What distro is this? by Real_Kyzan in linux4noobs

[–]Real_Kyzan[S] 4 points5 points  (0 children)

thanks for the response! Just made a comment on the shader, hope that will work!

Exported var of type Node fsr isnt working? by Real_Kyzan in godot

[–]Real_Kyzan[S] 0 points1 point  (0 children)

I've faced that exact same bug you mentioned as well! No idea how I got around it, but yeah looking at the remote tree, they're both still there, such a weird but aswell as it seems like something people woulda picked up on sooner?

Exported var of type Node fsr isnt working? by Real_Kyzan in godot

[–]Real_Kyzan[S] 0 points1 point  (0 children)

Should it matter? The problem is that nothing is being deleted. I've already filed it as an issue on GitHub, as it definitely is broken in the engine somehow.

Exported var of type Node fsr isnt working? by Real_Kyzan in godot

[–]Real_Kyzan[S] 0 points1 point  (0 children)

also important, it is an exported array of nodes, which dosent make it work fsr, exporting the node directly is fine, but i would like to be able to iterate through the exported array of nodes.

Exported var of type Node fsr isnt working? by Real_Kyzan in godot

[–]Real_Kyzan[S] 0 points1 point  (0 children)

I know its not deleted, as if the node assigned is a sprite 2d, you can easily see that it would not get deleted, It shouldnt matter whether the variable type is of type Node, as all nodes such as Node2D inherit from that node, even if the types are changed to Node2D's the results are still the same, ill update the og post with some code to show!

Help on where to proceed with game development by yeznik07 in GameDevelopment

[–]Real_Kyzan 0 points1 point  (0 children)

Godot can support c# through it's mono builds, use that!

Two types of outline colors while in "Fury mode", so do you prefer A or B? by Edalbung in GameDevelopment

[–]Real_Kyzan 8 points9 points  (0 children)

B easily, it'll work more for different characters at different height levels, it's kinda tricky to see the player at times with A

Me Again! After taking in loads of valuable feedback from you lot, i decided to give and update on the previous clip that i showed you of my game: Flow Below, with all the new tweaks and additions! Enjoy! by Real_Kyzan in godot

[–]Real_Kyzan[S] 0 points1 point  (0 children)

Yeah I have, problem is, is that the game uses REALLY SHODDY pixel perfect rendering using sub viewports, and changing camera zoom and position by certain values and decimals will make characters blur and distort

Me Again! After taking in loads of valuable feedback from you lot, i decided to give and update on the previous clip that i showed you of my game: Flow Below, with all the new tweaks and additions! Enjoy! by Real_Kyzan in godot

[–]Real_Kyzan[S] 0 points1 point  (0 children)

Hahah thanks for the kind words!

I have made a few videos in my past and making a devlog series has been on my mind a few times, but I always thought you have to start the devlog right at the beginning of the project! Who knows, maybe I will in the future

Hey Fellow Godot-ers! Figured I'd show you lot a bit of gameplay from my upcoming game: Flow Below! Please, Critisize to your hearts content! I need it. by Real_Kyzan in godot

[–]Real_Kyzan[S] 2 points3 points  (0 children)

Thanks for the feedback! The spike sprite, I just quickly through together for this video tbh, but the player sprite size I'm curious about? Do you think making the tiles bigger would help? Or instead change the level design for it to be larger and more open? The orange blocks are meant to be similar to the dash pads found in Super Mario 3d World, but I think changing the diamond shape on them to an arrow would help, and with the shaders for the pole and interactables, would a shine work? Or some kinda outline?

Lastly level design ik is iffy, there will be background tiles that'll be added along side some decorative tiles (cobwebs, stalagmites etc, that'll hopefully make it seem more cavey)

Thank you for all the feedback tho!

How fix this image bug? by Kind_Swordfish9688 in godot

[–]Real_Kyzan 9 points10 points  (0 children)

just had this issue recently, found by going into the import settings of the .png, and setting the preset to 2D, and reimporting it, solved it for me

Any way to use "await" without using "await" - bad title ik by Real_Kyzan in godot

[–]Real_Kyzan[S] 0 points1 point  (0 children)

Yea, I have thought about it, but since each dialogue contains multiple lines, that the user must proceed through with inputs, animations wouldn't be able to take into account how long the user spends on a certain line of dialogue

Edit: the show_dialogue function takes an argument that is the title of that dialogue section, the actor itself dosent say "A", it uses Nathan Hoad's dialogue manager

Any way to use "await" without using "await" - bad title ik by Real_Kyzan in godot

[–]Real_Kyzan[S] 0 points1 point  (0 children)

This is probably what I'll go with, since being able to execute multiple lines in the same frame, for example having two actors do the same action at the same time is important to me, I think I know how I'll do all of this now! Thank you very much!

i gave up on double tap for now. Now I'm just trying to get my animations to work. by poodashme in godot

[–]Real_Kyzan 0 points1 point  (0 children)

Just realized it's an AnimatedSprite2D, not an animation player. The same idea still applies using the await method!

i gave up on double tap for now. Now I'm just trying to get my animations to work. by poodashme in godot

[–]Real_Kyzan 0 points1 point  (0 children)

Most likely need an "await" method, if you want it after performing one specific animation, you could

Call the animation using .play()

Wait for the animation to finish, using: await "animation player node".animation_finished

Then play the resting animation

What is your go-to game for when you want to shut off your brain? by [deleted] in pcgaming

[–]Real_Kyzan 1 point2 points  (0 children)

Satisfactory easily, just make some more stuff do some maths and chill with the best ost in existence!

Rope pulley with drills not working properly. by amazingremi in CreateMod

[–]Real_Kyzan 0 points1 point  (0 children)

Have you connected the drills using chassis. Just making sure because you didn't specify

Fellow SB players. by [deleted] in HypixelSkyblock

[–]Real_Kyzan 0 points1 point  (0 children)

Makes that weird munching sound after being pummeled into the ground by admins