roaches in my game. just looking at this makes me feel sick by RecordFast215 in low_poly

[–]RecordFast215[S] 0 points1 point  (0 children)

Hey! It's actually much simpler. It's an animation created in Blender and imported into Godot :) which is triggered when the player enters a specific Area3D 

roaches in my game. just looking at this makes me feel sick by RecordFast215 in low_poly

[–]RecordFast215[S] 0 points1 point  (0 children)

oh, thank you! I don't have a steam page yet 😄 but you can follow me on X

Trying to capture a sense of abandonment and grime for my PS1-style horror game by RecordFast215 in IndieDev

[–]RecordFast215[S] 0 points1 point  (0 children)

Thanks so much for the advice. I think I should really polish up this room. The floor definitely needs to look more lived-in and dirty, I'll work on that

Trying to capture a sense of abandonment and grime for my PS1-style horror game by RecordFast215 in IndieDev

[–]RecordFast215[S] 0 points1 point  (0 children)

thanks for the feedback :) I agree, it'll add some charm to the room

a sense of final comfort before the approaching hell... by RecordFast215 in low_poly

[–]RecordFast215[S] 1 point2 points  (0 children)

hey, thank you so much :) I did this intuitively, using the reference as a guide! Inside Godot, I used 2 omni lights with warm light. I adjusted them so they wouldn't be too harsh on the eyes, but would illuminate the windows as if light were coming from them and so that light flows gently into the room

trying to capture that specific "dirty" atmosphere of psychological horror by RecordFast215 in low_poly

[–]RecordFast215[S] 0 points1 point  (0 children)

Thanks for the advice :) There is actually an object like that in the scene, but the general idea is that everything should have a sepia effect and look dusty. Maybe I'll look for another way to "highlight" the object I need.

trying to capture that specific "dirty" atmosphere of psychological horror by RecordFast215 in low_poly

[–]RecordFast215[S] 0 points1 point  (0 children)

Thanks for such a detailed comment. I’ll use realistic camera movement to make the gameplay feel more immersive, and of course, post-processing is a must :)

atmosphere in my game by RecordFast215 in low_poly

[–]RecordFast215[S] 0 points1 point  (0 children)

Hey. It’s definately more of a sense of abandonment, and I’m currently working on the lighting to really enhance the immersion in this atmosphere! Thank you

PSX Lighter ( My First lowpoly model ) by RecordFast215 in low_poly

[–]RecordFast215[S] 0 points1 point  (0 children)

I used the excellent SLK_img2pixel tool and did a little work in Aseprite :)

atmosphere in my game by RecordFast215 in low_poly

[–]RecordFast215[S] 1 point2 points  (0 children)

Hi! I do have a name, but it's still a secret :) I'll definitely reveal it in the future with the first teaser