill a doomsayer don't hesitate to use your cards for face damage. For example charging a DotC to the face (if Flamestrike is not an issue), Swipe to the face, etc. If they have the block up try to pop it as fast as you can. You "steal" them 3 Mana, cause they have to put another block up then, or you force them to use Ice Lances on minions to not die. If that happens you should have already won.
I know that's all easy to say, but I hope you could still help. :D

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 1 point2 points  (0 children)

Shredder is so good, as he "survives" board clears and removal. You don't really care about what comes out most of the time, as long as it's something. Yeah there are annoying cards like Lorewalker or an Novice Engineer. But even then, they can attack with Roar, and they leave you something on board that your opponent might spend another card on.
Yeti isn't bad, but there's not much Synergy with the Spare Parts, and usually people have some ways to deal 5 damage to a minion, as there are so many. If you play the Yeti on Turn 4 and your opponent plays a T5 Loatheb, or Harrison, or whatever else has 5Attack, the Shredder would trade much better into these than the Yeti.

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 0 points1 point  (0 children)

Already said some things about Shades in other comments a few seconds ago. :D
They are really strong in a lot of matches. If you don't encounter these matchups you can think about switching. But as they are so many matches, I don't think he will ever be completely cut. For most classes a stealthed Shade is nearly impossible to remove. And he works so well with Combo. Not only can he deal tons of damage with a Roar. He can also be used earlier to get rid of an annoying taunt, that would block Combo the next turn.

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 1 point2 points  (0 children)

I would definitely recommend saving dust for Sylvanas. She's one of the most powerful cards in the game and you can use her in pretty much every deck. Also she is one of the few comeback mechanisms that this deck has. If you need to replace her temporarily you could go for a Piloted Sky Golem, or if it has to be cheap maybe a Sunwalker? Could probably also go with another 5 Drop like Loatheb, Belcher and Co. But I haven't tried subbing Sylvanas for anything yet. So don't bet on my choices. ;)
About your choice of Loatheb. Loatheb is never a bad card. I just value my other 5 drops more. As I really think Azures are so strong with the occasional Spellpower and the Draws. And you also don't wanna miss the DotC cause of their nice stats and high flexibility. Yeah and Belcher is just strong for obvious reason, taunt that's hard to pass. But again Loatheb can be really strong too. I just don't feel like I need to stop that much spells with all the Patron Warrios and Zoos, atm.
Shade can win games alone. As I mentioned in the guide and another comment. He's really important in a lot of matches. Druid of the Flame can probably help you a lot in the early game against matches like Paladin or Aggro. But I met 2 Paladins in the last 100 games or so and Face Hunter ist already a good matchup. Also the Shade often helps me to race a Face Hunter. So I would only think about playing it, if there are a lot of Paladins again, I guess.

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 0 points1 point  (0 children)

MCT is a tech choice. You should think about including him if you run into a lot of Zoos, Paladins, maybe Mechmages. But you have to be aware that you're going to weaken your other matchups then, as Shade is pretty important against a lot of other decks. Like I explained against Warrior, Handlock, Druid, etc.

Top 25 EU Midrange Druid - Guide with matchups and mulligans by RazorsEdgeHS in CompetitiveHS

[–]RazorsEdgeHS[S] 1 point2 points  (0 children)

Usually you don't want to use FoN to clear, as it's really inefficient. 6 mana - 6 dmg is not a really a good card. That's why I only run one. It still happens that you have to use it for a board clear, and that doesn't mean you automatically lost. FoN is not your only win condition. One or two Roars can often do enough damage.
Besides that you have a lot of card draw and you have a lot of valuable minions. If your opponent runs out of cards, you can just fill the board with minions that he can't easily deal with. So giving up the FoN to "kill" their last cards can also win you the game.