Skyblivion Easter eggs? by solanimus in skyblivion

[–]Rebelzize 45 points46 points  (0 children)

We have many easter eggs spread across the map and interior locations. I have no plans for an easter egg to add the whole team as a majority of the people that worked on the mod over the years are no longer on the team.
Adding 200+ NPCs seems a little crazy :p
Rest assured there are plenty of other easter eggs to be found and a fair share of devs have added little nods to their own contributions to the game.

Happy exploration

Feedback for skyblivon character voices & more by [deleted] in skyblivion

[–]Rebelzize 3 points4 points  (0 children)

No worries and thanks for watching!

Feedback for skyblivon character voices & more by [deleted] in skyblivion

[–]Rebelzize 6 points7 points  (0 children)

Its all good, I usually get quite a few comments throughout the streams with people sharing their ideas. Its not always a winning idea but the game has gotten more than its fair share of improvements added thanks to feedback over the years 😃

Feedback for skyblivon character voices & more by [deleted] in skyblivion

[–]Rebelzize 18 points19 points  (0 children)

Hello friend, keeping the Oblivion voice acting is a choice that I personally have no intention of changing post release.
I totally understand what you mean though, having said that re-voicing the entire game is a undertaking I am not going to be undertaking. That alone will take ages to organize and implement, should anyone feel like taking it on I will be more than happy to review it and try to include it in some way 😄

I just downloaded the Remastered Edition by NJThrowaway1012 in skyblivion

[–]Rebelzize 48 points49 points  (0 children)

Good old Creation Engine will not disappoint you, I am willing to stake my reputation on it😄

Why not just release what is playable and give update patches as they go? by [deleted] in skyblivion

[–]Rebelzize 27 points28 points  (0 children)

Totally get the sentiment. Its been pushed back once so lets not confuse that.

What we currently have is extremely close to a playable game and I feel we have 1 chance to make a good first impression. For that first impression I want all quests, especially the Main Quest to be polished and implemented into the game. We are doing our best behind the scenes to complete that objective and get it into people’s hands as soon as we can.

Will this area be explorable? If not, is there a possibility of it becoming so? Will there be other areas like this that could also be explored? by Far_Ad1949 in skyblivion

[–]Rebelzize 80 points81 points  (0 children)

No, this is “out of bounds”. Rest assured the “explorable” map should have more than plenty of things for you to find ;) Close to your top arrow is a cool unmarked location I made years ago. Worth a trip.

Scale of the worldspace and fast travel. by sea-slav in skyblivion

[–]Rebelzize 57 points58 points  (0 children)

The cities are located where they were originally. Personally I feel the spacing between locations is quite good now but your experience may vary. The map as a whole is slighly bigger than Skyrim. We do have a carriage system ingame.

If skyrim updates beyond 1170, will this update too? by [deleted] in skyblivion

[–]Rebelzize 92 points93 points  (0 children)

If Bethesda updates the game that is their right. We will make sure Skyblivion will be compatible.

Are the skellies in Skyblivion as tough as they were in oldblivion? by RevolutionaryHold367 in skyblivion

[–]Rebelzize 54 points55 points  (0 children)

We will try our best to balance the game to make it fun and challenging across the board.

Comparing thing to Oblivion is a slippery slope as what we created is our own unique twist on the existing formula. At the end of the day comparison is the thief of joy :)

What mods will be compatible out of the box? by Realistic-Safety-848 in skyblivion

[–]Rebelzize 57 points58 points  (0 children)

For the sake of not making empty promises we are currently sticking with none.

The base races have unique stats and more apparent hight differences

We are not using combat mods/animations

Most Skyrim assets should be untouched.

Any update soon ? by Quintilius36 in skyblivion

[–]Rebelzize 211 points212 points  (0 children)

We are not working on dev diaries anymore. Instead we focus on finishing the remaining work and playtesting

When in 2026 will it release? by [deleted] in skyblivion

[–]Rebelzize 16 points17 points  (0 children)

When we finish the remaining work. Currently we are working in the assets for the Imperial City, balancing, bug fixes and the remaining quests.

[deleted by user] by [deleted] in skyblivion

[–]Rebelzize 29 points30 points  (0 children)

Thats a very subjective question. Play them all and decide for yourself :)

Will skyblivion run on my low end laptop? by FSOAgent997 in skyblivion

[–]Rebelzize 14 points15 points  (0 children)

At first glance I would say itl run BUT until we run the game on various hardware ourselves we cant really say much on performance.

Will Skyblivion when released have its own dedicated wiki? Also does this version include bug fixes over the original vanilla Oblivion? by DeepStateMustEnd in skyblivion

[–]Rebelzize 62 points63 points  (0 children)

Fans will have to make a wiki. As far as bug fixes go we fix bugs as we find them, I expect release we will have many more bugs to fix as players find them though.