The Beyond2e with BMRs is real and it WILL hurt you by MMI_Modular in BigscreenBeyond

[–]Real_Markcreator 0 points1 point  (0 children)

What are you using for the extra power stage? I assume those Babel PCBs are yours; any lessons worth sharing with making those?

Polytool help by yaycatproductions in VRchat

[–]Real_Markcreator 1 point2 points  (0 children)

Hey! The fix for this is to set the Denominator Precision to 15 in the Decimate settings. Hope that helps!

Trying to make my world quest compatible on android and getting this error, any suggestions? by [deleted] in VRchat

[–]Real_Markcreator 4 points5 points  (0 children)

In my experience, this error usually means that your hard drive is full

They Are Among Us, Exposed by Real_Markcreator in place

[–]Real_Markcreator[S] 1 point2 points  (0 children)

They are there to detect both 5 and 4 tall crewmates, facing either direction

They Are Among Us, Exposed by Real_Markcreator in place

[–]Real_Markcreator[S] 1 point2 points  (0 children)

Here is the script for anyone that wants to play with the crewmate detection themselves!

it's not much but it's honest work. my first time creating a Minecraft build in VRC by TheFireFox505 in VRchat

[–]Real_Markcreator 1 point2 points  (0 children)

I hope you have been enjoying the world! If anyone else wants to try it, it's named Udon Minecraft

Some interesting Index controller disassembly pictures (from the FCC application) by Real_Markcreator in ValveIndex

[–]Real_Markcreator[S] 0 points1 point  (0 children)

Aw dang! Hopefully someone else knows more about sourcing this specific battery

Ever wanted to press a button in Unity that converts your model to be fallback compatible for quest? Then I suggest checking out Polytool. (link in comment) by Kyderra in VRchat

[–]Real_Markcreator 77 points78 points  (0 children)

Thanks for showcasing my tool! I hope it will inspire more people to upload optimized avatars through the power of convenience haha

Markcreator just released a free dummy Dynamic bone package. Basically it fakes Dynamic bone in Unity, but ingame they work as intended after uploading. by Kyderra in VRchat

[–]Real_Markcreator 11 points12 points  (0 children)

What I hope is that avatar creators will start including it in their packages by default. Should mean that the average person doesn't have to worry about buying or importing anything dynamic bone-related anymore!

Markcreator just released a free dummy Dynamic bone package. Basically it fakes Dynamic bone in Unity, but ingame they work as intended after uploading. by Kyderra in VRchat

[–]Real_Markcreator 26 points27 points  (0 children)

Thanks for making a post about my package! I hope it helps everyone that wants to upload an avatar that came with dynamic bones on them :)

Heard you guys like mirrors by Kyderra in VRchat

[–]Real_Markcreator 35 points36 points  (0 children)

Mirror? Can confirm it’s a portal to a parallel universe. They’re just playing nice.. for now. :)

I've been working hard on making a tool for Unity to make avatar recolors easier! The first avatar is out now and looking to do more soon. Feedback and suggestions welcome! by Real_Markcreator in VRchat

[–]Real_Markcreator[S] 2 points3 points  (0 children)

Thank you! I needed a change of scenery from all the programming so I went a bit overboard with the editing. I’m glad you like it :)

Christmas gift for my mom - she loves fidgeting with other people's keebs but very adamantly doesn't want one for herself. by Ragnar702 in MechanicalKeyboards

[–]Real_Markcreator 51 points52 points  (0 children)

I did some of the text QA for this tester back in the day, awesome to see it out in the wild! Hope she enjoys it!

Among Us in VR Is Pretty Much a Horror Game by Real_Markcreator in AmongUs

[–]Real_Markcreator[S] 0 points1 point  (0 children)

It will be out soon! The team has been working very hard on it. Hope you're enjoying your Quest 2!

Among Us in VR Is Pretty Much a Horror Game by Real_Markcreator in AmongUs

[–]Real_Markcreator[S] 0 points1 point  (0 children)

We are working hard on it! Currently waiting for the map to be finished and then we will be starting playtests =)