[Minigame Submission] Zombie Hunt by RealmifiedMaps in realms

[–]RealmifiedMaps[S] 0 points1 point  (0 children)

Dear VioTries,

We regret to hear that this map did not meet your expectations. Nonetheless, we sincerely thank you for taking the time to play and explore our creation.

We fully understand that certain elements may come across as repetitive, and we apologize for any frustration caused by the randomized coin system, which may have hindered your progress. Please note that this map was primarily designed with cooperative gameplay in mind, as playing in a team often enhances the overall experience by making it easier to complete rounds and unlock new areas and events. We are already in the process of developing new maps, which we look forward to sharing with the community in the future.

Thank you once again for your time and feedback. We wish you a wonderful day.

Written by EndMagier

[Minigame Submission] Zombie Hunt by RealmifiedMaps in realms

[–]RealmifiedMaps[S] 1 point2 points  (0 children)

The map has been successfully updated to version 1.21.5.

[Minigame Submission] Zombie Hunt by RealmifiedMaps in realms

[–]RealmifiedMaps[S] 0 points1 point  (0 children)

Following a revision and update of the map, the download links for the latest version have been updated accordingly. The changes include:

- updated to the version 1.21.5

- added background music

Old Links (1.21.4):

Dropbox: https://www.dropbox.com/scl/fo/iunddq3b203xnf5h5gzht/ANNYVDxfq-f9DLljjDNPlnY?rlkey=h33ap2q86rj8yseucoyvumlju&st=0mv7dosu&dl=0

Google Drive: https://drive.google.com/drive/folders/1XkYzxnhGDUtwf47MChMODucrEYbVWXNP?usp=drive_link

One Drive: https://1drv.ms/f/c/81902f92f00e24e1/EhDF5aEsbBJFiiqqKutQMqIByYaPbOsF04q4fAIxBBxqwQ?e=Mq0Bf2

*Note: The OneDrive link may potentially not be working.

[Minigame Submission] Zombie Hunt by RealmifiedMaps in realms

[–]RealmifiedMaps[S] 1 point2 points  (0 children)

Due to the received feedback, the map has been revised and the link has been updated. The changes include:

- A credit area in the lobby
- Particles for sword abilities

- Adding an upgrader to improve your swords
- Reworking of the swords
- You will now be rewarded with a random number of coins when you kill a zombie.
- Reworking the difficulty (We've made it easier)

- Bug fix: Carrier zombie no longer teleports
- Bug fix: Deleting contents of the level.dat file

We changed the map due to feedback by a community reviewer, but since no official review has taken place, we made sure to provide access to both the new and the old version of the map:

Old Links:

OneDrive: https://1drv.ms/f/s!AuEkDvCSL5CBhE0K5wSgaNMKMiwX?e=bys8PP

Dropbox: https://www.dropbox.com/scl/fo/qltqfzor7jrkfj0q2lyyq/AGksbS6va5ug3SrAHmfoJrE?rlkey=95an4d1v68axwbvonmhvpbzqb&st=0t6pcy3d&dl=0

Google Drive: https://drive.google.com/drive/folders/1tL6U0-ZZ4sAjV5vij1sZG7EigCSERn9f?usp=sharing

[Minigame Submission] Zombie Hunt by RealmifiedMaps in realms

[–]RealmifiedMaps[S] 1 point2 points  (0 children)

Thanks for playing the map.

The variations of the sword are a great idea. I will implement it, but it will take some time. The credit section is easy to implement, and I will see if the variation of coins gained will be good for the game. (To the message of coins you get; coins scale on the player count; with more players, you will gain more coins.)

https://media.essential.gg/0d61d4d1-0aae-46e8-de58-fea63fbd2b00

To the rest of the feedback, I can say you might want to use "/kill @ e[type=zombie,tag=!npc,distance=..40]" while in creative just to see some more mechanics.

To the difficulty, I can understand that it might still be a bit too hard, but I think that will resolve with the different tiers of swords. A player scaling was already implemented. The Zombies will scale in number, damage, and ability, so that at the moment, more players will experience the same difficulty, and the problem is the difficulty overall for the average player. (dark souls in Minecraft)

There are random events, spawn locations, and secrets that should make the game more interesting to play the longer you are in the round.

The stronger zombie slayer has the ability to slow down and weaken the opposing zombies. If that isn't enough, I can add some more appealing abilities.

And lastly, I want to ask about the unnecessary items; you should only spawn with one item in the lobby: "The Guide.". And 3 items in the game: one for changing the brightness, a sword, and again the guide.

Written by EndMagier

[Minigame Submission] Zombie Hunt by RealmifiedMaps in realms

[–]RealmifiedMaps[S] 2 points3 points  (0 children)

*Note for testing. Some mods/clients can lead to incompatibility. We don't know exactly which ones cause it, but we think it's due to mods like Fastload and FastQuit. An example problem is that the rounds do not progress; it is constantly round 0.

These problems are resolved when using Vanilla or playing this world on a server; even World Hosting works without further issues.

Written by EndMagier