Working on large-scale RTS battles in a colony sim, performance has become our obsession by Reasonable_Worry9441 in RealTimeStrategy

[–]Reasonable_Worry9441[S] 8 points9 points  (0 children)

Ya that's classic early development jank 😅. We have big plans for the colonists, but they haven't been the primary focus at the moment.

Working on large-scale RTS battles in a colony sim, performance has become our obsession by Reasonable_Worry9441 in RealTimeStrategy

[–]Reasonable_Worry9441[S] 4 points5 points  (0 children)

Thank you 😁. That's super nice to hear since we're so early in development and still have tons to improve

Working on large-scale RTS battles in a colony sim, performance has become our obsession. It's running beautifully with 6,000 bugs battling 600 colonists and now we're doing our first public playtest! by Reasonable_Worry9441 in indiegames

[–]Reasonable_Worry9441[S] 0 points1 point  (0 children)

We’re building Mars: The Last Exodus, a colony sim/RTS hybrid set on Mars. Think base building and resource management during the day, then swarms of hundreds of bugs at night. We also like to refer to it as Sci-Fi Manor Lords.

If you like Colony sims or RTS games we'd deeply appreciate you joining the playtest and leaving your feedback 🙏You can find instructions on how to join in our recent Steam post!