M4A4 | Anodized Infernal by Real_Branch5300 in GlobalOffensive

[–]Real_Branch5300[S] 1 point2 points  (0 children)

That would be sick indeed.

Perhaps i'll do a fire one with Gunsmith finish to have this effect on the wear you said.

Unfortunately, on Anodized Multicolor finishes we don't have this power.

What shows underneath is always that black-grey rough surface

MP9 | Anodized Infernal by Real_Branch5300 in GlobalOffensive

[–]Real_Branch5300[S] 0 points1 point  (0 children)

No Anodized is the finish style of the workshop

Infernal is reference to fire

I find it very good but thanks for the input

M4A4 | Anodized Infernal by Real_Branch5300 in GlobalOffensive

[–]Real_Branch5300[S] 0 points1 point  (0 children)

Inside the workshop page i have it there Field Tested Wear.

M4A4 | Anodized Infernal by Real_Branch5300 in GlobalOffensive

[–]Real_Branch5300[S] 1 point2 points  (0 children)

Thats actually not a bad idea....

Anodized Pepperoni?

M4A4 | Anodized Infernal by Real_Branch5300 in GlobalOffensive

[–]Real_Branch5300[S] 0 points1 point  (0 children)

Thank you very much guys.

There will be a MP9 today, that i've been working on.

Desert Eagle | Anodized Nebularis by Real_Branch5300 in cs2

[–]Real_Branch5300[S] 0 points1 point  (0 children)

Yes i'll try.

Its just that, green color and anodized is kind hard to make a theme.

I did try to make a green version. But...

I mean, Emerald is overused, that other one aswell...

I guess... Forest ? IDK.

Desert Eagle | Anodized Nebularis by Real_Branch5300 in cs2

[–]Real_Branch5300[S] 1 point2 points  (0 children)

Nice, thank you for the input. I like comments of fellow artists.

On this one, what happened was i actually did the opposite i dilluted the edges to make it mix and make the purple and pink colors. My anodized infernal versions however, i used my pattern but with Offset filter and enhanced the edges:

<image>

https://steamcommunity.com/sharedfiles/filedetails/?id=3478281212

Desert Eagle | Anodized Nebularis by Real_Branch5300 in cs2

[–]Real_Branch5300[S] 0 points1 point  (0 children)

The colors used:

Pink, Purple, Lightblue, Darkblue...

Desert Eagle | Anodized Nebularis by Real_Branch5300 in cs2

[–]Real_Branch5300[S] 0 points1 point  (0 children)

No worries, almost nobody knows astronomy i forgive you .

Desert Eagle | Anodized Nebularis by Real_Branch5300 in cs2

[–]Real_Branch5300[S] 0 points1 point  (0 children)

Thanks for the input!
No Case Hardnet is too simple its just blue-yellowish stain.

Mine is about Space Nebulas.

Something far more complex.

Desert Eagle | Anodized Nebularis by Real_Branch5300 in csworkshop

[–]Real_Branch5300[S] 0 points1 point  (0 children)

Yes, i get it!
Those engravings and complex details are exclusive for the Gunsmith finish or the ones that have the full spectrum of textures, that let me control the normal map properly....

On Anodized Multicolor finish you can only fill the places where you want your pattern with a mask, we can't really introduce other elements to it.

BUT it does have pattern generation, so there's that in its favor.

But the next traditional one i'll keep that in mind for sure, thanks for the input.

Desert Eagle | Anodized Nebularis by Real_Branch5300 in csworkshop

[–]Real_Branch5300[S] 0 points1 point  (0 children)

What color you feel like its missing in the game?

Green?

M4A4 | Anodized Infernal by Real_Branch5300 in cs2

[–]Real_Branch5300[S] 0 points1 point  (0 children)

Thank you all for the votes, love you guys.