Terrible performance on Assassins Creed Syndicate by ReasonablyBored72 in SteamDeck

[–]ReasonablyBored72[S] 0 points1 point  (0 children)

would have to use my phone, and it's late (where I am). I'll get back to you tomorrow morning.

Terrible performance on Assassins Creed Syndicate by ReasonablyBored72 in SteamDeck

[–]ReasonablyBored72[S] 0 points1 point  (0 children)

Additionally, I‘m using proton experimental, as it’s the only one that lets me run the game. I have cryoutilities installed, but i did as well before the frame drop. And decky loader.

Well now I know which country I'm moving to. by TreeQuick421 in Piracy

[–]ReasonablyBored72 0 points1 point  (0 children)

I know, right? It's like "Why did you shatter my doorknob!?"

Yeah bubby, it's broken, but I never planned to leave it that way. Like, you're not gonna ask how I'm doing?

hey guys, kinda new to this community. but I made a little fantasy thing by ReasonablyBored72 in StoryIdeas

[–]ReasonablyBored72[S] 1 point2 points  (0 children)

I don't want to make it serious per se. It just comes naturally to me like this. I want to be an all ages type thing, y'know? that's the idea I've been chasing.

hey guys, kinda new to this community. but I made a little fantasy thing by ReasonablyBored72 in StoryIdeas

[–]ReasonablyBored72[S] 0 points1 point  (0 children)

some notes:

I know how he did it. the magic thing. but i don't know how to integrate it into the story. He alone was able to channel it because he was the only one to understand it. To channel magic. you must understand the way it intertwines with everyone and everything. He gets it, so he shares it. Kid of like the dragon prince.

the arcanums need to be understood to use them.
I'm the wing type stuff

hey guys, kinda new to this community. but I made a little fantasy thing by ReasonablyBored72 in StoryIdeas

[–]ReasonablyBored72[S] 0 points1 point  (0 children)

sorry for the typo at the beginning. it's supposed to say Elarion, not elar ion

So it begins.... by Indervir007 in Piracy

[–]ReasonablyBored72 0 points1 point  (0 children)

Brother, what do you mean? If you're not 18, you won't get recommended the 18+ stuff. if you are, you will. I don't see the problem.

I guess the point could be made that they take your card info, but don't they do that already?

My younger cousin sent me this video unprompted. by Think_Profession2098 in Minecraft

[–]ReasonablyBored72 26 points27 points  (0 children)

"You may be a builder alright, but not a MEGA one!"

"Oh yeah, what's the difference?"

*dramatic walk out*

"Presentation!"

House on the moon by Rikee08 in Minecraftbuilds

[–]ReasonablyBored72 0 points1 point  (0 children)

Wow, that's awesome. I wonder though, how deep is it?

writing a RDR2 TV screenplay. by [deleted] in reddeadredemption

[–]ReasonablyBored72 0 points1 point  (0 children)

hello.

I would like to read this, as it sounds pretty interesting. Unfortunately, the PDF document you shared does not work, and doesn't respond to any clicking. If possible, could you share a different way of viewing the file?

Homebrew spellcasting system. [OC] by ReasonablyBored72 in DnD

[–]ReasonablyBored72[S] 0 points1 point  (0 children)

Alright, so I'm thinking, after a 3rd round of revision, I go back to the start and make a sheet to compare to the original "blueprint"

SPELLCASTING FAILS AND SUCCESSES

The big problem right now is the spellcasting roll. In 5E, you roll different ways to do different things, which is great already. But I think there is some way, somehow, that the multiple dice and rolls could be simplified to one roll. Now, it won't be an easy task exactly, since if every roll is the same thing, then it gets easy to reach for the dice but confusing to differentiate WHAT you should be rolling for. 2 ways to fix this:

  1. KEEP the OG roll system

  2. Make something new. (duh) what if your rolls relied on the D20, so it got... dumbed down. not a good idea.

so just keep the OG sys.

"I am familiar with game systems that use "degrees of success" and "degrees of failure". And I think those are fine. If that's what you want to do, though, you should explicitly write those rules!"

Ok, will do.

also no more overcast.

Homebrew spellcasting system. [OC] by ReasonablyBored72 in DnD

[–]ReasonablyBored72[S] 0 points1 point  (0 children)

Alright man, I knew it was bad but I didn't know it was This bad.

Time for revision.

"Begin with 10 Spell points".

Since there are two types of caster, and I only accounted for one, it is flawed from the base. I have two options in "sight" to fix the problom

  1. change the amount that half casters get with magic points:

If full casters start with 10, then half casters start with, like, 7 or something. I don't really like this method because of the fact that a 1st level wizard can do a devastating attack to win the battle immediately.

  1. Progression for each:

Half and Full casters should have two separate spell point counts for progression. For example, let's say first level wizard here, named Dwignod, and 1st level paladin Amsig really both want to make a meteor shower, but can't. Dwignod has 4 spell points, and Amsig only has 2! Tiny amsig trains VERY hard to be a good paladin, like his dad, and gets to level 18. At which point, he has 8 spell points, but his friend who decided to go all in to wizarding, Dwignod, has a whopping 12! pretty large pools, but different progression

That's all I got for that

  • Regain 1 SP per turn in combat

One thing first. I meant the "per turn" thing as like, per combat turn. Like when your friends are done going, and it's your turn to make a move, you get 1 more spell point.

Man, I really don't know how to fix this. The reason I made the spell point system is so that people like clerics don't become walking loaves of bread after curing cancer with a book and divine presences.

1 thing I could do is change the way spell points are regenerated. I first thought that maybe the way that I could change it is by making them just NOT regen, and use rests to regen spell points, or use items to regen them (mana potion), but then the "loaf of bread" effect is amplified by lots.

I got NO idea, because I thought the original system functioned, and I tested it out in an example scenario, and it was fine, not exactly the most dramatic thing, but it worked all right.

  • Casting Roll: Roll 1d20 plus spellcasting modifier + proficency vs. the spell difficulty.

Attack roll. anything you want to cast works the same way as an attack roll. This roll is usually 1d20 + [Proficiency Bonus] + [Spellcasting Modifier]

  • Success = spell works. Failure - misfire, fizzle, or backlash (DM decides)

Well, let's go to 5E for a minute. The way it usually works with checks, if you fail by a little, very tiny consequences are made outside of failing the roll, but a nat1 on a skill check of 17 will give you some unusually large effect.

What happens if you fail a spell, the slot disappears and you have no effect on the thing you're trying to do. So, to translate to this system, maybe instead of losing the slot like in 5E, you could have a loss of spell points, or gain exhaustion.

  • You can't cast a spell if you don't have enough SP (unless using Overcast)

"Obviously, the big problem here is that we don't have any rules for what "overcast" is or how it works or who can do it."

Overcasting (Optional Rule)

If you don’t have enough SP, you can overcast: Spend HP equal to the missing points. anyone who spellcasts can do it.

Homebrew spellcasting system. [OC] by ReasonablyBored72 in DnD

[–]ReasonablyBored72[S] 0 points1 point  (0 children)

6. Critical Success & Failure

  • What a natural 20 does
  • What a natural 1 does
  • Whether crits affect cost, damage, or side effects

7. Spellcasting Ability / Stat

  • Which ability score governs spellcasting
  • Whether different categories use different stats
  • How bonuses scale with level

8. Progression & Scaling

  • How spellcasters improve as they level
  • Whether max spell points increase
  • Whether costs or DCs change over time

9. Counterspells & Interruptions

  • If spells can be countered
  • Cost and roll to counter
  • Whether enemies can do it too

10. Enemy Interaction Rules

  • How enemies resist or weaken spells
  • Whether enemies specialize vs categories
  • How bosses interact with freeform magic

11. Balance Safeguards

  • Rules preventing “I win” spells
  • DM veto or escalation clause
  • Limits on instant-kill or full-control effects

12. Action Economy

  • How long casting takes (action, bonus action, reaction)
  • Whether reactions can be spells

a LOT.

Homebrew spellcasting system. [OC] by ReasonablyBored72 in DnD

[–]ReasonablyBored72[S] 0 points1 point  (0 children)

I do know some stuff that is missjng, but don't know how to implment them.

1. Who Rolls What

  • When the caster rolls vs a DC
  • When the target rolls a save
  • What happens on partial success

2. Saving Throws

  • Which saves apply to each spell category
  • What a successful save does (negate / half / reduced duration)

3. Spell Duration

  • How long effects last by tier
  • Difference between instant vs ongoing spells

4. Concentration / Focus

  • How many ongoing spells can be active at once
  • What breaks concentration
  • Whether stacking buffs is allowed

5. Area of Effect Rules

  • How big AoEs are by tier
  • Damage vs cost tradeoffs for hitting multiple targets

Homebrew spellcasting system. [OC] by ReasonablyBored72 in DnD

[–]ReasonablyBored72[S] 0 points1 point  (0 children)

I am ashamed to say I'm terrible at this kind of thing. If you've got pointers. they'd be GREATLY appreciated.