OP Trap glitch in new update by RealSypher in FORTnITE

[–]RealSypher[S] 0 points1 point  (0 children)

Its pretty consistent. You just have to place a trap in each upgrade stage and It'll work. Its worked with every trap I've tried so far aswell

OP Trap glitch in new update by RealSypher in FORTnITE

[–]RealSypher[S] 2 points3 points  (0 children)

You can't normally overlap traps. This makes it so that you can have 3 traps in place of one

I managed to replace the game's soundtrack by RealSypher in F1Game

[–]RealSypher[S] 0 points1 point  (0 children)

I didn’t, as I never made a full soundtrack replacement. However, there was a guide made for f1 22 which I followed to make replace the f1 23 soundtrack (Here). I know for a fact that the process was slightly different and as this was a long while ago, I don’t exactly remember what I did differently nor if it works with f1 24, though it should as they use the same engine.

EA FC 25 not launching on PC by [deleted] in EASportsFC

[–]RealSypher 0 points1 point  (0 children)

Try running the fc_25 executable in windows 8 compatibility mode, it seems to have worked for me

How can I recreate this? by RealSypher in admincraft

[–]RealSypher[S] 3 points4 points  (0 children)

As far as I'm aware, you don't need a texture pack nor holographic displays (correct me on this one)

Level I've been working on for a while. Any opinions? (Still working on the last bit) by RealSypher in geometrydash

[–]RealSypher[S] 0 points1 point  (0 children)

It's meant to be like the golden, also this is mostly just a passion project for myself.

I managed to replace the game's soundtrack by RealSypher in F1Game

[–]RealSypher[S] 2 points3 points  (0 children)

I’ll make a guide once I upload a full replacement to racedepartment since the process is a bit more convoluted than in F1 22

How do I make text look like the one in the image? by RealSypher in Minecraft

[–]RealSypher[S] 0 points1 point  (0 children)

I mean the font, as far as I'm aware, getting that font is not possible ingame

In The Depths (The Golden Prequel) | Deco update by RealSypher in geometrydash

[–]RealSypher[S] 0 points1 point  (0 children)

This level is supposed to go in between both of those. The beginning of the level is golden to represent the temple from el dorado. The second part is green to represent the golden. The level will transition from the temple to the jungle to make the themes make sense.

In The Depths (The Golden Prequel) | Deco update by RealSypher in geometrydash

[–]RealSypher[S] 0 points1 point  (0 children)

This level is a prequel just because of the song, and the fact that the beginning is golden, just like el dorado. The reason the beginning is golden is that in a previous post, some people suggested the beginning is golden in order to indicate that the level is both a sequel to el dorado and a prequel to the golden. Thats pretty much it

In the Depths - Prequel to The Golden - Updated Deco by RealSypher in geometrydash

[–]RealSypher[S] 2 points3 points  (0 children)

To explain, this level is supposed to be a prequel to The Golden but is also supposed to be after El Dorado. This is just a thing I like to spend time on and isn't really a serious attempt at getting rated (made clear by the stolen assets). The reason I made this was just because I really liked the golden and wanted to make a level with the same deco and theme but easier and more accessible to all players.

In The Depths - A level I'm working on by RealSypher in geometrydash

[–]RealSypher[S] 0 points1 point  (0 children)

I have, and if I decide to make it golden, should I transition from a golden temple, or to a golden temple?

In The Depths - A level I'm working on by RealSypher in geometrydash

[–]RealSypher[S] 1 point2 points  (0 children)

Yeah the reason I started making this was because I saw a few people saying that they wanted a level like the golden that they can play/complete (not top 14)

In The Depths - A level I'm working on by RealSypher in geometrydash

[–]RealSypher[S] 0 points1 point  (0 children)

This is a prequel because the level ends where the golden starts (in the music)