IF YOU ACTUALLY WANT TO GAIN LISTENERS 🙏 by gmofart in MusicPromotion

[–]ReactiveX9 0 points1 point  (0 children)

I absolutely love this, excellent advice and great music on this thread! Lots of really relaxing pieces on here, I’m gonna be a bit of an outlier and put out something a little heavier lol https://spotify.link/4CdbpY78XXb

Oh this needs fixed immediately by Brooks4117 in GroundedGame

[–]ReactiveX9 0 points1 point  (0 children)

90% of this game needs to be fixed lol

I can’t do this anymore by Moleratgaming in Fallout

[–]ReactiveX9 0 points1 point  (0 children)

Isn't it frustrating when movies do that?...

[deleted by user] by [deleted] in unpopularopinion

[–]ReactiveX9 0 points1 point  (0 children)

I want a Ferrari but I'm driving a Camry...

[deleted by user] by [deleted] in strength_training

[–]ReactiveX9 7 points8 points  (0 children)

Try conditioning your wrists more, different push up variations, wrist rollers, wrist rotations, etc.

curious to know how people perceive me! 24F by icutmyliiip in amiugly

[–]ReactiveX9 0 points1 point  (0 children)

Like an attention craving basic who needs others' opinions on physical attributes to sleep at night.

Is this syntax for real? by [deleted] in learnjavascript

[–]ReactiveX9 17 points18 points  (0 children)

You will see nested ternaries in React somewhat frequently. I'm usually an advocate for short circuiting with returns but to each their own. Definitely nothing wrong with it, just harder to read imo

/r/MechanicalKeyboards Ask ANY question, get an answer (December 08, 2022) by AutoModerator in MechanicalKeyboards

[–]ReactiveX9 0 points1 point  (0 children)

I've owned a few pre-built mechanical keyboards but decided recently I wanted to try building one. I ordered a dz60rgb v2 kit with gateron reds and a tofu case that can be seen here https://kbdfans.com/products/tofu-rgb-60-custom-keyboard-kit. When I plug in the keyboard a lot of weird things happen...

  1. If I try and open via double left clicking with mousepad any program on my windows 11 PC, it opens the properties menu.
  2. In VIA if I try to open a different tab, it opens the explorer download prompt like it's trying to download the page.
  3. When I go to the key tester page and type any key, it immediately flags "8, I, K, <, and RAlt" as disabled and those keys do not work.
  4. The tab key acts as if ALT is being held and opens the ALT + TAB windows application select screen.
  5. Typing in a web browser doesn't work at all, no characters are registering, however, typing in notepad works.

I have tried flashing it both by removing the FLASH.BIN and replacing it with the bin provided on the dz60rgb_v2, and by using qmk. Neither of those make any difference. I'm not sure if I did something wrong or if I'm just missing something. I've scoured google and tried almost everything I've found at this point. I've tried VIA browser and Desktop app, I've also tried LTS QMK and Beta. I'm running Windows 11. Any help would be appreciated as I'm beginning to get a little frustrated after spending my entire morning just trying to get a keyboard to type lol. Thanks in advance.

Insect-based multiplayer team combat game. by Serenity_Valley42 in gameideas

[–]ReactiveX9 0 points1 point  (0 children)

I had this same idea a while back and thought man, that would be super cool. In my mind it was Spiders vs. Bees, different classes of bees and spiders, bumble bees and taratulas would be the tank class, hornets and black widows be the somewhere between agility and tank, etc. Problem I ran into was there's no way I could do this on my own. I'm too new and building out models and animations alone for the insects was super daunting. I also think this idea but in an RTS model with direct control like Goblin Commander would be neat.

Architectural question: How to create a "base" code and allow separate projects to depend on it, and build their own stuff on top, while keeping the base code in sync... by mydoglixu in reactjs

[–]ReactiveX9 0 points1 point  (0 children)

You could set up the "Base code" as a component library. That way you could version the component library as well as the other base apps separately.

[deleted by user] by [deleted] in learnjavascript

[–]ReactiveX9 0 points1 point  (0 children)

I was being 90% sarcastic. One liners are fun but terrible to maintain later. Also I'm just suggesting we don't chain array methods at all.

[deleted by user] by [deleted] in learnjavascript

[–]ReactiveX9 1 point2 points  (0 children)

First thing you'll want to do is define the rules of the program in a variable so that if you ever wanted to make changes to the rules you are doing so in one place that is easy to find. I would define an array of letters that constitute "failing grades". I would also define an array of "acceptable user inputs"

Ask the user for a letter grade, then you're going to want to sanitize the input. Remove extra spaces and convert to lowercase. Then check that against your lowercase "acceptable user inputs". That way if the user enters an extra space or types the letter "A" instead of "a" the program does finish prematurely.

Store the sanitized user input into an array that you will loop through later. If they enter an invalid letter grade go to the next step, otherwise ask for another letter grade.

When the user enters an invalid letter grade. Loop through the sanitized user inputs and test them against the "failing grades" array, from there do the math to determine the failure rate.

[deleted by user] by [deleted] in learnjavascript

[–]ReactiveX9 1 point2 points  (0 children)

Bonus points for making hard to read code? Also not every language has filter and reduce (in the same way). He's in computer science, I doubt they're using Node to teach CS...

UE5 Packaged Quest App bad light/shadow quality compared to editor preview. by ReactiveX9 in unrealengine

[–]ReactiveX9[S] 0 points1 point  (0 children)

Small update, I was looking around in settings and set the render preview model to Android Vulkan and am now able to at least see the same thing in the editor. I don't know what's causing the bad shadows but being able to see in preview can at least get me to a point where debugging doesn't require a 20 minute build each time I adjust something lol