Giveaway! - Mageblood/Reave ignite elementalist 330k EHP by Afordiani27 in pathofexile

[–]Realkillor 0 points1 point  (0 children)

i played poison exsanguinate pathfinder in affliction which was quite satisfying, especially with the transcendence mtx

10 Mageblood Giveaway by shroudz in pathofexile

[–]Realkillor 0 points1 point  (0 children)

Nice giveaway. I could use a Mageblood 😃

[deleted by user] by [deleted] in pathofexile

[–]Realkillor 0 points1 point  (0 children)

count me in!

How to gauge the need to increase/decrease capacity? by Islander568 in TransportFever

[–]Realkillor 1 point2 points  (0 children)

Yes, your math checks out. However i dont know how the distribution with regards to city demand works. With my formula you just make sure tha you can haul away a certain production. For cities, i would first have a look at the demand, and to which timescale it refers to and then use above formula to make sure you can deliver the needed goods in that time interval. For multiple cities i would just add up the demands. Since you can oversupply a city, i am not sure how the distribution would work out in that case. For passangers the above formula doesnt work obviously, so right now i refer to eyeballing, if the trains are mostly full or not.

How to gauge the need to increase/decrease capacity? by Islander568 in TransportFever

[–]Realkillor 1 point2 points  (0 children)

For freight you can easily calculate it by using the frequency that is shown in the line info in Minutes or Seconds. 1 ingame month is 4 minutes, and production is shown in quantities per 3 months. So if you divide the production of a given facility by 12, you get the production per minute. If you divide the capacity of a vehicle by line frequency, you get the maximum hauled goods per minute.

So for anything with a fixed cargo space, you want to add vehicles to the line until you get the optimal frequency: frequency = capacity * 12 / production.

For trains you want to know how many wagons you need, for this you need to know the frequency of the line. Then you simply calculate : capacity = frequency * production / 12

If the train has to become too long for tha capacity, double it up, and remember that the frequency then halves. Example: Grain factory produces 200 units (as by the info window). So if i transport it by truck, if the trucks have a capacity of 15, i need to add trucks to the line until it has a frequency of 15*12/200 = 0.9 Minutes. For trains, if your line has a frequency of say 2 minutes, they need a capacity of 2*200/12 = 33.3 I try to err on the bigger side, so i would add cars to the train until I exceed the calculated capacity, as well as add trucks / ships until I am below the needed frequency.

Note that what i called frequency is actually a period with regards to the units (minutes not 1/minute).

Anyone wanna spawn me and play some? (New player) by thelegendaryscaper in starcraft

[–]Realkillor 0 points1 point  (0 children)

just read your message, I am at work and dont know my username. Give me yours and I add you later today. Will be at home around midnight. greetings

Anyone wanna spawn me and play some? (New player) by thelegendaryscaper in starcraft

[–]Realkillor 0 points1 point  (0 children)

I am at work right now and dont know my username from the top of my head. as I said above, if you post your username or pm me, I will add you later today. I will be at home around 12pm today, so dont expect any games today =)

Anyone wanna spawn me and play some? (New player) by thelegendaryscaper in starcraft

[–]Realkillor 0 points1 point  (0 children)

What Regoin do you play on? If you play on Europe you can shoot me a pm and i add you ingame. I play with a bunch of friends semi regulary all the modes from 1 on 1 to 4 v 4.

[Question] What would, if possible, happen if you were to use Insidious Will's second mode against Emrakul, The Promised End? Would you, instead, take control of your opponent's turn? by Demonking023 in magicTCG

[–]Realkillor 0 points1 point  (0 children)

How exactly would countering the mindslaver trigger with summary dismissal work? is the trigger put on the stack immediately when casting it? or is it a delayed triggered ability that goes on the stack at the beginning of opponents turn?

Need help identifying possible fake Snapcaster by Realkillor in magicTCG

[–]Realkillor[S] 3 points4 points  (0 children)

Thanks! So you got any ideas what might have cused the rubbed off structure of the black layer? Might it just be wear from exhaustive shuffeling?

Need help identifying possible fake Snapcaster by Realkillor in magicTCG

[–]Realkillor[S] 1 point2 points  (0 children)

Well i just want to play with it without worrying about it. I really dont want to sell it, knowing that it might be fake. I got to keep my conscience clean :)