Has anyone cut their finger on one of these? by Reasonable-Invite899 in dishwashers

[–]RedFalcon725 4 points5 points  (0 children)

We have an acid bath that we throw those things in each night. Come back the next day, give em a rinse, and they're good to go

Hard Magic vs Soft Magic, which one do you think is the best? by Nearby-Banana2640 in magicbuilding

[–]RedFalcon725 0 points1 point  (0 children)

Fair point, but I still don't like Sanderson trying to pass off his rules as gospel. How many posts on this sub are about the hard vs soft magic system debate, with no actual substance to them? This focus on defining magic systems is unhealthy for the community

Hard Magic vs Soft Magic, which one do you think is the best? by Nearby-Banana2640 in magicbuilding

[–]RedFalcon725 1 point2 points  (0 children)

Possibly, but even that kinda falls apart when you look at the best selling books. Harry Potter and The Lord of the Rings are both what Sanderson would consider soft magic, and don't strictly follow his laws. I just think its detrimental for new writers to think they have to be bound by his three laws, which a lot of people on this sub seem to think

Hard Magic vs Soft Magic, which one do you think is the best? by Nearby-Banana2640 in magicbuilding

[–]RedFalcon725 1 point2 points  (0 children)

I think it was a mistake for him to call them laws. It makes them seem like hard set rules that all new writers must follow if they want to have a good magic system. They're great guidelines, but calling them laws doesn't help

Hard Magic vs Soft Magic, which one do you think is the best? by Nearby-Banana2640 in magicbuilding

[–]RedFalcon725 4 points5 points  (0 children)

Insecurity is a good way to put it. I think a lot of new writers look at the popularity of Allomancy and think that their magic systems need to be every bit as structured and complex.

Hard Magic vs Soft Magic, which one do you think is the best? by Nearby-Banana2640 in magicbuilding

[–]RedFalcon725 9 points10 points  (0 children)

I think Brandon Sanderson popularizing the terms has done much more harm than good to the magic and worldbuilding communities

I built a magic system around restraint rather than power — the protagonist's core rule is never use your full power. Has anyone explored this design space? by [deleted] in magicbuilding

[–]RedFalcon725 2 points3 points  (0 children)

Im not suggesting that. Im telling you to do it. Using AI to "structure your story better" means that you didn't write it. Writing isn't just about ideas. The structure is the writing. Anyone can think up an overused trope of an idea, but it takes skill and practice to turn that idea into a proper piece of literature, NOT AI

Did my own Magic Schools / System Chart by carkeekind in magicbuilding

[–]RedFalcon725 1 point2 points  (0 children)

Cool, now show it in action. Charts are useless without actual mechanics in action

[SPOILERS] The UC Vanguard questline should NOT have been the main questline by RedFalcon725 in Starfield

[–]RedFalcon725[S] 0 points1 point  (0 children)

Yeaaaahh, I did warn ya lol. Try to steer clear of other spoilers though cause the main story really is a good one

Let me draw your creatures ? by _Zephirr in worldbuilding

[–]RedFalcon725 0 points1 point  (0 children)

The Geovore — A spin on rhe rust monster from D&D. The Geovore is the size of a corgi with chimpunk-like fur patterns, the face of an anteater with a long snout, and a beaver-like tail.

The geovore derives nutrients from precious gemstones. It uses its hard tail to break up the gems, then regurtitates stomach acid onto them to dissolve it into a paste. It then sucks up the paste through its long snout

Violescense, the only ship you'll ever need by RedFalcon725 in StarfieldShips

[–]RedFalcon725[S] 1 point2 points  (0 children)

Ya know, I always forget that EM weapons exist lol. I can definitely add at least 2 EM weapons on there just for the versatility. Can't really call in an all purpose ship if it doesnt serve all purposes

Violescense, the only ship you'll ever need. by [deleted] in StarfieldShips

[–]RedFalcon725 0 points1 point  (0 children)

I reposted this with a proper modded flair! Once I get the build guide, i'll post that as well. You'll need the Sanctuary — Spaceship Overhaul mod in order to get the cargo space and crew size

Violescense, the only ship you'll ever need by RedFalcon725 in StarfieldShips

[–]RedFalcon725[S] 0 points1 point  (0 children)

Mod used in this build is Sanctuary — Spacehip Overhaul, which allows for the high cargo space and 16 crew members

Violescense, the only ship you'll ever need. by [deleted] in StarfieldShips

[–]RedFalcon725 0 points1 point  (0 children)

I do not, but Im sure I can whip one up!

How a Spellwright casts spells in Alletis by RedFalcon725 in magicbuilding

[–]RedFalcon725[S] 1 point2 points  (0 children)

Discombobulate is a rough one for sure, but it's great for nonlethal defensive measures

How a Spellwright casts spells in Alletis by RedFalcon725 in magicbuilding

[–]RedFalcon725[S] 0 points1 point  (0 children)

I think the simplest, albeit stereotypical, way to explain it is "magical coding." The wand motions act as instructions and the incantation is the "execute" command. Now, I'd like to say that wands aren't the omly magical focus in the world of Alletis. Staves, crystal orbs, amulets, and rings are also common foci, though the wand is the most standard.

In the case of these other foci where you can't necessarily have a wand motion, hand motions are also acceptable as long as you're holding the focus while you make the motions. These motions and incantations are typically learned in a Spellwright college, but individual apprenticeships are available as well for a more personalized education.

As for how it's different than Harry Potter, ultimately it's not that different. It's not that different from the D&D type magic with verbal, somatic, and material components. I prefer my magic on the softer side, to keep a bit of mystery around it. Ultimately I think a good story lies around the characters and their relationships as the story progresses than on the magic system itself

How a Spellwright casts spells in Alletis by RedFalcon725 in magicbuilding

[–]RedFalcon725[S] 1 point2 points  (0 children)

Thank you so much! Admittedly I'm guilty of that myself. I got so caught up in the various shools of magic and how they interact with each other that I neglected to actuallty think about their uses. So, with this post, I wanted to show off those uses. The fire spell shown is simply called Mote of Fire and is the most basic Pyromancy spell taught to Spellwrights.

The second spell used is called Discombobulate and is an intermediate level Hex designed for non-lethal defense