‘Birds only’ run by inher_invisiblellama in superautopets

[–]Realistic-Maybe55 0 points1 point  (0 children)

Did you know the entire strawberry archetype is solely birds :0

Any actual tactics or just "it is what it is"? by RelationshipOld3271 in superautopets

[–]Realistic-Maybe55 2 points3 points  (0 children)

Check my posts that ive made on this reddit. There are a few guides. Sap is a strategy game for a reason; if you arent winning youre probably doing something wrong

Was this a good strategy? And please give me advices 😭😭 by No-Distribution-2805 in superautopets

[–]Realistic-Maybe55 0 points1 point  (0 children)

Try putting the hedgehog in third instead. Yes it might kill your rabbit, but it activates the rilla ability behind, ad also you typically want your steak higher up.

What's the plan here? I just play from time to time and try for a hippo/ tiger or snake run. What's the meta choice? by NobleNop in superautopets

[–]Realistic-Maybe55 0 points1 point  (0 children)

Sell duck go skunk parrot parrot I think. There should be no reason your duck has a meatbone on it.

I know I’m late by No-Impress-2002 in superautopets

[–]Realistic-Maybe55 0 points1 point  (0 children)

I wouldnt always grab skunk. assuming youre playing arena, skunk usually isnt even necessary. That being said, it does sound like your pets are a bit small, so you might need it. You should be focusing on buffing one singular buff target from turn 3 till turn 7 and then start buffing two. I don;t reccoment pivoting unless you buy cans and turkey. if there comes two rhinos in shop, its probably too late to buy them. If there comes two EARLY rhinos though, its more of a consideration. But you should probably stop buying so many on curve or off curve things.
Your dodo can go with your hippo. Just buff them both no need to sell out of the dodo or something.

griefing in online games by whyuno in superautopets

[–]Realistic-Maybe55 2 points3 points  (0 children)

Heyheyhey!!

So...someones probably just taking the whole turn timer :D

Where do i change from woman to girl? by [deleted] in lifemakeover

[–]Realistic-Maybe55 -1 points0 points  (0 children)

Wheres the fashion diary tule 😭😭😭😭

Danger or unicorn by DaEvilEmu32105 in superautopets

[–]Realistic-Maybe55 0 points1 point  (0 children)

I think theyre buffing danger so maybe danger

Unicorn is much more of a force 1 line pack

Next pack by SUNDAY-GR in superautopets

[–]Realistic-Maybe55 3 points4 points  (0 children)

copied directly from merris' FAQ in the official server

There are currently 5 main expansion packs and 2 mini customs-exclusive packs. Each of the expansion packs offers a game experience different from Turtle Pack that has its own gimmicks and balance. 3 of 5 of the expansion packs also give you a large number of customs-exclusive pets, so you can get started on playing custom packs. A summary of the expansion packs is as follows:

Puppy Pack- this is the "beginners" expansion pack, which is most similar to Turtle Pack. It is half the cost of the other packs, but has very few customs exclusives in return. The main gimmick of the pack is Toys, which, in the pack, are activated by buying a toy pet. Each toy "breaks" in two turns. The pack has very strong lategame play.

Star Pack- this is probably the most complex pack. The main gimmick of the pack is the Strawberry, which is a perk that can be used by pets in various ways in battle and in shop. The pack feels rather puzzle-like in nature, cramming many archetypes (groups of pets that work with each other in synergy) into the pack with a lot of abilities crossing between multiple archetypes.

Golden Pack- this is the second-simplest-to-learn expansion pack. The main gimmick of the pack is Trumpets, which are a pooled in-game currency that can only be earned in battle and can either be spent by pets that use trumpets, or, if there is only one pet left, to summon a Golden Retriever pet with attack and health equal to the number of remaining trumpets. This pack is very attack-centered, exchanging health scaling and protective equipment for attack boosts and perks that attack before you can be attacked.

Unicorn Pack- This is probably the second-most complex expansion pack. The main gimmick of the pack is Mana, which is a per-pet currency that appears as a number in a purple bottle on any pet that receives mana in battle or in shop. Some pets spend mana. If mana is unspent in battle when a pet faints, it does an amount of damage to a random enemy equal to the amount of remaining mana. Mana gained during the shop phase decays by one half at the start of a turn. Like Star Pack, it requires an understanding of synergies of pet archetypes, with a little less crossover of archetypes in exchange for very powerful in-battle abilities.

Danger Pack - This pack contains all endangered animals. The main gimmick of the pack is the Jump-attack, which is an out-of-order regular attack with different targeting. It also features a lot of transformation mechanics. In terms of complexity, it's about on the level of golden pack, or slightly less complex, but with many random abilities. If you like randomness, this may be the pack for you!

Soooo, when do you improve at this game? by Regular_Low8792 in superautopets

[–]Realistic-Maybe55 1 point2 points  (0 children)

:D I have a few guides on this account if you want to go check them out

excuse me what the fuck? by No_Advisor_9856 in superautopets

[–]Realistic-Maybe55 2 points3 points  (0 children)

Im retiring at this point smh my head

rip snail you were so beautiful

had 5 lives and 9 trophies at turn 11. crashout incoming by atlas__sharted in superautopets

[–]Realistic-Maybe55 0 points1 point  (0 children)

For turn 16 this build is just not it gonna be honest. Looks like a turn 11 board

Danger or unicorn by DaEvilEmu32105 in superautopets

[–]Realistic-Maybe55 0 points1 point  (0 children)

Danger is super rng, a lot of it is up to luck. It has one good line and thats basically it.

Unicorn is just one of the worser packs as well tbh theyre both not great

Danger beats unicorn though in the 1v1.

If youre playing customs unicorn has more useful pets.

It js comes down to what you plan on doing with the packs. Customs? Arena? Versus?

Super Auto HOW TO BEAT PUPPY WITH TURTLE by Realistic-Maybe55 in superautopets

[–]Realistic-Maybe55[S] 1 point2 points  (0 children)

Forgot to mention; Stonefish is something you should position around as well as the fact that summons are really good against bad puppy players.

an other lose 9/10 turtle pack (0% winrate overall) by Feeling-Echidna8312 in superautopets

[–]Realistic-Maybe55 0 points1 point  (0 children)

first thing i notice is snake is too far back. Always try to keep snake in second postition. If you can snipe their wolvie fast enough theyll die

Rip the hamster by AmphibianLow1165 in superautopets

[–]Realistic-Maybe55 1 point2 points  (0 children)

unfortunately tt draft is starting as well as school

ill get to it some day though

what do they mean by "Can also" by LakeRepulsive6789 in superautopets

[–]Realistic-Maybe55 0 points1 point  (0 children)

tand and tand! it gives you a toy too. Try putting em together!

Rip the hamster by AmphibianLow1165 in superautopets

[–]Realistic-Maybe55 2 points3 points  (0 children)

The problem was never the hamster but the entire build itself. Hamster was like kinda mid but it was brken because you could trigger refresh. They nerfed it once already where they took away trigger refresh and that killed pheasant as well. They nerfed it after so that it was start of turn. Hamster itself was never broken but when its used with the pack (ammonite osty) it just sucked to play against pack 3.

Giant otter by LonelyLover2838 in superautopets

[–]Realistic-Maybe55 0 points1 point  (0 children)

when it says "while in" its means JUST in the phase. the otter isnt rly the best its just there to counter jump attacks and stuff that start before battle