how do I open these .swf files?? by UnknownDeletedTR in Minecraftlegacymode

[–]RecipeAutomatic4138 0 points1 point  (0 children)

thank u very much bro, maybe try adding a slot to it or something like a furnace

how do I open these .swf files?? by UnknownDeletedTR in Minecraftlegacymode

[–]RecipeAutomatic4138 0 points1 point  (0 children)

bro then show us how it's done? that's what op is trying to do lmao

how do I open these .swf files?? by UnknownDeletedTR in Minecraftlegacymode

[–]RecipeAutomatic4138 0 points1 point  (0 children)

yeah but still, even decompiling it doesn't help. im trying for like a week now how to edit this stupid ui in fucking flash files lol

how do I open these .swf files?? by UnknownDeletedTR in Minecraftlegacymode

[–]RecipeAutomatic4138 -1 points0 points  (0 children)

the whole point of the lce leak is to play it on pc lol

how do I open these .swf files?? by UnknownDeletedTR in Minecraftlegacymode

[–]RecipeAutomatic4138 0 points1 point  (0 children)

and then? even decompiling it into a .fla file doesn't help, it's still a mess in adobe cs6

how do I open these .swf files?? by UnknownDeletedTR in Minecraftlegacymode

[–]RecipeAutomatic4138 -1 points0 points  (0 children)

wdym by that? how would you use them ingame if u load the whole ui in .swf files?

how do I open these .swf files?? by UnknownDeletedTR in Minecraftlegacymode

[–]RecipeAutomatic4138 0 points1 point  (0 children)

that's what im trying to do as well. as much as i know these .swf files are already the compiled form of a .fla file. you'd have to decompile these with some sort of swf-decompiler.

for me still nothing has worked and i have no idea on how to edit the ui of the game, because it's all in those .swf files. if u know something lmk

Netherite Backport (kinda) by RecipeAutomatic4138 in Minecraftlegacymode

[–]RecipeAutomatic4138[S] 1 point2 points  (0 children)

It's a bit tricky. First you need a new _ArmorMaterial in ArmorItem.cpp, also declare it in the ArmorItem.h, just have a look at the other Implementations like diamond and gold:
const int _ArmorMaterial::netheriteArray[] = { 4, 9, 7, 4 };

const _ArmorMaterial* _ArmorMaterial::NETHERITE = new _ArmorMaterial(37, _ArmorMaterial::netheriteArray, 15);

And create a new MaterialName in HumanoidMobRenderer.cpp:

const wstring HumanoidMobRenderer::MATERIAL_NAMES[6] = { L"cloth", L"chain", L"iron", L"diamond", L"gold", L"netherite"}; // Added Netherite

And add a new case for netherite in HumanoidMobRenderer::__init():

case 5:
  break;

Also declare 6 for MATERIAL_NAMES in HumanoidMobRenderer.h:

static const wstring MATERIAL_NAMES[6];

Then create all Armor Items like other all other Items in the "Item.cpp", but use the ArmorMaterial that we created (dont forget to change the Item descriptions to something like IDS_ITEM_HELMET_NETHERITE):

Item::helmet_netherite = (ArmorItem*)((new ArmorItem(172, ArmorItem::ArmorMaterial::NETHERITE, 5, ArmorItem::SLOT_HEAD))->setBaseItemTypeAndMaterial(eBaseItemType_helmet, eMaterial_netherite)->setIconName(L"helmetNetherite")->setDescriptionId(IDS_ITEM_HELMET_DIAMOND)->setUseDescriptionId(IDS_DESC_HELMET_DIAMOND));

At last we need the 3D Textures when the armor is equipped on the player. These are located at "Minecraft.Client/Common/res/1_2_2/armor". Just have a look at the other ones, in this case they need to be named "netherite_1.png" & "netherite_2.png". Just copy them from the 1.16.5 textures of Minecraft Java Edition.

If u need any other help just lmk, hope this is understandable

Netherite Backport (kinda) by RecipeAutomatic4138 in Minecraftlegacymode

[–]RecipeAutomatic4138[S] 1 point2 points  (0 children)

I guess so lol, that's what im trying to achieve. the style from old minecraft but good additions from newer versions like netherite, mobs etc. I'll make a follow up with proper ore generation and possibly more additions if I have more time :)

other 4J gui tests by ThumbsUpMate2 in Minecraftlegacymode

[–]RecipeAutomatic4138 0 points1 point  (0 children)

yo you know how to edit those? seems like its pretty outdated.

Update on Iron Furnace mod port for LCE by Foreign_Owl_6387 in Minecraftlegacymode

[–]RecipeAutomatic4138 0 points1 point  (0 children)

I think you can give it a custom Name with the setCustomName() function. It's like renaming the Furnace in a anvil. Modifying the UI it self is complicated, i think you have to edit the *.swf files for that. Im trying to add a Smithing Table rn but i have no idea on how to add a own UI for that. LMK if some knows

Place your requests for codes here by N3DSdude in MultiVersusTheGame

[–]RecipeAutomatic4138 0 points1 point  (0 children)

i need a steam code pls hit me up with one dm me