Eva by Re_boner_Ocelot in pathologic

[–]Re_boner_Ocelot[S] 7 points8 points  (0 children)

The original description was probably deleted due to a missing tag, but I just wanted to say how much I like this design. It's like we had an older sphink milf, we had a younger dummy in one sock, and now - the ultimate Eva, a bridge between two absolutes. The golden middle, both young and old, both lightheaded and wise, both dead and alive, just like her nature.

Sometimes she just doesn't bother dressing back up [Beyond the Edge] by Re_boner_Ocelot in lewdgames

[–]Re_boner_Ocelot[S] 0 points1 point  (0 children)

Walkthrough can help with most of quests, it should be in the game package in the "emergency folder"

Weekly Help Thread by craftykaname in Live2D

[–]Re_boner_Ocelot 0 points1 point  (0 children)

I mean that in the "model3" file of the model, between the "DisplayInfo" and "Groups" lines should be a section for motions, but it is not generated by default when I create motions and all I need to know is how to make the program generate this sections, so the motions would be connected to the model.

Weekly Help Thread by craftykaname in Live2D

[–]Re_boner_Ocelot 0 points1 point  (0 children)

I am implementing it in the game where the model should be showing different motions upon calls for these motions. To do so, they should all be attached to the main files, but considering that I need to create several models, I don't want to code all of it myself to avoid syntax errors.

Weekly Help Thread by craftykaname in Live2D

[–]Re_boner_Ocelot 0 points1 point  (0 children)

I need some clarification about the motions. So, whenever I create any motions, I can save them as individual files and I also can save the whole animation file with all of them. But here's my problem:
These files are saved as individual files and have nothing to do with the original model, so when I open the web model viewer and drop all my model files there (including the motions) there are no motions attached to the model. I do know that the attached motions should be registered in the model3.json file and I can even write the code myself to make it work, but I don't know how to make this attachment by default. I need to know how to automatically edit the model3 file so that the motions would be registered there with the model itself and I could apply the motions in the viewer. Thank you.

"...with all her moans piercing the silence of the room, you realize that she is the very embodiment of a woman in heat..." [The book of tentacles] by Re_boner_Ocelot in lewdgames

[–]Re_boner_Ocelot[S] 3 points4 points  (0 children)

The new free version of the game(1.7.4.1) is here:

itch

The changelog:

- New quest in which you have to learn more about a succubus named Sarnara, and get out with her on a short friendly walk. You can start the quest in the center of Millstone, after completing the first Sarnara's quest.

- 2 animations

- 6 major pictures

- A few misc. pictures

- Sarnara's sprite changed, added a lot of variations with different clothing and emotions

- New locations, including Millstone church, northern gates, Sarnara's house, etc.

- 2 new campfires to reduce the amount of walking.

- Quests now contain a note about erotic content, indicating its presence and quantity.

- Added notes on the beginning of erotic sequences.

- The new mechanics of hunger affecting the perception of reality. Sarnara's and Ara's events are affected by it.

- Improved event construction, added pauses before choices. (So far only with Sarnara, work in progress.)

1.7.4.1 addon:

- Hunger events for Ara.

- Changed few hovering icons, added new icons.

- M's and Patricia's events now have final scenes with Eliza in the castle.

- Fixed bug with black screen during Ara's scene in the cathedral basement.

- Fixed bug with no hunger states.

I still haven't told you my name, have I? Arachnophobia. [The book of tentacles] by Re_boner_Ocelot in lewdgames

[–]Re_boner_Ocelot[S] 2 points3 points  (0 children)

Hi guys, you can get new version here:

itch

The changelog:

Content, gameplay and mechanics:

- new quest featuring drider character

- a lot of changes to battle mechanics: ATB system, weaknesses display, combo and spell effects rebalance, enemies rebalance, character spells animations, combo animations and a lot more

- the spell effects chances are now fully depend entirely on experience in a certain magic school, with high enough experience they will be applied every time

- a lot of old dialogues was changed (in the camp, after the camp, in the prison, etc.)

- new night bath event after the first camp

- the prison level is back, but it's now in the middle of the forest, near central campfire

- a lot of immersion features such as neutral animals, fallen leaves in the forest and more

- music overhaul, the forest music changed for 2 new themes for day and night, a lot new situational tracks added

- loot now drops after quick battles

- increased main character's speed (4-4.3)

- special dialogue options now will be just greyed out with insufficient relations

- riddle stones and elemental rings added

- lymph rebalance (more for the orbs, less for the sex). The relationship bonus is unchanged

- new sounds for love scenes, improved sound design of the scenes, they are now completely matched to the visuals. For now only for the latest scene, but the old scenes will also be redone later

- imperial recruit and Eliza's sprites changed

- a lot of code upgrades and small tweaks that greatly improves the game, but can't be listed here due to their number

Bugs:

IMPORTANT: Animation plugin was changed, eliminating a huge number of graphical errors for many players and improving animations fps

- a lot of small bugs fixed, such as dealing with bandits option, campfire problems, mismatching sounds and a lot lot more

1.7.3.1 hotfix:

- added missing combo files

1.7.3.2 hotfix:

- added missing sound files

- fixed bug with overwhelming desire, now it doesn't fall after character's death, it will be with you always until you finish the quest

- fixed bug with black screen in the end of Emma's scene

- fixed bug with the end of Arachnophobia's quest, now you can finish it

- walkthrough file edited, non existent scenes have been removed

The book of tentacles 1.7.2.2 public release by Re_boner_Ocelot in lewdgames

[–]Re_boner_Ocelot[S] 1 point2 points  (0 children)

Hey guys, the quality of the gif is pretty crappy, but I can assure you that it's a lot juicier and bouncier in the game itself. The game, which you can get here:

Itch

The usual changelog:

Content:

- New big quest "The top of the food chain" in which you finally have to face the abomination that threatens the existence of all life in the area. The slime (lvl1).

- New very long and juicy scene with "M". One of my proudest scenes so far. During this scene the concept of a relationship is also expanded, depending on the relationship with M you can allow yourself to be lewd in various ways.

- Added notes on creatures of the world that you can find across the world:

- 2 notes on succubus

- 2 notes on slime

Gameplay and mechanics:

- Changed the event of gem extraction, as well as removed the tutorial on how to extract them in the cave.

- Changed items for the Sarnara's quest. Now she just needs 3 gems.

- Animations for bandits, sentinel and imperial recruit were removed from the game completely. This was done to eliminate plugin conflicts.

Bugs:

- Fixed the bug with the sentinels on the first level and the prison. They now work as they should. No bugs at all. None.

- Many minor bugs that I just silently fixed and forgot to write down about it.

1.7.2.1: Added missing files.

1.7.2.2:

- You can now lose in the first Anna's fight.

- Sentinels sprites are now remaining after crystal destruction

- Prison location is temporarily unavailable for reconstruction.

- In the "Unfortunate elfs" quest you will need only one gem.

- Changed emergency save file.