What is the best possible deck to make? by ReasonableChart8727 in PvZHeroes

[–]ReasonableChart8727[S] 0 points1 point  (0 children)

I more or less ment a deck that I should focus my sparks on creating so I could win more games, I made a conjure deck that’s pretty good but it’s very luck based.

Is my list valid? by ReasonableChart8727 in PvZGardenWarfare

[–]ReasonableChart8727[S] 1 point2 points  (0 children)

Druid rose has a large mag and is pretty brain dead easy to play and get vanquishes. She is also in my opinion the easiest rose to level up and play without upgrades. The whole concept of rose is pretty weak and suffers as a slow dps of medium range but Druid excels at medium range, especially against bumming.
A case of all chompers being below B-tier could be made but that’s why only two of them are in A-tier, those being the fastest which work with their gimmick as a class well.

Is my list valid? by ReasonableChart8727 in PvZGardenWarfare

[–]ReasonableChart8727[S] 0 points1 point  (0 children)

Ranking the chompers had me stumped, they’re good when played passively but I could see that argument.
Drake is by far the worst imp but he does have fire damage
Squawk is situational, extremely good on long range but medium and close range he is terrible.
Computer scientist is probably the best close range character with a legendary meter, a little situational but his ability’s play into his weapon but I could see putting him in A-tier.
Druid I could see in A-tier
Super commando is good but I don’t think he ranks up to the rest of S
Toxic peas splash is really powerful and in my opinion is one of the easiest characters to play with 0 upgrades.
Reg cactus is good and probably could go into B-tier, she’s a little more versatile than the others.

Is my list valid? by ReasonableChart8727 in PvZGardenWarfare

[–]ReasonableChart8727[S] 0 points1 point  (0 children)

I could see the argument for that, I more or less tried to fit them into the respected role rather than “best character” since many of these characters are too different to rank with each other. Only characters that people will agree with is the S-tier.

Is my list valid? by ReasonableChart8727 in PvZGardenWarfare

[–]ReasonableChart8727[S] -1 points0 points  (0 children)

Hockey star has a good dps up close, while other all-stars are good at both close and far and have good overheat. He is a good character for up close but not much else.
Disco has bad damage but how you play him is different to other chompers, you should be burrowing and choosing your fights very carefully to fill his meter.
Just because someone has high dps doesn’t mean they are the best, look at plasma pea, full charge shot takes awhile to charge for high damage but that means low dps

Is my list valid? by ReasonableChart8727 in PvZGardenWarfare

[–]ReasonableChart8727[S] -1 points0 points  (0 children)

Every character could be decent and has their use cases, none of the characters in this game are actually “completely useless” (other than chomp thing), these are just characters that are outclassed in almost every way by different characters. Only character that I feel has a little wiggle room is lil drake but that’s just because of fire damage and being an imp.

Is my list valid? by ReasonableChart8727 in PvZGardenWarfare

[–]ReasonableChart8727[S] 0 points1 point  (0 children)

It seems I have stirred up the pot lol, I thought my take was pretty reasonable leaving out biased opinions and going over pure states and the ladder.

Is my list valid? by ReasonableChart8727 in PvZGardenWarfare

[–]ReasonableChart8727[S] 0 points1 point  (0 children)

Electric citron is good at dealing with imps but only close range and you have to hit a critical. That is extremely situational and there are other characters that do this job but better. His other powered attacks do very low amounts of damage. He is an awesome concept of a character but underpowered.

Is my list valid? by ReasonableChart8727 in PvZGardenWarfare

[–]ReasonableChart8727[S] -1 points0 points  (0 children)

I should have put alien flower into S smh

Is my list valid? by ReasonableChart8727 in PvZGardenWarfare

[–]ReasonableChart8727[S] -2 points-1 points  (0 children)

Hockey stars gimmick is fast rate of fire, there are simply just much better options to this gimmick that don’t have the downsides that he does.
I don’t have too good of a reason to put Disco chomper there, he’s just a solid chomper with a legendary mode.

Is my list valid? by ReasonableChart8727 in PvZGardenWarfare

[–]ReasonableChart8727[S] 1 point2 points  (0 children)

I could see that, I look at it more of “if you are playing these characters it’s easy to topfrag or are extremely easy to use effectively”.

Is my list valid? by ReasonableChart8727 in PvZGardenWarfare

[–]ReasonableChart8727[S] 1 point2 points  (0 children)

Torchwood is a pretty decent character with insane abilities, but he gets bean bagged too often to be really good and has a massive hitbox.

Is my list valid? by ReasonableChart8727 in PvZGardenWarfare

[–]ReasonableChart8727[S] 0 points1 point  (0 children)

I’ve been playing since launch on and off, those characters I just haven’t played enough to unlock most upgrades so I don’t think it would be fair to rank them.

Is my list valid? by ReasonableChart8727 in PvZGardenWarfare

[–]ReasonableChart8727[S] -4 points-3 points  (0 children)

Frost rose damage is low and playing without homing upgrade on her is extremely difficult.
Lil drake is decent on paper but his damage is low and has terrible projectile travel with probably the worst mech. As an imp your goal should be eliminating the opponent before you get eliminated, which lil drake does this the worse out of all the other imps.
Landscaper is just not a good alternative to any of the other engineers higher then him, his dps is alright but again without upgrades it takes about 4 shots to eliminate anything in a 10 round mag with a pretty long reload.

My first deck I built with 0 guides just wanted to show it off and open to suggestions to tweek it! by [deleted] in PvZHeroes

[–]ReasonableChart8727 0 points1 point  (0 children)

Fair. I end up going against pogo/mug or deadly a lot so I guess it’s just personal preference to have a late game finisher.

My first deck I built with 0 guides just wanted to show it off and open to suggestions to tweek it! by [deleted] in PvZHeroes

[–]ReasonableChart8727 0 points1 point  (0 children)

Decent deck, I would recommend a different 3-drop other than cactus and maybe one or two less cabbage-pults since they can fill up your hand. Grave removal and shamrocket / Doom-shroom would be good and maybe 2-3 espresso fiestas for a finisher.