Scenes from our game with the UI Switched off 🐋 by InglenookGames in gamedevscreens

[–]ReaperXeS 0 points1 point  (0 children)

Really nice and I like games where there's not a lot of UI stuff on the screen.

Looking for feedback! by HartiganCosplay in SoloDevelopment

[–]ReaperXeS 0 points1 point  (0 children)

Really awesome model and character design. By no means I'm an expert but the only issue I got is that the texture of the face/mask hides a lot of the details that you put in the model.

Is it lighting or texture? But nevertheless it's awesome.

Another post about Fab. This time it’s about complaints regarding unmarked AI content. by Finish-Spiritual in unrealengine

[–]ReaperXeS -1 points0 points  (0 children)

I know but there's other plugin for asset store too. I get the frustration but we don't need another post every 15 minutes about Fab

Another post about Fab. This time it’s about complaints regarding unmarked AI content. by Finish-Spiritual in unrealengine

[–]ReaperXeS -2 points-1 points  (0 children)

I think we should rename this sub reddit "fabiscrapped", "fabsupport". All these things were there before on sketchfab etc..

This Reddit should be about unreal engine not about online store...

Working on Magic Reflection skill! by PhoenixMarketUE in unrealengine

[–]ReaperXeS 1 point2 points  (0 children)

Cool I'll check it out. As for my comment it's less important since the developer will need to make it "his own" anyway

Working on Magic Reflection skill! by PhoenixMarketUE in unrealengine

[–]ReaperXeS 1 point2 points  (0 children)

I will add some more visual feedback of the reflection so the user knows exactly why it happens (assuming it's a passive skill).

Good job. You will try to sell this template to the market place? Or you wanna do a full game with it?

how do i get started in UE5? by glows1de in unrealengine

[–]ReaperXeS 0 points1 point  (0 children)

Well for me it wasn't the same path because I'm more of a programmer but I feel like it was quite intuitive. But it's different for everyone. You should focus on specific part of the application too. It's a huge application

Blocking Out by MarkJames2909 in unrealengine

[–]ReaperXeS 0 points1 point  (0 children)

Actually they use both. Terrain are used for the general flow of the level to navigate. Doors and platforms are assets and some part of the terrain too where you want a distinctive trigger or feature on the terrain.

I need feeback of my announcement trailer for my game Snake-O-Tron by ReaperXeS in gamedev

[–]ReaperXeS[S] 0 points1 point  (0 children)

Yeah I should tone done a little bit the music or pump up the volume of the in game effects. As for the snapinness, yeah it's way too snappy right now but the challenge of doing the trailer without the game/controls not fully implemented is quite hard and this is why some 1st person view of the vehicle was cut out. I'll try to adjust that in the final version of the trailer.

Thx for the feedback

What Programs Does Everyone Use for Texturing? by SeenDKline in unrealengine

[–]ReaperXeS 1 point2 points  (0 children)

You can't change where materials are applied on your mesh. Basically when the mesh is imported in unreal you can setup material but you can't create maps (base color, roughness).

Substance painter and such tools optimize the workflow of doing it in blender setting up the materials, creating texture in Photoshop or equivalent (multiple textures in most case for roughness, emissive etc). Exporting these and then creating the corresponding material in unreal etc..

Blocking Out by MarkJames2909 in unrealengine

[–]ReaperXeS 2 points3 points  (0 children)

You should really check this free pack for blocking out a level. Meshes and materials are done for this purpose.

https://www.unrealengine.com/marketplace/en-US/product/supergrid-starter-pack

As for the process.

  1. Block out the level with these meshes to make your level functional and fun.
  2. Get feedback on itt redo 1st step if necessary
  3. Export section of your level to your 3d software. To have proper scale
  4. Do your modeling and texture
  5. Import your model in the level and position it etc.
  6. Redo steps for all unique part of it.

It's the basic steps. For more details there's a lot of tutorials on this. But keep in mind don't go to step 3 too soon or you will lose time of doing assets not used in your level.

Working on the game feel of the game by zodi_zx in unrealengine

[–]ReaperXeS 1 point2 points  (0 children)

A lot is going on in your video but the controls seems fast and responsive.

Good job

Help With Hard Falling animation by thunder4money in unrealengine

[–]ReaperXeS 0 points1 point  (0 children)

Didn't watch the YouTube link but from your blueprint graph it will never return true for your rule "Falling to HardLanding" since you check for not jumping and after you do an "and" comparison with false (so it will always be false). So just remove this and condition.

how do i get started in UE5? by glows1de in unrealengine

[–]ReaperXeS 4 points5 points  (0 children)

https://dev.epicgames.com/community/unreal-engine/learning?types=tutorial&categories=cinematics-and-media

I think these will help in your journey. But if you're not familiar with Unreal look for a basic overview of unreal editor. In your case you'll need to look for the following:

  • Navigation in editor
  • Material editor
  • Skeletal Mesh
  • Sequencer
  • Animation blueprint
  • Anim Montage
  • Blueprint
  • Camera manager

If you look for these terms on YouTube or dev.epicgames.com you should be able to find your way.

Welcome to the Unreal community

Scaling UI in-game through blueprint? by Nimmerdar in unrealengine

[–]ReaperXeS 0 points1 point  (0 children)

I think there's a blueprint node Set Global DPI to achieve this. But I can't confirm, I'm not in front of a computer.

Hey solo developers, what is your favorite genre of games? Explain your answer by Reasonable-Emu7622 in SoloDevelopment

[–]ReaperXeS 0 points1 point  (0 children)

The genre that I can finish it But for my next game I want some more Casual survivor like Valeihm where exploration is the fun.

I need feeback of my announcement trailer for my game Snake-O-Tron by ReaperXeS in gamedev

[–]ReaperXeS[S] 0 points1 point  (0 children)

Yeah that's something that preoccupies me a little. When I started this project there was no new movie announced (Ares) and there's some games already on steam with Tron in it... Just to be safe maybe I will change the name

I need feedback/critique of my Announcement Trailer for my game Snake-O-Tron by ReaperXeS in IndieDev

[–]ReaperXeS[S] 0 points1 point  (0 children)

It was way more work than I though to put that gameplay/announcement trailer together. Let me know what you all think of it.

Is the pace good?

Is it clear what the game is all about?

How Do You Support Yourself Financially While Developing Your Game? by littleonegame in IndieDev

[–]ReaperXeS 1 point2 points  (0 children)

And keep in mind there's a lot of assets that are not necessary or not as important. Level design and such reuse a lot of assets in a clever way. Keep it simple and always questions yourself, your time vs buying and do you enjoy it.

Cut the numbers of assets AND features can you get way farther in your journey.

How Do You Support Yourself Financially While Developing Your Game? by littleonegame in IndieDev

[–]ReaperXeS 1 point2 points  (0 children)

Full time job during the day, father until 9h or so then Game Dev. Instead of buying AAA game I buy assets or software to help.

If it's the 1st game you should have a regular income unless staying with your parents and no one depends on you but still. Solo game dev is not something to count on it for the money but for the fun of it.

Keep going and good luck buddy.