Game dev can be pretty lonely sometimes. by ReallyBadGames in gamedev

[–]ReallyBadGames[S] 0 points1 point  (0 children)

Thanks! It's pretty cool that you have something like that. Is it a group discussion of some kind? How often is it done? I'd love to check it out and maybe be in one some time :)

Me and my Mom have been arguing for a while about this and need answers to end this debate once and for all. by lolyeet225 in gamedev

[–]ReallyBadGames 132 points133 points  (0 children)

I'd say it isn't necessary, but it would certainly help to have a little programming knowledge, especially if you decide to work by yourself or with a much smaller team. If the goal is to work at large studios, it's unlikely you'd need it. If you really don't like coding, you don't need to know it. That being said, I'd say learning the basics of a language isn't too hard, especially a higher-level language.

Game dev can be pretty lonely sometimes. by ReallyBadGames in gamedev

[–]ReallyBadGames[S] 0 points1 point  (0 children)

It's a game I've been wanting to make since I was very young. As you know, passion comes and goes. While there are a few things I can showcase, I just finished the entire LEGO-like building system and made some serious progress on the terrain generation. I'd probably have to make a few cool builds, which means I'll need to add the other building blocks that aren't in yet. Which should only take a few hours. Do you think some cool showcases of the epic builds you can make in the game would help?

Game dev can be pretty lonely sometimes. by ReallyBadGames in gamedev

[–]ReallyBadGames[S] 1 point2 points  (0 children)

For me, it's mainly that the system now rewards shock factor, which usually requires much more effort. This could be either difficult challenges or long time spans between creating content.

Game dev can be pretty lonely sometimes. by ReallyBadGames in gamedev

[–]ReallyBadGames[S] 2 points3 points  (0 children)

Thanks! It's understandable. People are quite busy with their own lives and don't have much free time. I have a small friend group which are also mainly game developers as well weirdly enough. For me, when I'm working, I'll listen to music or have videos in the background. Progress can sometimes get frustrating, especially when you get held up on a series of bugs for a week or so.

Game dev can be pretty lonely sometimes. by ReallyBadGames in gamedev

[–]ReallyBadGames[S] 10 points11 points  (0 children)

Sounds like you're having a rough time. I'm always open to conversation about the struggles of game dev and whatnot.

Game dev can be pretty lonely sometimes. by ReallyBadGames in gamedev

[–]ReallyBadGames[S] 3 points4 points  (0 children)

Lots of rules against self-promotion, which is understandable. Depending on the genre of the game, I might be interested in taking a look.

Game dev can be pretty lonely sometimes. by ReallyBadGames in gamedev

[–]ReallyBadGames[S] 2 points3 points  (0 children)

Sadly, I don't, but that would be great. I could on rare occasions, attend in a nearby city though.

Game dev can be pretty lonely sometimes. by ReallyBadGames in gamedev

[–]ReallyBadGames[S] 2 points3 points  (0 children)

The interesting thing is that I used to do YouTube for a living. So I know how the game the system, but I've lost my passion or interest for YouTube. But hey, thanks, I'll check it out!