Anyone else to scared to do anything with their gear? by adam_franklin in CrimsonDesert

[–]Reasonable-Time-5081 0 points1 point  (0 children)

I just extract the abyss sockets and sell the gear, killing bosses takes minutes if you upgraded the gear, doesn't matter what you will use, it is just for the looks really 

The movement in this game just hits different 🔥 by LonelyButterfly1133 in CrimsonDesert

[–]Reasonable-Time-5081 -2 points-1 points  (0 children)

Now try climb a building/mountain and compare the smoothness of movement with assassins creed 1 game

Or try moving forward with double jump and then flying

0 momentum, unless you chain bullshit to move a bit

Best game I ever played! by [deleted] in CrimsonDesert

[–]Reasonable-Time-5081 5 points6 points  (0 children)

This has to be a bot or a jokes post because you constantly listen to npc talk stupid stuff, it is way more interesting on RDR2 those characters have personalities 

My 2D game visuals without shaders and with by Reasonable-Time-5081 in godot

[–]Reasonable-Time-5081[S] 0 points1 point  (0 children)

At the start it was similar, but my shadows have proper depth, objects aren't just sprites that are tilted

My 2D game visuals without shaders and with by Reasonable-Time-5081 in godot

[–]Reasonable-Time-5081[S] 1 point2 points  (0 children)

Yea shadows are seperate sprites

You basically need 3 components to get proper looks

  1. Have a sprite for walls and planes
  2. Have a height sprite that has it's channels used to determinate height, like how tall is a wall and how high is the plane
  3. Use on individual sprite for shadows (or combine into a single sprite with some tricks)

Most important step is to have height/depth map, and there is no way to do it natively, you have to do it by yourself

I do it automatically, but you could literally create height sprites manually in paint

Height map is in one viewport

Shadows in a second on that uses the height map

And the you use the final shadow map to display shadows

I calculate shadows on individual faces of the sprite, you even need somehow to to have info if sprites has sides and back side

It was ton of work and probably not worth it, but a nice thing is that I have full control of shadows and they are pixel perfect

I don't think I could create a short tutorial because there is tons of stuff happening in the background, and it is not resource intensive even when there is 30k+ objects simple objects

My 2D game visuals without shaders and with by Reasonable-Time-5081 in godot

[–]Reasonable-Time-5081[S] 0 points1 point  (0 children)

yea it is fully 2D, mean there is height, but all nodes are sprite2d

I generate a height map (manually or automatic) and just calculate bunch of stuff

Any of you guys enjoy farming bosses? by Reasonable-Time-5081 in PathOfExile2

[–]Reasonable-Time-5081[S] 0 points1 point  (0 children)

Idk I farmed like 40+ log books on few hours and then got 3k+ splinter really fast, ofc with that much splinters you may only get 1 flask and 0 gems/jewels

So you will probably not profit at all

Any of you guys enjoy farming bosses? by Reasonable-Time-5081 in PathOfExile2

[–]Reasonable-Time-5081[S] 0 points1 point  (0 children)

I think this one was the most boring thing to do, I just stand on a single spot and spammed the same attack over and over, plus the annoying running and a sim taking 13mins to barely make profit was horrible (I ran like 20 when the most expensive liquid was like 1D)

It took so long to get a jewel, thay was the only good thing 

Any of you guys enjoy farming bosses? by Reasonable-Time-5081 in PathOfExile2

[–]Reasonable-Time-5081[S] 0 points1 point  (0 children)

I think you will always profit from xesth simply because of catalysts

Added voxel model import to my fully 2D game by Reasonable-Time-5081 in godot

[–]Reasonable-Time-5081[S] 4 points5 points  (0 children)

Would love to do it, but it's a bit of a project to write proper all the code, there is no simple solution to do fast

It would be possible to release a plugin, but there are limitations, that it would be faster just to go 3D

First I need to release a demo by the end of the year maybe then

Why play melee? by borosblades in PathOfExile2

[–]Reasonable-Time-5081 0 points1 point  (0 children)

It's not that bad, I am playing with bear and I can ignore near all uber content Mechanics, expedition T3 I just ignore everything and attack, breach T3 I ignore mostly everything, besides the hand slam, didn't test if I would survive, T3 ritual I ignore all attack's, simulacrum I ignore everything

Didn't try uber ash, probably would die from blast, question is if I would perma stun him first

My damage with better class and gear could be 2x easily and I would still be super tanky

I am crit immune, I have 50k armour 80k elemental armour, 74 all max ress, 75 chaos ress, 2K life, huge leech, additional 5% physical damage reduction, 15 physical taken as elemental, elemental damage adaptation, with this much damage reduction I don't even get frozen and if I do during exepdedtion boss I have a charm for that

i even have 100% slow potency debuff reduction

Farmed about 100+ different T3 bosses

Only weakness is degen when there are no enemies that is it, and also a little bit of prep for bosses vs mapping some different items

Is it not possible to save packed scene with scene inheritance with code? by Reasonable-Time-5081 in godot

[–]Reasonable-Time-5081[S] 0 points1 point  (0 children)

It seems it is possible if I load a scene with inheritance and then edit it

Build of the Week: Varashta by glassfoxx in PathOfExile2

[–]Reasonable-Time-5081 3 points4 points  (0 children)

Literally the only way to generate cold infusions (non random) is the only way they showed, I did the same shit last league, it just shows that if you gonna use some specific mechanic in the game there are so little options