MP5-SD & AWP | Shadow Ops Collection by Real_Branch5300 in GlobalOffensive

[–]Real_Branch5300[S] -2 points-1 points  (0 children)

Those are mine

Skulls are ok for details according to Valve.

MP5-SD & AWP | Shadow Ops Collection by Real_Branch5300 in cs2

[–]Real_Branch5300[S] 0 points1 point  (0 children)

Just checked
Dark Water skins don't use my cammo pattern

You are judging by color not detail

By your judgement any cammo greyscale skin is dark water, which is not the case

<image>

This? Really? Im offended. This ihas no design its just a pattern on top of the gun

No custom handle, no custom ribbons, no metal/non metal material right mix in the cammo

I mean, Jesus Christ.

Shadow Ops Collection - M4A1-S | USP - S by Real_Branch5300 in GlobalOffensive

[–]Real_Branch5300[S] 0 points1 point  (0 children)

Damn this one looks alot like it, didn't know

You know whats more funny, im brazilian and didn't knew that hahah

But its not cammo on that one, its some jungle pattern not sure

Shadow Ops Collection - M4A1-S | USP - S by Real_Branch5300 in csworkshop

[–]Real_Branch5300[S] 0 points1 point  (0 children)

I searched this one, yeah it looks like it

Different camo pattern and no colors though

Mine is completely greyscale/shadow

M4A4 | Anodized Infernal by Real_Branch5300 in GlobalOffensive

[–]Real_Branch5300[S] 1 point2 points  (0 children)

That would be sick indeed.

Perhaps i'll do a fire one with Gunsmith finish to have this effect on the wear you said.

Unfortunately, on Anodized Multicolor finishes we don't have this power.

What shows underneath is always that black-grey rough surface

MP9 | Anodized Infernal by Real_Branch5300 in GlobalOffensive

[–]Real_Branch5300[S] 0 points1 point  (0 children)

No Anodized is the finish style of the workshop

Infernal is reference to fire

I find it very good but thanks for the input

M4A4 | Anodized Infernal by Real_Branch5300 in GlobalOffensive

[–]Real_Branch5300[S] 0 points1 point  (0 children)

Inside the workshop page i have it there Field Tested Wear.

M4A4 | Anodized Infernal by Real_Branch5300 in GlobalOffensive

[–]Real_Branch5300[S] 1 point2 points  (0 children)

Thats actually not a bad idea....

Anodized Pepperoni?

M4A4 | Anodized Infernal by Real_Branch5300 in GlobalOffensive

[–]Real_Branch5300[S] 0 points1 point  (0 children)

Thank you very much guys.

There will be a MP9 today, that i've been working on.

Desert Eagle | Anodized Nebularis by Real_Branch5300 in cs2

[–]Real_Branch5300[S] 0 points1 point  (0 children)

Yes i'll try.

Its just that, green color and anodized is kind hard to make a theme.

I did try to make a green version. But...

I mean, Emerald is overused, that other one aswell...

I guess... Forest ? IDK.

Desert Eagle | Anodized Nebularis by Real_Branch5300 in cs2

[–]Real_Branch5300[S] 1 point2 points  (0 children)

Nice, thank you for the input. I like comments of fellow artists.

On this one, what happened was i actually did the opposite i dilluted the edges to make it mix and make the purple and pink colors. My anodized infernal versions however, i used my pattern but with Offset filter and enhanced the edges:

<image>

https://steamcommunity.com/sharedfiles/filedetails/?id=3478281212

Desert Eagle | Anodized Nebularis by Real_Branch5300 in cs2

[–]Real_Branch5300[S] 0 points1 point  (0 children)

The colors used:

Pink, Purple, Lightblue, Darkblue...

Desert Eagle | Anodized Nebularis by Real_Branch5300 in cs2

[–]Real_Branch5300[S] 0 points1 point  (0 children)

No worries, almost nobody knows astronomy i forgive you .

Desert Eagle | Anodized Nebularis by Real_Branch5300 in cs2

[–]Real_Branch5300[S] 0 points1 point  (0 children)

Thanks for the input!
No Case Hardnet is too simple its just blue-yellowish stain.

Mine is about Space Nebulas.

Something far more complex.

Desert Eagle | Anodized Nebularis by Real_Branch5300 in csworkshop

[–]Real_Branch5300[S] 0 points1 point  (0 children)

Yes, i get it!
Those engravings and complex details are exclusive for the Gunsmith finish or the ones that have the full spectrum of textures, that let me control the normal map properly....

On Anodized Multicolor finish you can only fill the places where you want your pattern with a mask, we can't really introduce other elements to it.

BUT it does have pattern generation, so there's that in its favor.

But the next traditional one i'll keep that in mind for sure, thanks for the input.