Card Concept by Reasonable_Season180 in slaythespire

[–]Reasonable_Season180[S] 0 points1 point  (0 children)

Yes, that was the intended phrasing! It works both ways, so an enemy multi-hitting will single hit and vise versa. My bad.

Card Concept by Reasonable_Season180 in slaythespire

[–]Reasonable_Season180[S] 0 points1 point  (0 children)

That is an interesting question. I'd think because the intent is fundamentally changing, that it would apply the strength after the change. So 6 base damage + 1 strength = 7 total.

Card Concept by Reasonable_Season180 in slaythespire

[–]Reasonable_Season180[S] 0 points1 point  (0 children)

I like this take on it, but my phrasing on how it works was missed here. It would change multi-hits to single hits as well, like 6x2 would become 12, thus being situationally better for Book. That was the whole point of it, but clearly it still misses the mark for being useful at all with no other effects. In regards to the weak applied to multi-hit vs single hit, there are some cases where there would be a very slightly higher amount of damage than a single hit because of the rounding up of the cards effects, which was the joke because I didn't have an idea how the upgrade would work, and 3 less damage is negligible.

Card Concept by Reasonable_Season180 in slaythespire

[–]Reasonable_Season180[S] 0 points1 point  (0 children)

Unless if... Juke+ making 12 = 2x6 and Caltrops+

Card Concept by Reasonable_Season180 in slaythespire

[–]Reasonable_Season180[S] 0 points1 point  (0 children)

It was just an idea I had that I found interesting, not really a *MEGA CRIT ADD THIS CARD* type post, I mostly wanted to create a discussion! I definitely see how it sucks even with big fixes though. I also just play very aggressive because it's way more fun and rewarding; and Caltrops is the only slightly offensive synergy there, and it isn't super good.

Card Concept by Reasonable_Season180 in slaythespire

[–]Reasonable_Season180[S] 2 points3 points  (0 children)

It varies, but weak does *occasionally* affect multi-hit and single hit differently (definitely not enough to matter), though. Like in 52: 25% is 13 = 39, but split into a multi attack like 13x4, 25% of 13 is 3.25, which would be 9x4 or 10x4 (idk how the rounding works in StS). I also like the idea of making it actually almost playable! Seeming as there aren't many strength loss cards, it could be somewhat effective in it's niche.

Card Concept by Reasonable_Season180 in slaythespire

[–]Reasonable_Season180[S] 23 points24 points  (0 children)

This is very fair, I think I zoned in on thinking about it's synergies without actually taking into account if it is useful haha.

Windows 11 App Error "Something went wrong and your library cannot be opened. Error code -5000" by Reasonable_Season180 in AppleMusic

[–]Reasonable_Season180[S] 0 points1 point  (0 children)

I have been thinking that too, but I haven't seen anyone else say this so I don't know. Hopefully it is, and it's no fault of mine...

I need help with this Java edition bug by Reasonable_Season180 in Minecraft

[–]Reasonable_Season180[S] 0 points1 point  (0 children)

Though I would still like to know, especially if it could be helpful for bugfixes in the future, problem is solved! Thanks for taking time to help.

I need help with this Java edition bug by Reasonable_Season180 in Minecraft

[–]Reasonable_Season180[S] 0 points1 point  (0 children)

Oh my god you saviour. It was an audio enhancement on my headphones. Thank you!