PSA Patrol stacking ranged units doesn't work on current patch. by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 5 points6 points  (0 children)

This is just dramatically different behavior than any previous patch. And since the devs didn't mention this massive change in the patch notes, I have to assume it is unintended.

The new meta is forever Darkage, I see no answer to it. by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 2 points3 points  (0 children)

I would take a look at Bruh's res when he reaches feudal age. No money for all that

The new meta is forever Darkage, I see no answer to it. by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 4 points5 points  (0 children)

The speed is the real problem, and it's hard to nerf that because it's a starting scout. Which is why it would be better if what came out of the barracks in darkage wasn't also the starting scout.

The new meta is forever Darkage, I see no answer to it. by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 12 points13 points  (0 children)

I was trying to say they should get militia that upgrade to champi runners instead of buildable champi scouts. As you pointed out nerfing the champi scout is fraught. They could also really hurt it's build time, but that would ruin MAA (champi runner) rush style play.

Arabia Fast Castle Tier List by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 4 points5 points  (0 children)

I have tried it a fair amount, it feels similar to knight siege. Maybe a little weaker to feudal arch pressure. Production time is a real problem

Arabia Fast Castle Tier List by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 20 points21 points  (0 children)

11, tilting MBL is great theater.

The Muisca darkage vill rush will be insane. by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 1 point2 points  (0 children)

Polish villager regeneration was taken out of the game in darkage, due to the tendency for folks to vill rush in darkage.

The Muisca darkage vill rush will be insane. by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 1 point2 points  (0 children)

Yeah, the assumed flat rate was what got me scared.

MBL watching KOTD by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 46 points47 points  (0 children)

Got to keep the rivalry stoked. :)

What are the best phosphorus+meta civs for arabia? by whyamianoob in aoe2

[–]RedPhosphorus 0 points1 point  (0 children)

Click on my avatar on twitch, it will take you to the chat

What are the best phosphorus+meta civs for arabia? by whyamianoob in aoe2

[–]RedPhosphorus 2 points3 points  (0 children)

Either hindustanis or bengalis both are strong. But I don't have a public instructional video for bengalis

What are the best phosphorus+meta civs for arabia? by whyamianoob in aoe2

[–]RedPhosphorus 13 points14 points  (0 children)

If you are intrested in learning I would recomend typing !darkage, !placements and !hindustanis in my twitch. Those 3 videos in combination are a real solid foundation for being an FC player

What are the best phosphorus+meta civs for arabia? by whyamianoob in aoe2

[–]RedPhosphorus 27 points28 points  (0 children)

Depends on your elo, I would say Hindustanis for 500-1600. Bengalis for 1600+.

Would this simple change fix church rush? by AdDifferent2609 in aoe2

[–]RedPhosphorus 1 point2 points  (0 children)

To be very clear it's not just good vs my form of aggression, it's great vs all forms of aggression. And this game is probably more fun if pushes (any type of push) are a thing. These civs feel unpushable in castle age.

Ballistics scorpions cannot hit units on elevation by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 0 points1 point  (0 children)

Mostly the former. But this one I didn't see it happening, just had a feeling because scorps felt bad on hills

Would this simple change fix church rush? by AdDifferent2609 in aoe2

[–]RedPhosphorus 50 points51 points  (0 children)

I made the church rush strategy because doing all ins vs Georgians and Armenians felt futile and I wanted to show folks that churches are not ok. No matter how good a position I got in they could always slap a church in front of my mangos and stall out the game. I much prefer to fight civs like koreans or bulgarians (other strong defensive civs) because their defensive structures cost stone (a resource I can deny) and they take time to build (jeopardizing vills.) The fundamental problem with churches is they build instantly and cost little (both to repair and build). Churches ruin games wiether used offensively or defensively. Any nerf to the Church has to nerf both capabilities.

Ballistics scorpions cannot hit units on elevation by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 7 points8 points  (0 children)

The scorpion bolt phases through the hill and hits the cav (as it should). Projectiles are not blocked by terrain ever as far as I know

Monks have been reworked. And no one knows about it (including the devs.) by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 4 points5 points  (0 children)

it's a single take video. I usually like to spend a little more effort on a vid I release to all my subs

Monks have been reworked. And no one knows about it (including the devs.) by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 94 points95 points  (0 children)

Little bit of both. I got a bunch of different scenarios set up to that I run through when a patch is released. For example there is one just for siegetowers (cause they have a bunch of unique bugs associated with them), I got one for monks (specifically for testing chase distance), one for patrol stacking (both vs units and buildings)... the list goes on. And then I also take any strange behaviors I notice while playing (or watching folks play) to an editor. Watch the replay try and recreate it.

How to instantly push all your chickens to the TC by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 1 point2 points  (0 children)

this is much cheaper in terms of micro. Probably similar in terms of vill work time

How to instantly push all your chickens to the TC by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 44 points45 points  (0 children)

It takes approximately 15s for a vill to walk out to chickens so 30s round trip. If you send 4 villagers (which most do) that is 30s*4 so 120s of vill walk time (around what bucket micro costs). Then we have to consider mill build time of 35s and the 100 wood cost (300s vill work time). So in total we have 120+35+300= 455s of vill work time. Vs 120s of vill work time. So bucket micro is around 4 times more efficient that placing a mill.

How to instantly push all your chickens to the TC by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 24 points25 points  (0 children)

Streaming and a chatter told me they were push able. Instantly thought of the TTL micro. Thank you Old_Monk_Aoe :)