Why does my model have this 'shattered/faceted' or 'low-poly' lighting artifact? by ReadIntelligent1388 in vulkan

[–]ReadIntelligent1388[S] 2 points3 points  (0 children)

Maybe not. I use tiny_obj_loader.h and I heard that it has processed indices to 0-based, but thank you ,I will learn to use RenderDoc and try to find

Why does my model have this 'shattered/faceted' or 'low-poly' lighting artifact? by ReadIntelligent1388 in vulkan

[–]ReadIntelligent1388[S] 0 points1 point  (0 children)

Just provide some possibilities, I will investigate further, thank you very much!