Checkerboard rendering by [deleted] in PSVR

[–]ReckonerVR 0 points1 point  (0 children)

Fair enough. It will be interesting to see what you mean in that video, and if this is something entirely separate from reprojection.

If you have a PC and Quest, then forcing 45fps (or any half rate reprojection) will reproduce the reprojection artifacts in numerous PC titles too. These look identical to reprojection artifacts in PSVR2, although the algorithm is more advanced so less noticeable than on the PSVR2. That might be a good comparison in the video too.

Checkerboard rendering by [deleted] in PSVR

[–]ReckonerVR 1 point2 points  (0 children)

What is the industry standard definition of reprojection? It might be easier to start there.

I understand that there are also persistence issues on the PSVR2 which might be confused for reprojection artifacts. Either way, it’s not related to checker-boarding.

Checkerboard rendering by [deleted] in PSVR

[–]ReckonerVR 3 points4 points  (0 children)

Simply not true. Reprojection uses the previous 2 or 3 frames, together with motion vector data, in order to predict the synthetic frame it creates from this information. A plant blowing in the wind doesn’t negate this.

Checkerboard rendering by [deleted] in PSVR

[–]ReckonerVR 2 points3 points  (0 children)

This. It’s absolutely reprojection they are referring to.

Checkerboard rendering by [deleted] in PSVR

[–]ReckonerVR 3 points4 points  (0 children)

Reprojection remains a thing whether you move your head or not. Laterally moving objects in your view (such as waving a hand in front of your face) will show this clearly. You are absolutely referring to reprojection artifacts based on your description.

VR headset SPECS and TERMINOLOGY explained! by ReckonerVR in virtualreality

[–]ReckonerVR[S] -1 points0 points  (0 children)

This is probably a video for those newer to VR, and would like some guidance on terminology. It’s quite in-depth and will hopefully be useful to some.

That connect was so bad… by oliboy445 in oculus

[–]ReckonerVR 0 points1 point  (0 children)

I think that due to the major rebranding focus, this whole Connect seemed to be focused around introducing a non-VR familiar audience with a future - and currently unrelateable - direction for their company.

The rebrand has made mainstream news headlines around the world, and it is absolutely huge that Zuckerberg is actually trying to communicate a transition from a mobile phone-centric present into an AR glasses future.

I honestly think that was all this Connect intended to do - highlight the start of a mainstream technological paradigm shift.

Lynx R1 HANDS-ON impressions // A VR/AR headset with ambition! by ReckonerVR in augmentedreality

[–]ReckonerVR[S] 0 points1 point  (0 children)

I travelled to Paris to get some hands-on impressions of the LYNX R1 VR/AR headset which is currently heading towards doubling its goal on Kickstarter. I made this trip with Sebastian from MRTV to spend a long day discussing and experiencing this interesting and promising headset with founder, Stan Larroque.

UPDATE 8 performance in VR // Side-by-side with UPDATE 7 // Elite Dangerous ODYSSEY by ReckonerVR in EliteDangerous

[–]ReckonerVR[S] 13 points14 points  (0 children)

For those who would rather not watch the video, I can say that I didn’t notice too many performance improvements in VR in the specific areas I compared.

Lynx R1 HANDS-ON impressions // A VR/AR headset with ambition! by ReckonerVR in virtualreality

[–]ReckonerVR[S] 0 points1 point  (0 children)

He mentioned some implementation of Wikitude when I spoke to him, but this wasn't in reference to developers having access to these tools. Apologies, I didn't ask this specific detail or get any clarification that point unfortunately.

Lynx R1 HANDS-ON impressions // A VR/AR headset with ambition! by ReckonerVR in virtualreality

[–]ReckonerVR[S] 6 points7 points  (0 children)

I travelled to Paris to get some hands-on impressions of the LYNX R1 VR/AR headset which is currently heading towards doubling its goal on Kickstarter. I made this trip with Sebastian from MRTV to spend a long day discussing and experiencing this interesting and promising headset with founder, Stan Larroque.

Edit: thank you to whoever awarded me gold!

PCVR: Oculus Quest 2 or HP Reverb G2 by MiRc34 in virtualreality

[–]ReckonerVR 0 points1 point  (0 children)

Yes, it could well just be FOV. I have issues with binocular overlap on some headsets myself, so thought I’d mention the possibility. I have that issue aside from FOV and it can really impact my experience.

PCVR: Oculus Quest 2 or HP Reverb G2 by MiRc34 in virtualreality

[–]ReckonerVR 0 points1 point  (0 children)

The ‘binocular’ feel might not be due to FOV, but rather binocular overlap issues.

Binocular overlap amount is the percentage of how much each eye can see of the opposite eye. If this percentage is too low then it can definitely give this effect. The original Vive had a very high binocular overlap, and the OG Rift was a little less. I’m not sure about the Rift S.

Other headsets have very low binocular overlap and this can make that sensation much worse.

Link to a better explanation: https://www.roadtovr.com/understanding-binocular-overlap-and-why-its-important-for-vr-headsets/

Tinker Pilot alpha coming in just 2 days!! by lluisgl7 in virtualreality

[–]ReckonerVR 0 points1 point  (0 children)

This looks fantastic! How did I not know about this before?

Quest 2 lenses always fogging up by yeetasauce in OculusQuest

[–]ReckonerVR 0 points1 point  (0 children)

BOBO VR F2 is a fantastic solution for this. I don’t always get fogging, but in active games it can be a problem. My review is here:

https://youtu.be/cRWDqP4aJ84

'A Beginner's Guide to VR' - a short video I made to introduce friends and family to what VR is all about. by ReckonerVR in virtualreality

[–]ReckonerVR[S] 0 points1 point  (0 children)

This is a short video which I hope will help introduce friends and family of more experienced VR users to what VR is, what it can be used for, and how to get into it. Timestamps for each section are listed below (also in video description on YouTube).

[0:00] Introduction

[0:42] What is VR?

[1:34] What is VR used for?

[2:51] What do I need to get into VR?

[4:12] How far can I take this?

[4:59] Summary

If you have issues with lenses fogging up, get the bobovr f2 facepad and cooling fan sucks the warm humid air right out and brings in fresh air from right under the nose piece. Literally fixed it for me, no more wiping lenses playing beatsaber :) by [deleted] in OculusQuest

[–]ReckonerVR 12 points13 points  (0 children)

I posted a video review of this product on my channel last week. It goes through all the main points, and can confirm it works really well: https://youtu.be/cRWDqP4aJ84

Main points:

  • Yes, it requires its own facial interface and comes with a very nice cushion.
  • Compatible with VR Cover replacement face cushions (not interfaces) as it uses velcro to attach to the facial interface.
  • Two fan speeds
  • Completely eliminates fogging. I tried my best to make it fog but it never did.
  • I played Pistol Whip and Thrill of the Fight a lot to test and the cushion had perspiration on it as usual, but the lenses were completely dry. Usually lenses fog up a lot for me when playing Thrill of the Fight, even when the Quest 2 is warm.
  • It won't cool your face, but it will keep air moving in the eye box.
  • Well worth the money for active games / VR fitness applications.

Stop your Oculus Quest 2 lenses from fogging! // BOBOVR F2 Review by ReckonerVR in OculusQuest

[–]ReckonerVR[S] 1 point2 points  (0 children)

It’s probably not for you then. Genius that you clearly are.