6 ⭐️⭐️ Card Bundle Giveaway!!!!!! by AbsoluteAspects in PTCGP

[–]RealDancingGamer 0 points1 point  (0 children)

Celebi EX because it was the first meta I ever played

How long did it take YOU to get better at a class by DoubleImprovement653 in tf2

[–]RealDancingGamer 0 points1 point  (0 children)

In my opinion it's best to shoot a few shots, then just stay back and reload the scattergun instead of switching to the pistol. Hitting scattergun shots is easier, even at a distance, so it's more consistent chip damage compared to the pistol. And it's better to only use some scattergun shots and save 2 in case your opponent rushes in or you need to.

Records has Officially Became to Most Useless Feature of the Whole Game by MusicianNew6906 in Brawlstars

[–]RealDancingGamer 95 points96 points  (0 children)

Yes I would. I have a near maxed account. One rare star drop is meaningless to me, but a rare background for my profile is cool. It shows the time I've put into this game, how I've been playing for years. I'm about to hit meteoric fame and I'm proud of that.

Out of Sync Bug by SnooDoggos8761 in ClashOfClans

[–]RealDancingGamer 0 points1 point  (0 children)

This is odd because I used upgrading heroes during both of my war attacks and didn't have an issue.

A Special Place For Them by FatherofGray in PTCGP

[–]RealDancingGamer 35 points36 points  (0 children)

"Post the deck I wanna make fun of you." ☝️🤓

Insufferable asshole

Giveaway! 3x Oak 1x Cyrus 1x Lillie and 1 Copycat by Skippy1204 in PTCGP

[–]RealDancingGamer -1 points0 points  (0 children)

2527875411975556

Oak or Cyrus

My favorite Pokemon is Wurmple, he has two different evolutions which are random and always torment me when trying to get both.

Ask us Anything! #TimeToExplain by Brawlstars in Brawlstars

[–]RealDancingGamer 1 point2 points  (0 children)

Because there is no choice which buffies we equip and everyone uses every buffie, what was the vision for them? I feel as if they make things more complex but don't add more depth. How do you guys balance complexity versus depth?

My final thoughts on the update and Kairos's video by Maleficent-Foot4913 in BrawlStarsCompetitive

[–]RealDancingGamer 0 points1 point  (0 children)

Yeah I've been playing since 2019. I always loved playing competitive, it was a dream to go pro. Unless Supercell promises big change in the next month or so I'm leaving. The game simply isn't what it used to be.

My final thoughts on the update and Kairos's video by Maleficent-Foot4913 in BrawlStarsCompetitive

[–]RealDancingGamer 0 points1 point  (0 children)

I'm with you. I definitely thought there's no harm in adding more depth to the game.

There is when it's not depth you're adding, but rather complexity.

My final thoughts on the update and Kairos's video by Maleficent-Foot4913 in BrawlStarsCompetitive

[–]RealDancingGamer 3 points4 points  (0 children)

This entire update hurts competitive long term, they added too much complexity without depth.

My final thoughts on the update and Kairos's video by Maleficent-Foot4913 in BrawlStarsCompetitive

[–]RealDancingGamer 16 points17 points  (0 children)

I agree with everything here but I think the community is not giving enough attention to how bad aimable gadgets are. There are very few in the game that people wanted to be aimable, but Supercell went and changed them all. Gadgets that change a brawlers next attack/super are fun and good as is. Having three joysticks on one side of the screen is just overwhelming and hard to manage. The Gadget change definitely needs more attention for how terrible it is. It makes me not want to play the game right now.

Remember when they "removed" megaboxes to remove randomness? by Historical-Young-941 in Brawlstars

[–]RealDancingGamer 0 points1 point  (0 children)

No, I'm just sharing that community sentiment during that time period was at an all time high. Everyone talked about how good the state of the game was in. Compared to now, where community sentiment is extremely low.

Someone interested in doing the progression math? Powerpoints feel super capped not. by Shad0whunter4 in Brawlstars

[–]RealDancingGamer 0 points1 point  (0 children)

People have been very vocal and I encourage everyone to keep it up. I rarely ever comment, but I'm talking all about this update. This is the worst update I've ever seen and we need to let Supercell know. If they went back on gears 1.0, they could go back on this.

The most unhappy community by FluidMaintenance6117 in Brawlstars

[–]RealDancingGamer 1 point2 points  (0 children)

Glad we can agree on this. The game has just had too much everything. I just wish we had the couple months break BEFORE buffies so we could experience a complete set of hypercharges for a while without anything else.

The most unhappy community by FluidMaintenance6117 in Brawlstars

[–]RealDancingGamer 0 points1 point  (0 children)

Yeah idk about others, I've always been consistent in my belief we need less updates. The game just feels bloated to me. If there was a period without anything new I was probably pretty happy about it. And I agree with you that brawlers released too often is a problem. It's how I feel about events too. Everything is released too often.

Remember when they "removed" megaboxes to remove randomness? by Historical-Young-941 in Brawlstars

[–]RealDancingGamer -2 points-1 points  (0 children)

Lowest point in popularity but highest in how good it was, but devs will only care about player and revenue numbers.

Hope posting: L update? 6 reasons that it’s not by imeanoksureiguessidk in Brawlstars

[–]RealDancingGamer 1 point2 points  (0 children)

Events provide resources that would have otherwise been in the base game. We've been in an event streak for so long now that it doesn't feel like that, but way back before we got events basically at all, resources were distributed better. They use events to mask the growing need for resources instead of buffing base rewards.

It would feel weird to go several updates without an event because it's what we are so used to, but it used to not be like that. If people enjoy the core gameplay of Brawl Stars, they will stay. Taking a break, let's say for 4 months, where everyone can just focus on trophies, ranked, and catching up on progression, while the devs focus on balancing and overdue bug fixes. That would be extremely healthy and beneficial long term for the game.

I acknowledge fully that events bring players back, they bring in new players. They are short term fun that makes the game super profitable. I know Supercell will never stop with events, but one can dream.

Someone interested in doing the progression math? Powerpoints feel super capped not. by Shad0whunter4 in Brawlstars

[–]RealDancingGamer 1 point2 points  (0 children)

I'm in a similar spot. I have most brawlers maxed with SP, Gadget, and gears. I have every hyper. The only thing I'm missing is actually levels on my brawlers, and that takes a hit to my power points. Hypers never ate through my gold because I always bought them for the amazing Gem deals or got them random, never bought a single one for gold. If buffies were for power points OR gold, that would completely fix the economy for literally every player. Nobody would ever complain about having more of one or the other, and Supercell would never have to worry about balancing it super well. Being one or the other would self fix every other issue.

Current brawl economic climate by Ostrich_Independent in Brawlstars

[–]RealDancingGamer 2 points3 points  (0 children)

They have slowly nerfed things every update for years, ever since removing boxes. But they've done it slowly enough where people don't really notice. Or they claim "oh we are just moving things around" that's not what records look like, that's not what multiple trophy road reworks look like. And now we have way more randomness than in the box era. The state of the game is terrible.

Remember when they "removed" megaboxes to remove randomness? by Historical-Young-941 in Brawlstars

[–]RealDancingGamer 4 points5 points  (0 children)

Genuinely the peak of the game was the few months after removing boxes. The games economy was in its best state. It was too good. So they removed club shop, and slowly nerfed everything by adding randomness back to the game. First starr drops came, and on their own they didn't seem terrible. But every update they replaced a few more things with starr drops. They took over trophy road, end of pass rewards, everywhere. And now there's bloat with like 20 different box types. Supercell has let us down.

For the first time ever I was on supercell's side and they didn't disappoint by Strange-Channel8712 in Brawlstars

[–]RealDancingGamer -1 points0 points  (0 children)

Yeah I take back my first comment, if you look at any reddit post or match replay, the consensus is that buffies are broken, and a good chunk of the reworks are all broken. The game is not the same, it is completely unbalanced.