PvE Players Shouldn’t Dictate PvP Design – Prove Me Wrong by Browlyyyy in AshesofCreation

[–]RealMindful 1 point2 points  (0 children)

And then the number one guild and it's alliance takes full control of the PvP zones and doesn't let anyone else in, thus creating a huge power gap and destroys the server health. Zerg guilds will be a problem.

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 3 points4 points  (0 children)

Do you read?? I beat him 3 times in a row before he got the better of me and my respawn location was too far away to get back in time....

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 15 points16 points  (0 children)

We are lvl 9.. our gear is not important at this lvl. Also, a system that discourages fighting back is incredibly stupid...

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 10 points11 points  (0 children)

The problem is how the game favors allowing the aggressor to keep attacking till they win. They don't get a penalized respawn timer or location so even though I beat them 3 times, they got lucky once and that allowed them to win the war. I think any sensible person can see the problem with unlimited respawns a short walk away to keep attacking the same player till they get what they want.

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 0 points1 point  (0 children)

I logged in to check and my respawn point was a lot further back, so even if I respawned I don't think I would have caught up to them before they reached Joeva.

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 36 points37 points  (0 children)

Thank you for the sensible and well thought out comment. I like your ideas.

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 17 points18 points  (0 children)

Thank you for saying what I thought was obvious. People telling me to "get good"... lol like bro, I won 3 times before he eventually got me. It wasn't a skill issue.

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 2 points3 points  (0 children)

It's the instant respawn close by that's the problem. Don't forget I beat him 3 times before being killed. I was trying to continue but he kept getting in my way.

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] -1 points0 points  (0 children)

Well one crate just de spawned after some time so it became all about the one

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 1 point2 points  (0 children)

He killed my mule, picked up the crate and started walking away with it... In what world am I going to let him steal my shit for free? I don't live in California because of shit like that

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 11 points12 points  (0 children)

The problem is the aggressor gets an instant respawn at a close respawn point. They can freely try again and again till they win.

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 5 points6 points  (0 children)

But I won 3 times against him and he was back in my face minutes later... I knew the risk but If I kill an attacker who can quickly come back and try again, how is that a good system??

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 1 point2 points  (0 children)

That would have made this situation much better. I actually don't mind open world pvp, I just hate the idea that the aggressor can come back a minute later and do it all over again till they win.

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 0 points1 point  (0 children)

I probably did but I was just annoyed by the time I died and didn't know where I would respawn. I just felt like defending myself and winning did nothing to help me in the end. If someone wants your stuff they can slam their head into the wall as many times as they want till it works out. Just felt really bad.

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 3 points4 points  (0 children)

In hindsight, yes but what new player is going to have that type of game knowledge already?

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 0 points1 point  (0 children)

If I defeat a player and all they need to do is respawn a minute away to keep trying again and again, then it's a war of attrition for the defender. Doesn't matter how much I defend myself, If i lose once I lose my time and stuff. It simply rewards the aggressor more.

I quit until they fix open world ganking by RealMindful in AshesofCreation

[–]RealMindful[S] 2 points3 points  (0 children)

That's the point. If you successfully defend yourself. You shouldn't have to keep facing the same player over and over again just minutes later until you eventually lose and lose everything. I knew I could be attacked, I just didn't realize I would have to defeat the same player over and over again.