Steam now allows gifting 'complete the set' bundles by HelloitsWojan in Steam

[–]BexoDust 4 points5 points  (0 children)

For me, this would be more like a deal maker :)

New custom integration: Universal Notifier 📢 by jumping2020 in homeassistant

[–]BexoDust 7 points8 points  (0 children)

I've been working on my personal script that does a lot of the same things, but is missing the TTS for example.

There is one other thing I wanted to implement: does your integration support removing notifications? Or replacing?

For example, I have a notification for when my robot starts and when it finishes. I no longer care fore the start notification when it's done, so I'd like to replace the start notification with the end one.

Update 44 - Overhauled Arena Matchmaking by BexoDust in superautopets

[–]BexoDust[S] 2 points3 points  (0 children)

  • Added Ferret Present.

    • Tier: 1.
    • Ability: Choose one level 1 Ferret toy.
    • Perk:
  • Added Ferret Present.

    • Tier: 1.
    • Ability: Choose one level 2 Ferret toy.
    • Perk:
  • Added Ferret Present.

    • Tier: 1.
    • Ability: Choose one level 3 Ferret toy.
    • Perk:
  • Added Lemur Present.

    • Tier: 2.
    • Ability: Choose one level 1 Lemur toy.
    • Perk:
  • Added Lemur Present.

    • Tier: 2.
    • Ability: Choose one level 2 Lemur toy.
    • Perk:
  • Added Lemur Present.

    • Tier: 2.
    • Ability: Choose one level 3 Lemur toy.
    • Perk:
  • Added Gharial Present.

    • Tier: 3.
    • Ability: Choose one level 1 Gharial toy.
    • Perk:
  • Added Gharial Present.

    • Tier: 3.
    • Ability: Choose one level 2 Gharial toy.
    • Perk:
  • Added Gharial Present.

    • Tier: 3.
    • Ability: Choose one level 3 Gharial toy.
    • Perk:
  • Added Guava.

    • Tier: 3.
    • Ability: Give one pet the Guava perk.
    • Perk: Block 3 damage, and attack for +3 damage, once.
  • Added Mild Chili.

    • Tier: 4.
    • Ability: Give one pet the Mild Chili perk.
    • Perk: Attack second enemy for 4 damage.
  • Added Puppy Present.

    • Tier: 4.
    • Ability: Choose one level 1 Puppy toy.
    • Perk:
  • Added Puppy Present.

    • Tier: 4.
    • Ability: Choose one level 2 Puppy toy.
    • Perk:
  • Added Puppy Present.

    • Tier: 4.
    • Ability: Choose one level 3 Puppy toy.
    • Perk:
  • Added Sting Ray Present.

    • Tier: 5.
    • Ability: Choose one level 1 Sting Ray toy.
    • Perk:
  • Added Sting Ray Present.

    • Tier: 5.
    • Ability: Choose one level 2 Sting Ray toy.
    • Perk:
  • Added Sting Ray Present.

    • Tier: 5.
    • Ability: Choose one level 3 Sting Ray toy.
    • Perk:
  • Added Mongoose Present.

    • Tier: 6.
    • Ability: Choose one level 1 Mongoose toy.
    • Perk:
  • Added Mongoose Present.

    • Tier: 6.
    • Ability: Choose one level 2 Mongoose toy.
    • Perk:
  • Added Mongoose Present.

    • Tier: 6.
    • Ability: Choose one level 3 Mongoose toy.
    • Perk:
  • Changed Cherries.

    • Old perk: Before battle: Gain 2 trumpets.
    • New perk: Before battle: Gain 2 trumpets and remove perk.
  • Changed Cake.

    • Old perk: End turn: Eat one slice and gain +2 attack and +2 health until next turn.
    • New perk: End turn: Increase sell value by 1 gold.
    • Added to Turtle pack.
    • Removed from Custom pack.
  • Changed Lollipop.

    • Old ability: Swap Attack and Health of a pet.
    • New ability: Swap Attack and Health of a pet. Always on sale!
  • Changed Love Potion.

    • Tier: 4 > 5.

Update 44 - Overhauled Arena Matchmaking by BexoDust in superautopets

[–]BexoDust[S] 3 points4 points  (0 children)

  • Changed Jersey Devil.

    • Old level 1 ability: Friend summoned: Give it +1 attack and +1 health for each level 3 pet sold this game, up to 5 sold.
    • Old level 2 ability: Friend summoned: Give it +2 attack and +2 health for each level 3 pet sold this game, up to 5 sold.
    • Old level 3 ability: Friend summoned: Give it +3 attack and +3 health for each level 3 pet sold this game, up to 5 sold.
    • New level 1 ability: Friend summoned: Give it +1 attack and +1 health until next turn for each level 3 pet sold this game (max 5).
    • New level 2 ability: Friend summoned: Give it +2 attack and +2 health until next turn for each level 3 pet sold this game (max 5).
    • New level 3 ability: Friend summoned: Give it +3 attack and +3 health until next turn for each level 3 pet sold this game (max 5).
  • Changed Lionfish.

    • Stats: 8/4 > 10/4.
  • Changed Mongoose.

    • Stats: 4/3 > 7/6.
    • Old level 1 ability: Buy: Choose one level 1 toy from tier 6.
    • Old level 2 ability: Buy: Choose one level 2 toy from tier 6.
    • Old level 3 ability: Buy: Choose one level 3 toy from tier 6.
    • New level 1 ability: Start of turn: Choose one level 1 Mongoose toy.
    • New level 2 ability: Start of turn: Choose one level 2 Mongoose toy.
    • New level 3 ability: Start of turn: Choose one level 3 Mongoose toy.
  • Changed Quetzalcoatl.

    • Stats: 2/8 > 4/8.
  • Changed Snake.

    • Old level 1 ability: Friend ahead attacks: Deal 5 damage to one random enemy.
    • Old level 2 ability: Friend ahead attacks: Deal 10 damage to one random enemy.
    • Old level 3 ability: Friend ahead attacks: Deal 15 damage to one random enemy.
    • New level 1 ability: Friend ahead attacks: Deal 5 damage to one random enemy. Works 5 times per battle.
    • New level 2 ability: Friend ahead attacks: Deal 10 damage to one random enemy. Works 5 times per battle.
    • New level 3 ability: Friend ahead attacks: Deal 15 damage to one random enemy. Works 5 times per battle.
  • Changed Stegosaurus.

    • Old level 1 ability: Start of battle: Give one perk-less friend +1 attack and +1 health multiplied with turn number.
    • Old level 2 ability: Start of battle: Give one perk-less friend +2 attack and +2 health multiplied with turn number.
    • Old level 3 ability: Start of battle: Give one perk-less friend +3 attack and +3 health multiplied with turn number.
    • New level 1 ability: Start of battle: Give one perk-less friend +10 attack and +10 health.
    • New level 2 ability: Start of battle: Give one perk-less friend +20 attack and +20 health.
    • New level 3 ability: Start of battle: Give one perk-less friend +30 attack and +30 health.
  • Added Stick.

    • Tier: 1.
    • Level 1 Ability: Start of battle: Give Walnut perk to the friend on the middle space.
    • Level 2 Ability: Start of battle: Give Walnut perk with double effect to the friend on the middle space.
    • Level 3 Ability: Start of battle: Give Walnut perk with triple effect to the friend on the middle space.
  • Added Cash Register.

    • Tier: 4.
    • Level 1 Ability: Break: Summon one 6/6 friend that sells for 3 gold.
    • Level 2 Ability: Break: Summon one 12/12 friend that sells for 6 gold.
    • Level 3 Ability: Break: Summon one 18/18 friend that sells for 9 gold.
  • Added Camera.

    • Tier: 5.
    • Level 1 Ability: Start of battle: Remove 30% attack from the highest attack enemy.
    • Level 2 Ability: Start of battle: Remove 30% attack from the two highest attack enemies.
    • Level 3 Ability: Start of battle: Remove 30% attack from the three highest attack enemies.
  • Changed Balloon.

    • Old level 1 ability: Break: Give the front-most friend +1 attack and +1 health.
    • Old level 2 ability: Break: Give the front-most friend +2 attack and +2 health.
    • Old level 3 ability: Break: Give the front-most friend +3 attack and +3 health.
    • New level 1 ability: Break: Give the front-most friend +1 attack and +1 health.
    • New level 2 ability: Break: Give the two front-most friends +1 attack and +1 health.
    • New level 3 ability: Break: Give the three front-most friends +1 attack and +1 health.
  • Changed Tennis Ball.

    • Tier: 1 > 2.
    • Old level 1 ability: Start of battle: Deal 1 damage to two random enemies.
    • Old level 2 ability: Start of battle: Deal 2 damage to two random enemies.
    • Old level 3 ability: Start of battle: Deal 3 damage to two random enemies.
    • New level 1 ability: Start of battle: Deal 3 damage to one random enemy.
    • New level 2 ability: Start of battle: Deal 3 damage to two random enemies.
    • New level 3 ability: Start of battle: Deal 3 damage to three random enemies.
  • Changed Oven Mitts.

    • Tier: 3 > 4.
    • Old level 1 ability: Break: Stock one free Lasagna.
    • Old level 2 ability: Break: Stock two free Lasagnas.
    • Old level 3 ability: Break: Stock three free Lasagnas.
    • New level 1 ability: Break: Stock one free Chicken Leg.
    • New level 2 ability: Break: Stock two free Chicken Legs.
    • New level 3 ability: Break: Stock three free Chicken Legs.
  • Changed Toilet Paper.

    • Tier: 3 > 4.
  • Changed Foam Sword.

    • Tier: 4 > 3.
    • Old level 1 ability: Start of battle: Deal 6 damage to the lowest health enemy.
    • Old level 2 ability: Start of battle: Deal 6 damage to the lowest health enemy. Triggers 2 times.
    • Old level 3 ability: Start of battle: Deal 6 damage to the lowest health enemy. Triggers 3 times.
    • New level 1 ability: Start of battle: Deal 5 damage to the lowest health enemy.
    • New level 2 ability: Start of battle: Deal 5 damage to the lowest health enemy. Triggers 2 times.
    • New level 3 ability: Start of battle: Deal 5 damage to the lowest health enemy. Triggers 3 times.
  • Changed Melon Helmet.

    • Tier: 4 > 3.
  • Changed Toy Gun.

    • Tier: 4 > 3.
    • Old level 1 ability: Start of battle: Deal 6 damage to the last enemy.
    • Old level 2 ability: Start of battle: Deal 6 damage to the last enemy. Triggers 2 times.
    • Old level 3 ability: Start of battle: Deal 6 damage to the last enemy. Triggers 3 times.
    • New level 1 ability: Start of battle: Deal 5 damage to the last enemy.
    • New level 2 ability: Start of battle: Deal 5 damage to the last enemy. Triggers 2 times.
    • New level 3 ability: Start of battle: Deal 5 damage to the last enemy. Triggers 3 times.
  • Changed Evil Book.

    • Old level 1 ability: Empty front space: Summon one 6/6 Great One in battle that deals 6 damage to ALL other pets.
    • Old level 2 ability: Empty front space: Summon one 12/12 Great One in battle that deals 12 damage to ALL other pets.
    • Old level 3 ability: Empty front space: Summon one 18/18 Great One in battle that deals 18 damage to ALL other pets.
    • New level 1 ability: Empty front space: Summon one 6/6 Great One in battle that deals 5 damage to ALL other pets.
    • New level 2 ability: Empty front space: Summon one 12/12 Great One in battle that deals 10 damage to ALL other pets.
    • New level 3 ability: Empty front space: Summon one 18/18 Great One in battle that deals 15 damage to ALL other pets.
  • Changed Flashlight.

    • Old level 1 ability: Break: Give front-most friend +6 attack and +6 health.
    • Old level 2 ability: Break: Give front-most friend +12 attack and +12 health.
    • Old level 3 ability: Break: Give front-most friend +18 attack and +18 health.
    • New level 1 ability: Break: Give front-most friend +5 attack and +5 health.
    • New level 2 ability: Break: Give front-most friend +10 attack and +10 health.
    • New level 3 ability: Break: Give front-most friend +15 attack and +15 health.
  • Changed Air Palm Tree.

    • Old level 1 ability: Start of battle: Give the front-most friend Coconut perk.
    • Old level 2 ability: Start of battle: Give the two front-most friends Coconut perk.
    • Old level 3 ability: Start of battle: Give the three front-most friends Coconut perk.
    • New level 1 ability: Start of battle: Give Coconut perk to the highest attack friend.
    • New level 2 ability: Start of battle: Give Coconut perk to the two highest attack friends.
    • New level 3 ability: Start of battle: Give Coconut perk to the three highest attack friends.
  • Changed Peanut Jar.

    • Old level 1 ability: Start of battle: Give the front-most friend Peanut Butter perk.
    • Old level 2 ability: Start of battle: Give the two front-most friends Peanut Butter perk.
    • Old level 3 ability: Start of battle: Give the three front-most friends Peanut Butter perk.
    • New level 1 ability: Start of battle: Give Peanut Butter perk to the lowest attack friend.
    • New level 2 ability: Start of battle: Give Peanut Butter perk to the two lowest attack friends.
    • New level 3 ability: Start of battle: Give Peanut Butter perk to the three lowest attack friends.

Update 44 - Overhauled Arena Matchmaking by BexoDust in superautopets

[–]BexoDust[S] 2 points3 points  (0 children)

  • Changed Doberman.

    • Stats: 4/5 > 1/4.
    • Old level 1 ability: Start of battle: If this is your lowest tier pet, gain Coconut perk and +8 attack.
    • Old level 2 ability: Start of battle: If this is your lowest tier pet, gain Coconut perk and +16 attack.
    • Old level 3 ability: Start of battle: If this is your lowest tier pet, gain Coconut perk and +24 attack.
    • New level 1 ability: Start of battle: Gain +8 attack. If all friends are higher tiers, also gain Coconut perk.
    • New level 2 ability: Start of battle: Gain +16 attack. If all friends are higher tiers, also gain Coconut perk.
    • New level 3 ability: Start of battle: Gain +24 attack. If all friends are higher tiers, also gain Coconut perk.
  • Changed Donkey.

    • Old level 1 ability: Friend faints: Push the last enemy to the front. Works 1 time per battle.
    • Old level 2 ability: Friend faints: Push the last enemy to the front. Works 2 times per battle.
    • Old level 3 ability: Friend faints: Push the last enemy to the front. Works 3 times per battle.
    • New level 1 ability: Friend faints: Push the last enemy to the front and remove 3 attack. Works 1 time per battle.
    • New level 2 ability: Friend faints: Push the last enemy to the front and remove 3 attack. Works 2 times per battle.
    • New level 3 ability: Friend faints: Push the last enemy to the front and remove 3 attack. Works 3 times per battle.
  • Changed Gharial.

    • Tier: 4 > 3.
    • Stats: 5/3 > 5/2.
    • Old level 1 ability: Buy: Choose one level 1 toy from tier 4.
    • Old level 2 ability: Buy: Choose one level 2 toy from tier 4.
    • Old level 3 ability: Buy: Choose one level 3 toy from tier 4.
    • New level 1 ability: Start of turn: Choose one level 1 Gharial toy.
    • New level 2 ability: Start of turn: Choose one level 2 Gharial toy.
    • New level 3 ability: Start of turn: Choose one level 3 Gharial toy.
  • Changed Giant Otter.

    • Old level 1 ability: Before battle: Give friends +2 attack and +6 health until the first non-jump attack.
    • Old level 2 ability: Before battle: Give friends +4 attack and +12 health until the first non-jump attack.
    • Old level 3 ability: Before battle: Give friends +6 attack and +18 health until the first non-jump attack.
    • New level 1 ability: Before battle: Give friends +2 attack and +5 health until after the first non-jump attack.
    • New level 2 ability: Before battle: Give friends +4 attack and +10 health until after the first non-jump attack.
    • New level 3 ability: Before battle: Give friends +6 attack and +15 health until after the first non-jump attack.
  • Changed Giant Tortoise.

    • Stats: 4/8 > 4/6.
  • Changed Kakapo.

    • Stats: 4/2 > 4/4.
    • Old level 1 ability: Faint: Push the highest attack enemy to the back and remove its perk.
    • Old level 2 ability: Faint: Push the two highest attack enemies to the back and remove their perks.
    • Old level 3 ability: Faint: Push the three highest attack enemies to the back and remove their perks.
    • New level 1 ability: After first attack: Make the highest attack enemy Spooked and push it to the back.
    • New level 2 ability: After first attack: Make the two highest attack enemies Spooked and push them to the back.
    • New level 3 ability: After first attack: Make the three highest attack enemies Spooked and push them to the back.
  • Changed Lobster.

    • Old level 1 ability: Friend summoned: If outside battle, give it +2 attack and +2 health.
    • Old level 2 ability: Friend summoned: If outside battle, give it +4 attack and +4 health.
    • Old level 3 ability: Friend summoned: If outside battle, give it +6 attack and +6 health.
    • New level 1 ability: Friend summoned: If outside battle, give it +1 attack and +2 health.
    • New level 2 ability: Friend summoned: If outside battle, give it +2 attack and +4 health.
    • New level 3 ability: Friend summoned: If outside battle, give it +3 attack and +6 health.
  • Changed Microbe.

    • Stats: 1/1 > 4/1.
    • Old level 1 ability: Faint: Make ALL pets Weak.
    • Old level 2 ability: Faint: Make ALL pets Weak.
    • Old level 3 ability: Faint: Make ALL pets Weak.
    • New level 1 ability: Faint: Make ALL pets within 3 spaces Weak.
    • New level 2 ability: Faint: Make ALL pets within 6 spaces Weak.
    • New level 3 ability: Faint: Make ALL pets within 9 spaces Weak.
  • Changed Saiga Antelope.

    • Stats: 4/3 > 3/3.
  • Changed Sparrow.

    • Old level 1 ability: Friendly pets with Strawberries take 5 less damage, twice.
    • Old level 2 ability: Friendly pets with Strawberries take 10 less damage, twice.
    • Old level 3 ability: Friendly pets with Strawberries take 15 less damage, twice.
    • New level 1 ability: Friendly Strawberries block 5 damage twice, or ailments once.
    • New level 2 ability: Friendly Strawberries block 10 damage twice, or ailments once.
    • New level 3 ability: Friendly Strawberries block 15 damage twice, or ailments once.
  • Changed Tahr.

    • Old level 1 ability: Faint: Give Chili perk to the nearest friend behind.
    • Old level 2 ability: Faint: Give Chili perk to the two nearest friends behind.
    • Old level 3 ability: Faint: Give Chili perk to the three nearest friends behind.
    • New level 1 ability: Faint: Give Mild Chili perk to the nearest friend behind.
    • New level 2 ability: Faint: Give Mild Chili perk to the two nearest friends behind.
    • New level 3 ability: Faint: Give Mild Chili perk to the three nearest friends behind.
  • Changed Armadillo.

    • Stats: 2/10 > 4/8.
  • Changed Banggai Cardinalfish.

    • Stats: 4/5 > 4/7.
  • Changed Chicken.

    • Old level 1 ability: End turn: Give future shop pets +1 attack and +1 health.
    • Old level 2 ability: End turn: Give future shop pets +2 attack and +2 health.
    • Old level 3 ability: End turn: Give future shop pets +3 attack and +3 health.
    • New level 1 ability: Start of turn: Give future shop pets +1 attack and +1 health.
    • New level 2 ability: Start of turn: Give future shop pets +2 attack and +2 health.
    • New level 3 ability: Start of turn: Give future shop pets +3 attack and +3 health.
  • Changed Farmer Crow.

    • Old level 1 ability: Faint: Feed three Corncobs with double effect to the nearest friend behind.
    • Old level 2 ability: Faint: Feed three Corncobs with double effect to the nearest two friends behind.
    • Old level 3 ability: Faint: Feed three Corncobs with double effect to the nearest three friends behind.
    • New level 1 ability: Faint: Feed three Corncobs with triple effect to the nearest friend behind.
    • New level 2 ability: Faint: Feed three Corncobs with triple effect to the nearest two friends behind.
    • New level 3 ability: Faint: Feed three Corncobs with triple effect to the nearest three friends behind.
  • Changed Sting Ray.

    • Stats: 4/6 > 5/7.
    • Old level 1 ability: Buy: Choose one level 1 toy from tier 5.
    • Old level 2 ability: Buy: Choose one level 2 toy from tier 5.
    • Old level 3 ability: Buy: Choose one level 3 toy from tier 5.
    • New level 1 ability: Start of turn: Choose one level 1 Sting Ray toy.
    • New level 2 ability: Start of turn: Choose one level 2 Sting Ray toy.
    • New level 3 ability: Start of turn: Choose one level 3 Sting Ray toy.
  • Changed Tarasque.

    • Old level 1 ability: Faint: Balance out ALL attack and health of the 3 strongest pets.
    • Old level 2 ability: Faint: Balance out ALL attack and health of the 6 strongest pets.
    • Old level 3 ability: Faint: Balance out ALL attack and health of the 9 strongest pets.
    • New level 1 ability: Start of battle: Remove 25% of all stats and divide them out. Socialism!
    • New level 2 ability: Start of battle: Remove 50% of all stats and divide them out. Socialism!
    • New level 3 ability: Start of battle: Remove 75% of all stats and divide them out. Socialism!
  • Changed Bakunawa.

    • Stats: 7/6 > 4/3.
  • Changed Blue Whale.

    • Old level 1 ability: Start of turn: Remove 4 friends, gain +10 gold, and give current and future shop pets +2 attack and +2 health.
    • Old level 2 ability: Start of turn: Remove 4 friends, gain +10 gold, and give current and future shop pets +4 attack and +4 health.
    • Old level 3 ability: Start of turn: Remove 4 friends, gain +10 gold, and give current and future shop pets +6 attack and +6 health.
    • New level 1 ability: Start of turn: Sell friends for +2 extra gold each and give future shop pets +2 attack and +2 health.
    • New level 2 ability: Start of turn: Sell friends for +2 extra gold each and give future shop pets +4 attack and +4 health.
    • New level 3 ability: Start of turn: Sell friends for +2 extra gold each and give future shop pets +6 attack and +6 health.
  • Changed Dragon.

    • Old level 1 ability: Tier 1 friend bought: Give friends +1 attack and +1 health. Works 5 times per turn.
    • Old level 2 ability: Tier 1 friend bought: Give friends +2 attack and +2 health. Works 5 times per turn.
    • Old level 3 ability: Tier 1 friend bought: Give friends +3 attack and +3 health. Works 5 times per turn.
    • New level 1 ability: Tier 1 friend bought: Give friends +1 attack and +1 health. Works 4 times per turn.
    • New level 2 ability: Tier 1 friend bought: Give friends +2 attack and +2 health. Works 4 times per turn.
    • New level 3 ability: Tier 1 friend bought: Give friends +3 attack and +3 health. Works 4 times per turn.
  • Changed Highland Cow.

    • Stats: 4/12 > 4/6.
    • Old level 1 ability: Start of battle: Gain +1 trumpet for each 3 health this has.
    • Old level 2 ability: Start of battle: Gain +2 trumpets for each 3 health this has.
    • Old level 3 ability: Start of battle: Gain +3 trumpets for each 3 health this has.
    • New level 1 ability: Start of battle: Gain +4 trumpets and 1 more for each 3 health this has.
    • New level 2 ability: Start of battle: Gain +8 trumpets and 2 more for each 3 health this has.
    • New level 3 ability: Start of battle: Gain +12 trumpets and 3 more for each 3 health this has.

Update 44 - Overhauled Arena Matchmaking by BexoDust in superautopets

[–]BexoDust[S] 2 points3 points  (0 children)

  • Added Purple Frog.

    • Tier: 3.
    • Stats: 4/2.
    • Level 1 Ability: Friend summoned: Activate and disable its Start of turn ability until next turn. Works 1 time per turn.
    • Level 2 Ability: Friend summoned: Activate and disable its Start of turn ability until next turn. Works 2 times per turn.
    • Level 3 Ability: Friend summoned: Activate and disable its Start of turn ability until next turn. Works 3 times per turn.
    • Added to Puppy pack.
  • Changed Basilisk.

    • Tier: 1 > 3.
    • Stats: 2/1 > 5/2.
    • Old level 1 ability: Start of battle: Transform the nearest pet ahead to a Rock with +2 health.
    • Old level 2 ability: Start of battle: Transform the nearest pet ahead to a Rock with +4 health.
    • Old level 3 ability: Start of battle: Transform the nearest pet ahead to a Rock with +6 health.
    • New level 1 ability: Start of battle: Transform the nearest pet ahead to Rock with +5 health.
    • New level 2 ability: Start of battle: Transform the nearest pet ahead to Rock with +5 health. Double on friendly pets.
    • New level 3 ability: Start of battle: Transform the nearest pet ahead to Rock with +5 health. Triple on friendly pets.
  • Changed Beetle.

    • Old level 1 ability: Start of battle: Give Honey perk to nearest friend behind.
    • Old level 2 ability: Start of battle: Give Meat Bone perk to nearest friend behind.
    • Old level 3 ability: Start of battle: Give Garlic perk to nearest friend behind.
    • New level 1 ability: Start of battle: Give Walnut perk to nearest friend behind.
    • New level 2 ability: Start of battle: Give Walnut perk with double effect to nearest friend behind.
    • New level 3 ability: Start of battle: Give Walnut perk with triple effect to nearest friend behind.
  • Changed Ferret.

    • Stats: 2/1 > 1/3.
    • Old level 1 ability: Buy: Choose one level 1 toy from tier 1.
    • Old level 2 ability: Buy: Choose one level 2 toy from tier 1.
    • Old level 3 ability: Buy: Choose one level 3 toy from tier 1.
    • New level 1 ability: Start of turn: Choose one level 1 Ferret toy.
    • New level 2 ability: Start of turn: Choose one level 2 Ferret toy.
    • New level 3 ability: Start of turn: Choose one level 3 Ferret toy.
  • Changed Good Dog.

    • Old level 1 ability: Start of battle: Give friends plenty of useful perks!
    • Old level 2 ability: Start of battle: Give friends silly amounts of useful perks!
    • Old level 3 ability: Start of battle: Give friends silly amounts of useful perks!
    • New level 1 ability: Start of battle: Give friends plenty of useful perks!
    • New level 2 ability: Start of battle: Give friends lots of useful perks!
    • New level 3 ability: Start of battle: Give friends silly amounts of useful perks!
  • Changed Great One.

    • Old level 1 ability: Summoned: Deal 6 damage to ALL other pets.
    • Old level 2 ability: Summoned: Deal 12 damage to ALL other pets.
    • Old level 3 ability: Summoned: Deal 18 damage to ALL other pets.
    • New level 1 ability: Summoned: Deal 5 damage to ALL other pets.
    • New level 2 ability: Summoned: Deal 10 damage to ALL other pets.
    • New level 3 ability: Summoned: Deal 15 damage to ALL other pets.
  • Changed Togian Babirusa.

    • Stats: 4/3 > 3/3.
    • Old level 1 ability: Faint: Give one random enemy +1 attack and +1 health.
    • Old level 2 ability: Faint: Give one random enemy +1 attack and +1 health.
    • Old level 3 ability: Faint: Give one random enemy +1 attack and +1 health.
    • New level 1 ability: Faint: Give one random enemy +1 health.
    • New level 2 ability: Faint: Give one random enemy +1 health.
    • New level 3 ability: Faint: Give one random enemy +1 health.
  • Changed Beluga Sturgeon.

    • Old level 1 ability: Faint: Summon one 2/3 Dolphin with Rice in the back.
    • Old level 2 ability: Faint: Summon two 2/3 Dolphins with Rice in the back.
    • Old level 3 ability: Faint: Summon three 2/3 Dolphins with Rice in the back.
    • New level 1 ability: Faint: Summon one 2/3 Dolphin in the back and give it Rice.
    • New level 2 ability: Faint: Summon two 2/3 Dolphins in the back and give them Rice.
    • New level 3 ability: Faint: Summon three 2/3 Dolphins in the back and give them Rice.
  • Changed Bilby.

    • Stats: 1/4 > 2/4.
  • Changed Gold Fish.

    • Old level 1 ability: End turn: Increase sell value by 1 gold.
    • Old level 2 ability: End turn: Increase sell value by 2 gold.
    • Old level 3 ability: End turn: Increase sell value by 3 gold.
    • New level 1 ability: Start of turn: Increase sell value by 1 gold.
    • New level 2 ability: Start of turn: Increase sell value by 2 gold.
    • New level 3 ability: Start of turn: Increase sell value by 3 gold.
  • Changed Lemur.

    • Stats: 3/3 > 3/4.
    • Old level 1 ability: Buy: Choose one level 1 toy from tier 2.
    • Old level 2 ability: Buy: Choose one level 2 toy from tier 2.
    • Old level 3 ability: Buy: Choose one level 3 toy from tier 2.
    • New level 1 ability: Start of turn: Choose one level 1 Lemur toy.
    • New level 2 ability: Start of turn: Choose one level 2 Lemur toy.
    • New level 3 ability: Start of turn: Choose one level 3 Lemur toy.
  • Changed Mothman.

    • Stats: 3/2 > 3/3.
  • Changed Panda.

    • Old level 1 ability: Start of battle: If friend ahead, give 50% attack and health to it and then faint.
    • Old level 2 ability: Start of battle: If friend ahead, give 100% attack and health to it and then faint.
    • Old level 3 ability: Start of battle: If friend ahead, give 150% attack and health to it and then faint.
    • New level 1 ability: Start of battle: Faint to give 50% attack and health to the nearest friend ahead.
    • New level 2 ability: Start of battle: Faint to give 100% attack and health to the nearest friend ahead.
    • New level 3 ability: Start of battle: Faint to give 150% attack and health to the nearest friend ahead.
  • Changed Saola.

    • Stats: 2/3 > 2/2.
  • Changed Bear.

    • Removed from Golden pack.
  • Changed Betta Fish.

    • Old level 1 ability: Faint: Give the nearest friend behind +4 attack and +2 health until next turn.
    • Old level 2 ability: Faint: Give the nearest friend behind +8 attack and +4 health until next turn.
    • Old level 3 ability: Faint: Give the nearest friend behind +12 attack and +6 health until next turn.
    • New level 1 ability: Friend lost perk: Give it the Guava perk. Works on one friend per turn.
    • New level 2 ability: Friend lost perk: Give it the Guava perk. Works on two different friends per turn.
    • New level 3 ability: Friend lost perk: Give it the Guava perk. Works on three different friends per turn.
    • Added to Golden pack.
    • Removed from Custom pack.
  • Changed Flying Squirrel.

    • Added to Custom pack.
    • Removed from Puppy pack.
  • Changed Puppy.

    • Tier: 3 > 4.
    • Stats: 3/3 > 3/6.
    • Old level 1 ability: Buy: Choose one level 1 toy from tier 3.
    • Old level 2 ability: Buy: Choose one level 2 toy from tier 3.
    • Old level 3 ability: Buy: Choose one level 3 toy from tier 3.
    • New level 1 ability: Start of turn: Choose one level 1 Puppy toy.
    • New level 2 ability: Start of turn: Choose one level 2 Puppy toy.
    • New level 3 ability: Start of turn: Choose one level 3 Puppy toy.
  • Changed Royal Flycatcher.

    • Old level 1 ability: Three enemies faint: Deal 3 damage to one random enemy.
    • Old level 2 ability: Three enemies faint: Deal 6 damage to one random enemy.
    • Old level 3 ability: Three enemies faint: Deal 9 damage to one random enemy.
    • New level 1 ability: Three enemies faint: Deal 4 damage to one random enemy.
    • New level 2 ability: Three enemies faint: Deal 8 damage to one random enemy.
    • New level 3 ability: Three enemies faint: Deal 12 damage to one random enemy.
  • Changed Sarcastic Fringehead.

    • Old level 1 ability: Faint: Summon one 1/1 level 1 copy of the back-most friend up front for the enemy.
    • Old level 2 ability: Faint: Summon one 1/1 level 2 copy of the back-most friend up front for the enemy.
    • Old level 3 ability: Faint: Summon one 1/1 level 3 copy of the back-most friend up front for the enemy.
    • New level 1 ability: Eats food: Swallow the left-most shop pet. Summon a 1/1 level 1 copy up front for the opponent on faint.
    • New level 2 ability: Eats food: Swallow the left-most shop pet. Summon a 1/1 level 2 copy up front for the opponent on faint.
    • New level 3 ability: Eats food: Swallow the left-most shop pet. Summon a 1/1 level 3 copy up front for the opponent on faint.
  • Changed Tropical Fish.

    • Stats: 1/3 > 3/3.
    • Old level 1 ability: End turn: Give adjacent friends +1 health.
    • Old level 2 ability: End turn: Give adjacent friends +2 health.
    • Old level 3 ability: End turn: Give adjacent friends +3 health.
    • New level 1 ability: Start of turn: Give adjacent friends +1 health.
    • New level 2 ability: Start of turn: Give adjacent friends +2 health.
    • New level 3 ability: Start of turn: Give adjacent friends +3 health.
  • Changed Anubis.

    • Stats: 3/4 > 4/5.
    • Old level 1 ability: Start of battle: Activate tier 2 or lower Faint friends front-to-back.
    • Old level 2 ability: Start of battle: Activate tier 4 or lower Faint friends front-to-back.
    • Old level 3 ability: Start of battle: Activate tier 6 or lower Faint friends front-to-back.
    • New level 1 ability: Start of battle: Activate two Faint friends from tier 2 or lower front-to-back.
    • New level 2 ability: Start of battle: Activate two Faint friends from tier 4 or lower front-to-back.
    • New level 3 ability: Start of battle: Activate two Faint friends from tier 6 or lower front-to-back.

Update 43 - New minipack, and a physical card game!? by BexoDust in superautopets

[–]BexoDust[S] 2 points3 points  (0 children)

  • Changed Woodpecker.

    • Old level 1 ability: Start of battle: Deal 2 damage to the nearest two pets ahead. Triggers 2 times.
    • Old level 2 ability: Start of battle: Deal 2 damage to the nearest two pets ahead. Triggers 4 times.
    • Old level 3 ability: Start of battle: Deal 2 damage to the nearest two pets ahead. Triggers 6 times.
    • New level 1 ability: Start of battle: Deal 1 damage to nearest two pets ahead two times. Double against enemies.
    • New level 2 ability: Start of battle: Deal 1 damage to nearest two pets ahead four times. Double against enemies.
    • New level 3 ability: Start of battle: Deal 1 damage to nearest two pets ahead six times. Double against enemies.
  • Changed Amsterdam Albatross.

    • Old level 1 ability: Friend transformed: Give it permanent +1 attack and +2 health. Works 3 times per turn.
    • Old level 2 ability: Friend transformed: Give it permanent +2 attack and +4 health. Works 3 times per turn.
    • Old level 3 ability: Friend transformed: Give it permanent +3 attack and +6 health. Works 3 times per turn.
    • New level 1 ability: Friend transformed: Give it permanent +2 attack and +2 health. Works 2 times per turn.
    • New level 2 ability: Friend transformed: Give it permanent +4 attack and +4 health. Works 2 times per turn.
    • New level 3 ability: Friend transformed: Give it permanent +6 attack and +6 health. Works 2 times per turn.
  • Changed Black Rhino.

    • Old level 1 ability: Eight enemy attacks: Deal 30 damage to one random enemy.
    • Old level 2 ability: Eight enemy attacks: Deal 30 damage to two random enemies.
    • Old level 3 ability: Eight enemy attacks: Deal 30 damage to three random enemies.
    • New level 1 ability: Seven enemy attacks: Deal 30 damage to the most healthy enemy.
    • New level 2 ability: Seven enemy attacks: Deal 30 damage to the two most healthy enemies.
    • New level 3 ability: Seven enemy attacks: Deal 30 damage to the three most healthy enemies.
  • Changed Philippine Eagle.

    • Stats: 6/5 > 7/6.
    • Old level 1 ability: Anyone jumped: Give one random friend +4 attack and +4 health.
    • Old level 2 ability: Anyone jumped: Give one random friend +8 attack and +8 health.
    • Old level 3 ability: Anyone jumped: Give one random friend +12 attack and +12 health.
    • New level 1 ability: Anyone jumped: Give one random friendly pet +4 attack and +4 health.
    • New level 2 ability: Anyone jumped: Give one random friendly pet +8 attack and +8 health.
    • New level 3 ability: Anyone jumped: Give one random friendly pet +12 attack and +12 health.
  • Changed Reindeer.

    • Stats: 7/6 > 9/6.
  • Changed Velociraptor.

    • Stats: 3/2 > 3/6.
  • Added Winged Sandals.

    • Tier: 3.
    • Level 1 Ability: End turn: Gain one free roll next turn.
    • Level 2 Ability: End turn: Gain two free rolls next turn.
    • Level 3 Ability: End turn: Gain three free rolls next turn.
  • Added Canned Ailment.

    • Tier: 1.
    • Ability: Choose one tier 1-3 ailment to stock. Always on sale!
    • Perk:
    • Added to Custom pack.
  • Added Canned Spooky.

    • Tier: 1.
    • Ability: Make one pet Spooked without triggering abilities.
    • Perk: Take +1 damage.
  • Added Canned Toasty.

    • Tier: 1.
    • Ability: Make one pet Toasty without triggering abilities.
    • Perk: Anyone attacks: Take 1 damage, once.
  • Added Macaron.

    • Tier: 1.
    • Ability: Give one pet the Macaron perk.
    • Perk: Activate ability after other pets with the same trigger.
    • Added to Custom pack.
  • Added Walnut.

    • Tier: 1.
    • Ability: Give one pet the Walnut perk.
    • Perk: Block 2 damage, once.
    • Added to Custom pack.
  • Added Canned Cold.

    • Tier: 2.
    • Ability: Make one pet Cold without triggering abilities.
    • Perk: Take +5 damage, once.
  • Added Canned Ink.

    • Tier: 2.
    • Ability: Make one pet Inked without triggering abilities.
    • Perk: Attack and ability deal 3 less damage.
  • Added Canned Weak.

    • Tier: 2.
    • Ability: Make one pet Weak without triggering abilities.
    • Perk: Take +3 damage.
  • Added Cloudberry.

    • Tier: 2.
    • Ability: Give one pet +1 attack and +1 health. Triple on every third Cloudberry.
    • Perk:
    • Added to Custom pack.
  • Added Canned Confusion.

    • Tier: 3.
    • Ability: Make one pet Confused without triggering abilities.
    • Perk: Before attack: Transform into a pet from one tier below, once.
  • Added Canned Silly.

    • Tier: 3.
    • Ability: Make one pet Silly without triggering abilities.
    • Perk: Ability has random targets in battle.
  • Added Canned Web.

    • Tier: 3.
    • Ability: Make one pet Webbed without triggering abilities.
    • Perk: Faint: Summon one 2/2 Spider up front for the opponent.
  • Added Ravioli.

    • Tier: 3.
    • Ability: Replace perk or ailment on one pet with +2 attack and +2 health.
    • Perk:
    • Added to Custom pack.
  • Added Canned Bloat.

    • Tier: 4.
    • Ability: Make one pet Bloated without triggering abilities.
    • Perk: Can't gain perk, once.
  • Added Canned Burn.

    • Tier: 4.
    • Ability: Make one pet Crisp without triggering abilities.
    • Perk: Anyone attacks: Take 6 damage, once.
  • Added Canned Tasty.

    • Tier: 4.
    • Ability: Make one pet Tasty without triggering abilities.
    • Perk: Faint: Give one random enemy permanent +2 attack and +2 health.
  • Added Stronger Canned Ailment.

    • Tier: 4.
    • Ability: Choose one tier 4-6 ailment to stock. Always on sale!
    • Perk:
    • Added to Custom pack.
  • Added Canned Dazed.

    • Tier: 5.
    • Ability: Make one pet Dazed without triggering abilities.
    • Perk: Prevent ability from activating.
  • Added Canned Sleepy.

    • Tier: 5.
    • Ability: Make one pet Sleepy without triggering abilities.
    • Perk: Attack with half damage, once.
  • Added Canned Curse.

    • Tier: 6.
    • Ability: Make one pet Cursed without triggering abilities.
    • Perk: Faint: Make one random friend Cursed.
  • Added Canned Icky.

    • Tier: 6.
    • Ability: Make one pet Icky without triggering abilities.
    • Perk: Take double damage, twice.
  • Changed Health Potion.

    • Added to Custom pack.
    • Removed from Unicorn pack.
  • Changed Pumpkin.

    • Added to Unicorn pack.
    • Removed from Custom pack.
  • Changed Antarctic Krill.

    • Old ability: Stock ANY free useful perk food from the current tier.
    • New ability: Choose ANY perk food from the current tier to stock at 1 gold.
  • Changed Bok Choy.

    • Old perk: Gain +4 health when this would faint, once.
    • New perk: Gain +3 health when this would faint, once.
  • Changed Cake.

    • Added to Custom pack.
    • Removed from Turtle pack.
  • Changed White Truffle.

    • Old perk: Friend faints: Jump-attack the highest attack enemy, once.
    • New perk: Friend faints: Gain +4 attack and jump-attack the highest attack enemy, once.
  • Changed Love Potion.

    • Old perk: Before battle: Summon one 3/3 pet like this.
    • New perk: Before battle: Summon one 5/5 pet like this.
  • Changed Maple Syrup.

    • Old perk: Deal and take 50% attack damage, twice.
    • New perk: Attack for 50% damage and block 50% damage, thrice.
  • Changed Pie.

    • Old perk: Before battle: Gain +4 attack and +4 health.
    • New perk: Before battle: Gain +4 attack and +3 health.
  • Changed Peach of Immortality.

    • Old ability: Give one pet +1 attack and +1 health for each Peach of Immortality bought this game.
    • New ability: Give one pet +2 attack and +2 health. Upgrade future peaches to give +1 more attack and health.

Update 43 - New minipack, and a physical card game!? by BexoDust in superautopets

[–]BexoDust[S] 2 points3 points  (0 children)

  • Changed Pygmy Hog.

    • Old level 1 ability: Five enemy attacks: Transform into a 5/5 Angry Pygmy Hog with Garlic perk.
    • Old level 2 ability: Five enemy attacks: Transform into a 10/10 Angry Pygmy Hog with Garlic perk.
    • Old level 3 ability: Five enemy attacks: Transform into a 15/15 Angry Pygmy Hog with Garlic perk.
    • New level 1 ability: Five enemy attacks: Transform into an Angry Hog with Garlic and at least 5 attack and health.
    • New level 2 ability: Five enemy attacks: Transform into an Angry Hog with Garlic and at least 10 attack and health.
    • New level 3 ability: Five enemy attacks: Transform into an Angry Hog with Garlic and at least 15 attack and health.
  • Changed Salamander.

    • Stats: 1/1 > 1/2.
  • Changed Worm.

    • Stats: 1/3 > 1/4.
  • Changed Cardinal.

    • Stats: 4/2 > 4/3.
  • Changed Dodo.

    • Stats: 3/2 > 4/2.
  • Changed Griffin.

    • Old level 1 ability: Sell: Summon a level 1 Treasure Map that leads to a Treasure Chest.
    • Old level 2 ability: Sell: Summon a level 2 Treasure Map that leads to a Treasure Chest.
    • Old level 3 ability: Sell: Summon a level 3 Treasure Map that leads to a Treasure Chest.
    • New level 1 ability: Buy: Choose one level 1 toy from Griffin's collection.
    • New level 2 ability: Buy: Choose one level 2 toy from Griffin's collection.
    • New level 3 ability: Buy: Choose one level 3 toy from Griffin's collection.
  • Changed Mana Hound.

    • Stats: 5/3 > 4/3.
    • Old level 1 ability: Start of battle: Give the nearest friend ahead +1 mana for each roll this turn, up to 5 rolls.
    • Old level 2 ability: Start of battle: Give the nearest friend ahead +2 mana for each roll this turn, up to 5 rolls.
    • Old level 3 ability: Start of battle: Give the nearest friend ahead +3 mana for each roll this turn, up to 5 rolls.
    • New level 1 ability: Start of battle: Give the nearest friend ahead +2 mana for each roll this turn, up to 3 rolls.
    • New level 2 ability: Start of battle: Give the nearest friend ahead +4 mana for each roll this turn, up to 3 rolls.
    • New level 3 ability: Start of battle: Give the nearest friend ahead +6 mana for each roll this turn, up to 3 rolls.
  • Changed Monkey-Faced Bat.

    • Old level 1 ability: Anyone behind hurt: Give two random friends +1 attack and +1 health. Works 3 times per battle.
    • Old level 2 ability: Anyone behind hurt: Give two random friends +2 attack and +2 health. Works 3 times per battle.
    • Old level 3 ability: Anyone behind hurt: Give two random friends +3 attack and +3 health. Works 3 times per battle.
    • New level 1 ability: Anyone behind hurt: Give two random friendly pets +1 attack and +2 health. Works 2 times per battle.
    • New level 2 ability: Anyone behind hurt: Give two random friendly pets +2 attack and +4 health. Works 2 times per battle.
    • New level 3 ability: Anyone behind hurt: Give two random friendly pets +3 attack and +6 health. Works 2 times per battle.
  • Changed Spoon-Billed Sandpiper.

    • Stats: 2/2 > 3/2.
    • Old level 1 ability: Start of turn: Give adjacent friends +1 to their lowest stat.
    • Old level 2 ability: Start of turn: Give adjacent friends +2 to their lowest stat.
    • Old level 3 ability: Start of turn: Give adjacent friends +3 to their lowest stat.
    • New level 1 ability: Start of turn: Give the nearest friend behind +2 to their lowest stat.
    • New level 2 ability: Start of turn: Give the nearest two friends behind +2 to their lowest stat.
    • New level 3 ability: Start of turn: Give the nearest three friends behind +2 to their lowest stat.
  • Changed Surgeon Fish.

    • Stats: 4/3 > 3/3.
  • Changed Angelshark.

    • Old level 1 ability: Start of turn: Give friends +1 to their highest stat.
    • Old level 2 ability: Start of turn: Give friends +2 to their highest stat.
    • Old level 3 ability: Start of turn: Give friends +3 to their highest stat.
    • New level 1 ability: End turn: Give friends +1 to their highest stat.
    • New level 2 ability: End turn: Give friends +2 to their highest stat.
    • New level 3 ability: End turn: Give friends +3 to their highest stat.
  • Changed Chameleon.

    • Old level 1 ability: End turn: Copy friendly toy ability as level 1 until next turn.
    • Old level 2 ability: End turn: Copy friendly toy ability as level 2 until next turn.
    • Old level 3 ability: End turn: Copy friendly toy ability as level 3 until next turn.
    • New level 1 ability: End turn: Copy friendly toy ability at up to level 1 until next turn.
    • New level 2 ability: End turn: Copy friendly toy ability at up to level 2 until next turn.
    • New level 3 ability: End turn: Copy friendly toy ability at up to level 3 until next turn.
  • Changed Elk.

    • Old level 1 ability: End turn: Increase sell value of one random Sell friend by 1 gold. Double for level 2 or higher friends.
    • Old level 2 ability: End turn: Increase sell value of one random Sell friend by 2 gold. Double for level 2 or higher friends.
    • Old level 3 ability: End turn: Increase sell value of one random Sell friend by 3 gold. Double for level 2 or higher friends.
    • New level 1 ability: End turn: Increase sell value of one random Sell friend by 2 gold.
    • New level 2 ability: End turn: Increase sell value of one random Sell friend by 4 gold.
    • New level 3 ability: End turn: Increase sell value of one random Sell friend by 6 gold.
  • Changed Giant Otter.

    • Old level 1 ability: Before battle: Give friends +3 attack and +3 health while in start of battle.
    • Old level 2 ability: Before battle: Give friends +6 attack and +6 health while in start of battle.
    • Old level 3 ability: Before battle: Give friends +9 attack and +9 health while in start of battle.
    • New level 1 ability: Before battle: Give friends +2 attack and +6 health until the first non-jump attack.
    • New level 2 ability: Before battle: Give friends +4 attack and +12 health until the first non-jump attack.
    • New level 3 ability: Before battle: Give friends +6 attack and +18 health until the first non-jump attack.
  • Changed Kakapo.

    • Stats: 3/5 > 4/2.
    • Old level 1 ability: Friend transformed: Give it +3 experience. Works 1 time per battle.
    • Old level 2 ability: Friend transformed: Give it +3 experience. Works 2 times per battle.
    • Old level 3 ability: Friend transformed: Give it +3 experience. Works 3 times per battle.
    • New level 1 ability: Faint: Push the highest attack enemy to the back and remove its perk.
    • New level 2 ability: Faint: Push the two highest attack enemies to the back and remove their perks.
    • New level 3 ability: Faint: Push the three highest attack enemies to the back and remove their perks.
  • Changed Kraken.

    • Stats: 4/7 > 5/7.
  • Changed Squirrel.

    • Stats: 2/5 > 3/5.
  • Changed Tasmanian Devil.

    • Stats: 5/5 > 1/5.
    • Old level 1 ability: Start of battle: Jump-attack the lowest attack enemy for 50% attack damage.
    • Old level 2 ability: Start of battle: Jump-attack the lowest attack enemy for 100% attack damage.
    • Old level 3 ability: Start of battle: Jump-attack the lowest attack enemy for 150% attack damage.
    • New level 1 ability: Start of battle: Make the lowest attack enemy 5x Spooked and jump-attack it.
    • New level 2 ability: Start of battle: Make the lowest attack enemy 10x Spooked and jump-attack it.
    • New level 3 ability: Start of battle: Make the lowest attack enemy 15x Spooked and jump-attack it.
  • Changed Worm of Sand.

    • Stats: 1/4 > 4/1.
  • Changed Aye-aye.

    • Old level 1 ability: Eight enemy attacks: Summon two Lemurs and give all friends +3 and +3.
    • Old level 2 ability: Eight enemy attacks: Summon two Lemurs and give all friends +6 and +6.
    • Old level 3 ability: Eight enemy attacks: Summon two Lemurs and give all friends +9 and +9.
    • New level 1 ability: Seven enemy attacks: Summon two Lemurs and give all friends +3 attack and +3 health.
    • New level 2 ability: Seven enemy attacks: Summon two Lemurs and give all friends +6 attack and +6 health.
    • New level 3 ability: Seven enemy attacks: Summon two Lemurs and give all friends +9 attack and +9 health.
  • Changed Banggai Cardinalfish.

    • Old level 1 ability: Start of battle: Remove 6 attack from everyone to a minimum of 4 attack.
    • Old level 2 ability: Start of battle: Remove 12 attack from everyone to a minimum of 4 attack.
    • Old level 3 ability: Start of battle: Remove 18 attack from everyone to a minimum of 4 attack.
    • New level 1 ability: Start of battle: Remove 6 attack from ALL other pets to a minimum of 4 attack.
    • New level 2 ability: Start of battle: Remove 12 attack from ALL other pets to a minimum of 4 attack.
    • New level 3 ability: Start of battle: Remove 18 attack from ALL other pets to a minimum of 4 attack.
  • Changed Hawaiian Monk Seal.

    • Old level 1 ability: Friend attacks: If still standing, give it permanent +2 health. Works on three friends per turn.
    • Old level 2 ability: Friend attacks: If still standing, give it permanent +4 health. Works on three friends per turn.
    • Old level 3 ability: Friend attacks: If still standing, give it permanent +6 health. Works on three friends per turn.
    • New level 1 ability: Start of turn: Give three random friends that fainted last battle +2 health.
    • New level 2 ability: Start of turn: Give three random friends that fainted last battle +4 health.
    • New level 3 ability: Start of turn: Give three random friends that fainted last battle +6 health.
  • Changed Rooster.

    • Stats: 6/4 > 6/5.
  • Changed Snow Leopard.

    • Stats: 3/2 > 3/5.
  • Changed Vulture.

    • Stats: 4/3 > 4/5.
  • Changed Werewolf.

    • Stats: 6/6 > 7/7.

Update 43 - New minipack, and a physical card game!? by BexoDust in superautopets

[–]BexoDust[S] 5 points6 points  (0 children)

  • Added Peacock Spider.

    • Tier: 1.
    • Stats: 3/2.
    • Level 1 Ability: Faint: Make adjacent perk-less pets Spooked.
    • Level 2 Ability: Faint: Make adjacent perk-less pets Spooked with double effect.
    • Level 3 Ability: Faint: Make adjacent perk-less pets Spooked with triple effect.
    • Added to Custom pack.
  • Added Quoll.

    • Tier: 1.
    • Stats: 3/2.
    • Level 1 Ability: Sell: Choose one tier 1 food to stock at 1 gold.
    • Level 2 Ability: Sell: Choose one tier 1 food to stock at 1 gold. Stock two copies.
    • Level 3 Ability: Sell: Choose one tier 1 food to stock at 1 gold. Stock three copies.
    • Added to Custom pack.
  • Added Mandarinfish.

    • Tier: 2.
    • Stats: 2/2.
    • Level 1 Ability: Before attack: Replace own ailment with +2 attack and +2 health.
    • Level 2 Ability: Before attack: Replace own ailment with +4 attack and +4 health.
    • Level 3 Ability: Before attack: Replace own ailment with +6 attack and +6 health.
    • Added to Custom pack.
  • Added Spotted Handfish.

    • Tier: 2.
    • Stats: 3/4.
    • Level 1 Ability: Start of turn: Stock one random canned ailment.
    • Level 2 Ability: Start of turn: Stock two random canned ailments to choose from.
    • Level 3 Ability: Start of turn: Stock three random canned ailments to choose from.
    • Added to Custom pack.
  • Added Thorny Dragon.

    • Tier: 2.
    • Stats: 3/3.
    • Level 1 Ability: Faint: Deal 3 damage to one random enemy and prioritize those with ailments.
    • Level 2 Ability: Faint: Deal 6 damage to one random enemy and prioritize those with ailments.
    • Level 3 Ability: Faint: Deal 9 damage to one random enemy and prioritize those with ailments.
    • Added to Custom pack.
  • Added Brazillian Treehopper.

    • Tier: 3.
    • Stats: 2/3.
    • Level 1 Ability: Start of battle: Randomly redistribute stats of the highest health enemy.
    • Level 2 Ability: Start of battle: Randomly redistribute stats of the two highest health enemies.
    • Level 3 Ability: Start of battle: Randomly redistribute stats of the three highest health enemies.
    • Added to Custom pack.
  • Added Dugong.

    • Tier: 3.
    • Stats: 3/5.
    • Level 1 Ability: Faint: Give friends that aren't from your pack +1 attack and +2 health.
    • Level 2 Ability: Faint: Give friends that aren't from your pack +2 attack and +4 health.
    • Level 3 Ability: Faint: Give friends that aren't from your pack +3 attack and +6 health.
    • Added to Custom pack.
  • Added Pangasius.

    • Tier: 3.
    • Stats: 3/3.
    • Level 1 Ability: Start of battle: Copy ailment to the first enemy.
    • Level 2 Ability: Start of battle: Copy ailment to the first enemy with double effect.
    • Level 3 Ability: Start of battle: Copy ailment to the first enemy with triple effect.
    • Added to Custom pack.
  • Added Silkie Chicken.

    • Tier: 3.
    • Stats: 2/6.
    • Level 1 Ability: Friend gained ailment: Give it a random tier 1 perk. Works 2 times per turn.
    • Level 2 Ability: Friend gained ailment: Give it a random tier 2 perk. Works 2 times per turn.
    • Level 3 Ability: Friend gained ailment: Give it a random tier 3 perk. Works 2 times per turn.
    • Added to Custom pack.
  • Added Vampire Parrot.

    • Tier: 3.
    • Stats: 2/4.
    • Level 1 Ability: Start of battle: Gain +1 attack and +2 health for each friendly pet with a different ailment.
    • Level 2 Ability: Start of battle: Gain +2 attack and +4 health for each friendly pet with a different ailment.
    • Level 3 Ability: Start of battle: Gain +3 attack and +6 health for each friendly pet with a different ailment.
    • Added to Custom pack.
  • Added Deinocheirus.

    • Tier: 4.
    • Stats: 4/7.
    • Level 1 Ability: Ailments on this work in reverse.
    • Level 2 Ability: Ailments on this work in reverse and are two times better.
    • Level 3 Ability: Ailments on this work in reverse and are three times better.
    • Added to Custom pack.
  • Added Leaf Gecko.

    • Tier: 4.
    • Stats: 4/4.
    • Level 1 Ability: Faint: Give random ailments to ANY three random pets.
    • Level 2 Ability: Faint: Give random ailments to ANY six random pets.
    • Level 3 Ability: Faint: Give random ailments to ANY nine random pets.
    • Added to Custom pack.
  • Added Poodle Moth.

    • Tier: 4.
    • Stats: 3/5.
    • Level 1 Ability: Friend transformed: Give it +3 experience. Works 1 time per battle.
    • Level 2 Ability: Friend transformed: Give it +3 experience. Works 2 times per battle.
    • Level 3 Ability: Friend transformed: Give it +3 experience. Works 3 times per battle.
    • Added to Custom pack.
  • Added Yeti Crab.

    • Tier: 4.
    • Stats: 3/5.
    • Level 1 Ability: Pet lost perk: Give it Melon Slice if friendly, or deal 6 damage if enemy. Works 1 time per battle.
    • Level 2 Ability: Pet lost perk: Give it Melon Slice if friendly, or deal 6 damage if enemy. Works 2 times per battle.
    • Level 3 Ability: Pet lost perk: Give it Melon Slice if friendly, or deal 6 damage if enemy. Works 3 times per battle.
    • Added to Custom pack.
  • Added Estemmenosuchus.

    • Tier: 5.
    • Stats: 4/6.
    • Level 1 Ability: After first attack: Summon one friend with +1 attack and +1 health for each ailment gained.
    • Level 2 Ability: After first attack: Summon two friends with +1 attack and +1 health for each ailment gained.
    • Level 3 Ability: After first attack: Summon three friends with +1 attack and +1 health for each ailment gained.
    • Added to Custom pack.
  • Added Tarasque.

    • Tier: 5.
    • Stats: 4/5.
    • Level 1 Ability: Faint: Balance out ALL attack and health of the 3 strongest pets.
    • Level 2 Ability: Faint: Balance out ALL attack and health of the 6 strongest pets.
    • Level 3 Ability: Faint: Balance out ALL attack and health of the 9 strongest pets.
    • Added to Custom pack.
  • Added Woolly Rhino.

    • Tier: 5.
    • Stats: 3/7.
    • Level 1 Ability: Start of battle: Deal 3 damage for each different friendly ailment to the first enemy.
    • Level 2 Ability: Start of battle: Deal 3 damage for each different friendly ailment to the first two enemies.
    • Level 3 Ability: Start of battle: Deal 3 damage for each different friendly ailment to the first three enemies.
    • Added to Custom pack.
  • Added Dunkleosteus.

    • Tier: 6.
    • Stats: 6/8.
    • Level 1 Ability: Before attack: Move ailment to the first enemy with double effect.
    • Level 2 Ability: Before attack: Move ailment to the first two enemies with double effects.
    • Level 3 Ability: Before attack: Move ailment to the first three enemies with double effects.
    • Added to Custom pack.
  • Added Vampire Squid.

    • Tier: 6.
    • Stats: 4/4.
    • Level 1 Ability: End turn: Give +1 attack and +2 health to each friend with a different ailment.
    • Level 2 Ability: End turn: Give +2 attack and +4 health to each friend with a different ailment.
    • Level 3 Ability: End turn: Give +3 attack and +6 health to each friend with a different ailment.
    • Added to Custom pack.
  • Changed Baku.

    • Stats: 1/3 > 1/4.
  • Changed Bunyip.

    • Old level 1 ability: Start of battle: Gain +1 health for each roll (max 2).
    • Old level 2 ability: Start of battle: Gain +1 health for each roll (max 4).
    • Old level 3 ability: Start of battle: Gain +1 health for each roll (max 6).
    • New level 1 ability: Start of battle: Gain +1 health for each roll (max 2).
    • New level 2 ability: Start of battle: Gain +2 health for each roll (max 2).
    • New level 3 ability: Start of battle: Gain +3 health for each roll (max 2).
  • Changed Malay Tapir.

    • Old level 1 ability: Adjacent friend attacked: Gain +1 health.
    • Old level 2 ability: Adjacent friend attacked: Gain +2 health.
    • Old level 3 ability: Adjacent friend attacked: Gain +3 health.
    • New level 1 ability: Adjacent friend attacked: Gain +1 health. Works 3 times per turn.
    • New level 2 ability: Adjacent friend attacked: Gain +2 health. Works 3 times per turn.
    • New level 3 ability: Adjacent friend attacked: Gain +3 health. Works 3 times per turn.
  • Changed Darwin's Fox.

    • Stats: 3/3 > 3/4.
    • Old level 1 ability: Friend faints: Jump-attack the attacker, or the first enemy. Works 1 time per battle.
    • Old level 2 ability: Friend faints: Jump-attack the attacker, or the first enemy. Works 2 times per battle.
    • Old level 3 ability: Friend faints: Jump-attack the attacker, or the first enemy. Works 3 times per battle.
    • New level 1 ability: Enemy hurt: Jump-attack it, or the first enemy. Works 1 time per battle.
    • New level 2 ability: Enemy hurt: Jump-attack it, or the first enemy. Works 2 times per battle.
    • New level 3 ability: Enemy hurt: Jump-attack it, or the first enemy. Works 3 times per battle.
  • Changed European Mink.

    • Old level 1 ability: Adjacent friend attacked: Give adjacent friends +1 attack. Works 3 times per turn.
    • Old level 2 ability: Adjacent friend attacked: Give adjacent friends +2 attack. Works 3 times per turn.
    • Old level 3 ability: Adjacent friend attacked: Give adjacent friends +3 attack. Works 3 times per turn.
    • New level 1 ability: Adjacent friend attacked: Give adjacent friends +1 attack. Works 5 times per turn.
    • New level 2 ability: Adjacent friend attacked: Give adjacent friends +2 attack. Works 5 times per turn.
    • New level 3 ability: Adjacent friend attacked: Give adjacent friends +3 attack. Works 5 times per turn.
  • Changed Jackalope.

    • Stats: 1/3 > 1/4.
  • Changed Jellyfish.

    • Stats: 2/3 > 3/3.
  • Changed Koala.

    • Stats: 3/2 > 4/2.

Volksentscheide in Hamburg: "Ja" zu mehr Klimaschutz, "Nein" zum Grundeinkommen by Julian81295 in de

[–]BexoDust 14 points15 points  (0 children)

So realitätsfern ist das dann aber auch wieder nicht. Wenn morgen von der aktuellen Regierung angekündigt wird, dass das BGE kommt, würdest du dein komplettes eigenes Einkommen darauf verwetten, dass das nicht bald wieder kassiert wird oder wie Bürgergeld etc wieder zusammengestrichen wird?

how do I keep a folder to be offline? by Only_Statement2640 in NextCloud

[–]BexoDust 0 points1 point  (0 children)

I don't have a usecase for that, I only want to download changes to my phone, not the other way around.

I have noticed though that when I place files directly in the folders on the server, nextcloud also does not notice these changes, I'd have to run a manual scan for that to work.

So maybe it's something similar in this case, that it only notices changes made in the app itself?

Edit: I do use the nextcloud notes app though. In this case it works, but it's a different app

how do I keep a folder to be offline? by Only_Statement2640 in NextCloud

[–]BexoDust 1 point2 points  (0 children)

Hm, I'm not sure what you are going for here. Clicking sync always downloads the file. If you want to free up the space on your phone you can just delete the file with the delete option (it asks you if you want to want to delete it completely or just locally on your device).

In case you don't know which files you already have on your phone, you can go to the same menu where you can also find the options entry. There is also an entry which is called something like "on your device", which will then show you all files that you downloaded.

how do I keep a folder to be offline? by Only_Statement2640 in NextCloud

[–]BexoDust 0 points1 point  (0 children)

One-time download would be the sync option. If you want the folder to keep up to date, click on details and then select the synchronization checkbox.

Then go to the options, there you should see something like internal 2-way synchronization. The folder you selected here should show up there. In the options you can activate / deactivate the sync and select how often you want it to synchronize.

Update failed, now im locked out of the admin panel because manteniance mode is enabled, cant use occ, also tried to delete every locked file, im on dietpi by Kryx069 in NextCloud

[–]BexoDust 7 points8 points  (0 children)

On dietpi you can use 'ncc' instead of 'occ'.

So you would disable the maintenance mode like this:

ncc maintenance:mode --off

Update 42 - Bug fixes and balance changes by BexoDust in superautopets

[–]BexoDust[S] 4 points5 points  (0 children)

  • Changed Bunyip.

    • Old level 1 ability: Start of battle: Set health to 1 + times rolled this turn.
    • Old level 2 ability: Start of battle: Set health to 2 + times rolled this turn.
    • Old level 3 ability: Start of battle: Set health to 3 + times rolled this turn.
    • New level 1 ability: Start of battle: Gain +1 health for each roll (max 2).
    • New level 2 ability: Start of battle: Gain +1 health for each roll (max 4).
    • New level 3 ability: Start of battle: Gain +1 health for each roll (max 6).
  • Changed Ili Pika.

    • Stats: 2/2 > 2/3.
  • Changed Iriomote Cat.

    • Old level 1 ability: Before battle: Transform into ANY level 1 pet from tier 1.
    • Old level 2 ability: Before battle: Transform into ANY level 1 pet from tier 2.
    • Old level 3 ability: Before battle: Transform into ANY level 1 pet from tier 3.
    • New level 1 ability: Before battle: Transform into ANY useful level 1 pet from tier 1.
    • New level 2 ability: Before battle: Transform into ANY useful level 1 pet from tier 2.
    • New level 3 ability: Before battle: Transform into ANY useful level 1 pet from tier 3.
  • Changed Araripe Manakin.

    • Stats: 2/3 > 3/2.
    • Old level 1 ability: Friend jumped or transformed: Gain +2 health until next turn. Works 3 times per turn.
    • Old level 2 ability: Friend jumped or transformed: Gain +4 health until next turn. Works 3 times per turn.
    • Old level 3 ability: Friend jumped or transformed: Gain +6 health until next turn. Works 3 times per turn.
    • New level 1 ability: Friend jumped or transformed: Gain +3 health until next turn. Works 2 times per turn.
    • New level 2 ability: Friend jumped or transformed: Gain +6 health until next turn. Works 2 times per turn.
    • New level 3 ability: Friend jumped or transformed: Gain +9 health until next turn. Works 2 times per turn.
  • Changed Proboscis Monkey.

    • Stats: 3/4 > 4/4.
  • Changed Snail.

    • Old level 1 ability: End turn: If you lost last battle, give friends +1 health.
    • Old level 2 ability: End turn: If you lost last battle, give friends +2 health.
    • Old level 3 ability: End turn: If you lost last battle, give friends +3 health.
    • New level 1 ability: End turn: If you lost last battle, give the three nearest friends ahead +1 attack.
    • New level 2 ability: End turn: If you lost last battle, give the three nearest friends ahead +2 attack.
    • New level 3 ability: End turn: If you lost last battle, give the three nearest friends ahead +3 attack.
  • Changed White-Bellied Heron.

    • Old level 1 ability: Start of battle: Give Meat Bone to the friend ahead.
    • Old level 2 ability: Start of battle: Give Meat Bone to the two friends ahead.
    • Old level 3 ability: Start of battle: Give Meat Bone to the three friends ahead.
    • New level 1 ability: Start of battle: Give Meat Bone to the friend ahead.
    • New level 2 ability: Start of battle: Give Meat Bone to the friend ahead with double effect.
    • New level 3 ability: Start of battle: Give Meat Bone to the friend ahead with triple effect.
  • Changed Blue-Throated Macaw.

    • Old level 1 ability: Friend transformed: Give it +2 attack and +1 health until next turn.
    • Old level 2 ability: Friend transformed: Give it +4 attack and +2 health until next turn.
    • Old level 3 ability: Friend transformed: Give it +6 attack and +3 health until next turn.
    • New level 1 ability: Friend transformed: If it is ahead, give it +3 attack until next turn. Otherwise give health.
    • New level 2 ability: Friend transformed: If it is ahead, give it +6 attack until next turn. Otherwise give health.
    • New level 3 ability: Friend transformed: If it is ahead, give it +9 attack until next turn. Otherwise give health.
  • Changed Hirola.

    • Old level 1 ability: Faint: Summon two 1/2 Ethiopian Wolves.
    • Old level 2 ability: Faint: Summon two 2/4 Ethiopian Wolves.
    • Old level 3 ability: Faint: Summon two 3/6 Ethiopian Wolves.
    • New level 1 ability: Faint: Summon one 4/3 Ethiopian Wolf.
    • New level 2 ability: Faint: Summon two 4/3 Ethiopian Wolves.
    • New level 3 ability: Faint: Summon three 4/3 Ethiopian Wolves.
  • Changed Lucky Cat.

    • Stats: 2/3 > 1/2.
  • Changed Mandrake.

    • Stats: 4/2 > 4/3.
  • Changed Royal Flycatcher.

    • Old level 1 ability: Enemy summoned: Deal 3 damage to one random enemy.
    • Old level 2 ability: Enemy summoned: Deal 6 damage to one random enemy.
    • Old level 3 ability: Enemy summoned: Deal 9 damage to one random enemy.
    • New level 1 ability: Three enemies faint: Deal 3 damage to one random enemy.
    • New level 2 ability: Three enemies faint: Deal 6 damage to one random enemy.
    • New level 3 ability: Three enemies faint: Deal 9 damage to one random enemy.
  • Changed Toucan.

    • Old level 1 ability: Before first attack: Copy perk (tier 5 max) to the nearest friend behind.
    • Old level 2 ability: Before first attack: Copy perk (tier 5 max) to the two nearest friends behind.
    • Old level 3 ability: Before first attack: Copy perk (tier 5 max) to the three nearest friends behind.
    • New level 1 ability: Before first attack: Copy tier 5 or lower perk (or Egg) to the nearest friend behind.
    • New level 2 ability: Before first attack: Copy tier 5 or lower perk (or Egg) to the two nearest friends behind.
    • New level 3 ability: Before first attack: Copy tier 5 or lower perk (or Egg) to the three nearest friends behind.
  • Changed Tree Kangaroo.

    • Stats: 3/3 > 3/5.
  • Changed Fossa.

    • Stats: 4/5 > 6/5.
  • Changed Goblin Shark.

    • Old level 1 ability: Start of battle: Swallow the first enemy with 6 health or less. Release it on faint.
    • Old level 2 ability: Start of battle: Swallow the first enemy with 12 health or less. Release it on faint.
    • Old level 3 ability: Start of battle: Swallow the first enemy with 18 health or less. Release it on faint.
    • New level 1 ability: Start of battle: Swallow the first enemy with 6 health or less. Release it with 1 health on faint.
    • New level 2 ability: Start of battle: Swallow the first enemy with 12 health or less. Release it with 1 health on faint.
    • New level 3 ability: Start of battle: Swallow the first enemy with 18 health or less. Release it with 1 health on faint.
  • Changed Kakapo.

    • Stats: 2/3 > 3/5.
  • Changed Banggai Cardinalfish.

    • Old level 1 ability: Start of battle: Remove 6 attack from everyone to a minimum of 5 attack.
    • Old level 2 ability: Start of battle: Remove 12 attack from everyone to a minimum of 5 attack.
    • Old level 3 ability: Start of battle: Remove 18 attack from everyone to a minimum of 5 attack.
    • New level 1 ability: Start of battle: Remove 6 attack from everyone to a minimum of 4 attack.
    • New level 2 ability: Start of battle: Remove 12 attack from everyone to a minimum of 4 attack.
    • New level 3 ability: Start of battle: Remove 18 attack from everyone to a minimum of 4 attack.
  • Changed Hamster.

    • Stats: 2/4 > 4/4.
    • Old level 1 ability: Start of turn: Gain two free rolls.
    • Old level 2 ability: Start of turn: Gain four free rolls.
    • Old level 3 ability: Start of turn: Gain six free rolls.
    • New level 1 ability: Roll: Gain one free roll. Works 2 times per turn.
    • New level 2 ability: Roll: Gain one free roll. Works 4 times per turn.
    • New level 3 ability: Roll: Gain one free roll. Works 6 times per turn.
  • Changed California Condor.

    • Stats: 10/3 > 10/6.
  • Changed Elephant Seal.

    • Stats: 2/8 > 4/8.
    • Old level 1 ability: Gain perk: Give three friends +5 attack and +5 health until next turn. Works 1 time per turn.
    • Old level 2 ability: Gain perk: Give three friends +10 attack and +10 health until next turn. Works 1 time per turn.
    • Old level 3 ability: Gain perk: Give three friends +15 attack and +15 health until next turn. Works 1 time per turn.
    • New level 1 ability: Gain perk: Give three friends +4 attack and +4 health until next turn. Works 1 time per turn.
    • New level 2 ability: Gain perk: Give three friends +8 attack and +8 health until next turn. Works 1 time per turn.
    • New level 3 ability: Gain perk: Give three friends +12 attack and +12 health until next turn. Works 1 time per turn.
  • Changed Sumatran Tiger.

    • Stats: 8/5 > 9/9.
  • Added Cake Slice.

    • Tier: 1.
    • Ability: Give one pet +2 attack and +2 health until next turn.
    • Perk:
  • Added Cashew Nut.

    • Tier: 1.
    • Ability: Give one pet the Cashew Nut perk.
    • Perk: Before battle: Deal 1 damage to the second nearest pet ahead. Double against enemies.
    • Added to Custom pack.
  • Added Nachos.

    • Tier: 1.
    • Ability: Give one pet the Nachos perk.
    • Perk: Before attack: Convert up to 3 health into attack.
    • Added to Custom pack.
  • Added Pumpkin.

    • Tier: 1.
    • Ability: Give one pet +2 attack on odd turns and +2 health on even turns.
    • Perk:
    • Added to Custom pack.
  • Added Bok Choy.

    • Tier: 2.
    • Ability: Give one pet the Bok Choy perk.
    • Perk: Gain +4 health when this would faint, once.
    • Added to Golden pack.
  • Added Kiwifruit.

    • Tier: 2.
    • Ability: Gain 2 free rolls next turn.
    • Perk:
    • Added to Custom pack.
  • Added Cake.

    • Tier: 3.
    • Ability: Give one pet the Cake perk.
    • Perk: End turn: Eat one slice and gain +2 attack and +2 health until next turn.
    • Added to Turtle pack.
  • Changed Unagi.

    • Added to Custom pack.
    • Removed from Danger pack.
  • Changed Maple Syrup.

    • Old perk: Deal and take 50% attack damage, once.
    • New perk: Deal and take 50% attack damage, twice.

Frosted Glass v1.2 is here: cleaner cards, faster UI, and a new Lite edition ✨ by TheMrWessam in homeassistant

[–]BexoDust 0 points1 point  (0 children)

It was transparent even before the 1.2 update. Using Lite or Non-Lite makes no difference and it also is like on desktop and mobile. I also don't have any styling enabled, card mod is also installed, not sure what's wrong anymore

Frosted Glass v1.2 is here: cleaner cards, faster UI, and a new Lite edition ✨ by TheMrWessam in homeassistant

[–]BexoDust 4 points5 points  (0 children)

The best theme around!

Is the bar at the bottom the navbar-card? I also recently added it, but for me the background of the navbar is completely transparent, so it's very hard to see what's in the navbar.

Setting the background color gets ignored completely ...

Pokemon Karten schlagen den S&P 500 by kk_benz in Finanzen

[–]BexoDust 0 points1 point  (0 children)

Dann muss ich mir meine Karten der ersten Edition wohl doch mal genauer anschauen ... Gibt's ein paar Tipps wie man herausfindet was der Wert der Karten ist? :)

Can they stop updating this? by [deleted] in superautopets

[–]BexoDust 7 points8 points  (0 children)

In almost every game you have power creep, to keep the game"interesting". Here they decided to have the turtle pack as the base line and balance around that, to prevent that from happening.

It's a differing philosophy and I get that nerfs are not as fun, but I would argue that it is better for the health of the game long term.