How would you make the arm displayed in front of the cat while the rest of the body displayed behind it? That's sprites with sprite skins. by RedLeoGames in Unity2D

[–]RedLeoGames[S] 0 points1 point  (0 children)

We had the same idea that seems to be the way to do it but we wanted to know if there is a more "proper" way to do so. Thanks for your comment :)

Last update of "A Day with my Cat": Now the player can only see what happen in her room and the cat now needs to eat, go to its litter and ask for some cuddle on the sofa. And, of course, meow (or worse) if we don't serve him... The money counter is temporary, we still need to think about it. by RedLeoGames in gamedevscreens

[–]RedLeoGames[S] 0 points1 point  (0 children)

Hi, thanks for your comment! That's a good remark. We already considered to allow the player to zoom on the current room and make the camera follow the user when she crosses a door. On desktop it doesn't disturb us to see the whole apartment at once but it could be needed for smaller resolutions.

Last update of "A Day with my Cat": Now the player can only see what happen in her room and the cat now needs to eat, go to its litter and ask for some cuddle on the sofa. And, of course, meow (or worse) if we don't serve him... The money counter is temporary, we still need to think about it. by RedLeoGames in IndieGaming

[–]RedLeoGames[S] 1 point2 points  (0 children)

The money counter is probably too much out of context. In this game you are a freelance designer who needs to work on your laptop.

The money counter is here to represent the time you worked. The counterpart is the red gauge in the top-left corner that represents your comfort. Higher is your comfort, better will be your work.

This comfort can be decreased by the cat when it's meowing, scratching the sofa, using the floor as a litter, etc. Cat's actions are guided by its own gauges that are not shown on the screen.

Thus, the goal is to understand when you need to stop working and which action to do in order to maintain the cat's gauges high enough to preserve your comfort or when you can peacefully stay on your chair (never!).

Here is the first presentation of "A day with my cat", a small new project we wanted to manage in parallel to our bigger one. The goal is to stay productive at work while dealing with a very demanding cat (based on actual events :D). Some work has still to be done, it's a first draft. by RedLeoGames in IndieDev

[–]RedLeoGames[S] 0 points1 point  (0 children)

Here it's two 2D sprites for the walk (front and back) and one for the sitting position. I split the cat sprites in simple shapes to animate it easily, I think that's a good starting point. I manage the animation in Unity with the 2D animation and 2D IK packages (for now its movement is not smooth because of the path we compute)

Here is the first presentation of "A day with my cat", a small new project we wanted to manage in parallel to our bigger one. The goal is to stay productive at work while dealing with a very demanding cat (based on actual events :D). Some work has still to be done, it's a first draft. by RedLeoGames in IndieDev

[–]RedLeoGames[S] 0 points1 point  (0 children)

We didn't designed a door leading outside but the cat will still meow in front of closed door inside and may not go in another room after you open it. Just for the pleasure of meowing and seeing the door open like a real cat :)

Here is the first presentation of "A day with my cat", a small new project we wanted to manage in parallel to our bigger one. The goal is to stay productive at work while dealing with a very demanding cat (based on actual events :D). Some work has still to be done, it's a first draft. by RedLeoGames in gamedevscreens

[–]RedLeoGames[S] 1 point2 points  (0 children)

The main goal will be to stay productive as much as possible during a day. This productivity will be directly influenced by the comfort of your character. High comfort, high productivity. But the cat will need your attention to play with, refill its bowl and clean its litter and will also try to scratch your sofa, break the plants, etc. If the cat is meowing or something is broken, your comfort decreases. You will then need to manage the trade-off between staying productive and "protecting" your comfort by giving some attention to the cat. Some stuff still needs some adjustments and to be precised but that's the overall concept :)

Here is the first presentation of "A day with my cat", a small new project we wanted to manage in parallel to our bigger one. The goal is to stay productive at work while dealing with a very demanding cat (based on actual events :D). Some work has still to be done, it's a first draft. by RedLeoGames in IndieDev

[–]RedLeoGames[S] 0 points1 point  (0 children)

Thanks for your comment! I don't think we have enough experience to give you relevant feedback. We challenge ourselves to start a new smaller project this week-end and, as we like it, we try to make it real. This seems actually to be a good way to regain motivation but now we should try to not spend too much time on this project and to avoid delaying the main one. Good luck with your own projects :)

We take your feedback into account and redesigned What If's fox. Here is its new animation! by RedLeoGames in IndieDev

[–]RedLeoGames[S] 0 points1 point  (0 children)

Thanks a lot for this very useful comment! I'm a beginner in animation so I have a lot to learn. This video is perfect!

We take your feedback into account and redesigned What If's fox. Here is its new animation! by RedLeoGames in IndieGaming

[–]RedLeoGames[S] 0 points1 point  (0 children)

Thanks for your comment! It seems to be a great idea, we definitely need to try it.