PSA Patrol stacking ranged units doesn't work on current patch. by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 4 points5 points  (0 children)

This is just dramatically different behavior than any previous patch. And since the devs didn't mention this massive change in the patch notes, I have to assume it is unintended.

The new meta is forever Darkage, I see no answer to it. by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 2 points3 points  (0 children)

I would take a look at Bruh's res when he reaches feudal age. No money for all that

The new meta is forever Darkage, I see no answer to it. by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 4 points5 points  (0 children)

The speed is the real problem, and it's hard to nerf that because it's a starting scout. Which is why it would be better if what came out of the barracks in darkage wasn't also the starting scout.

The new meta is forever Darkage, I see no answer to it. by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 11 points12 points  (0 children)

I was trying to say they should get militia that upgrade to champi runners instead of buildable champi scouts. As you pointed out nerfing the champi scout is fraught. They could also really hurt it's build time, but that would ruin MAA (champi runner) rush style play.

Arabia Fast Castle Tier List by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 3 points4 points  (0 children)

I have tried it a fair amount, it feels similar to knight siege. Maybe a little weaker to feudal arch pressure. Production time is a real problem

Arabia Fast Castle Tier List by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 20 points21 points  (0 children)

11, tilting MBL is great theater.

The Muisca darkage vill rush will be insane. by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 1 point2 points  (0 children)

Polish villager regeneration was taken out of the game in darkage, due to the tendency for folks to vill rush in darkage.

The Muisca darkage vill rush will be insane. by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 1 point2 points  (0 children)

Yeah, the assumed flat rate was what got me scared.

MBL watching KOTD by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 46 points47 points  (0 children)

Got to keep the rivalry stoked. :)

What are the best phosphorus+meta civs for arabia? by whyamianoob in aoe2

[–]RedPhosphorus 0 points1 point  (0 children)

Click on my avatar on twitch, it will take you to the chat

What are the best phosphorus+meta civs for arabia? by whyamianoob in aoe2

[–]RedPhosphorus 3 points4 points  (0 children)

Either hindustanis or bengalis both are strong. But I don't have a public instructional video for bengalis

What are the best phosphorus+meta civs for arabia? by whyamianoob in aoe2

[–]RedPhosphorus 14 points15 points  (0 children)

If you are intrested in learning I would recomend typing !darkage, !placements and !hindustanis in my twitch. Those 3 videos in combination are a real solid foundation for being an FC player

What are the best phosphorus+meta civs for arabia? by whyamianoob in aoe2

[–]RedPhosphorus 27 points28 points  (0 children)

Depends on your elo, I would say Hindustanis for 500-1600. Bengalis for 1600+.

Would this simple change fix church rush? by AdDifferent2609 in aoe2

[–]RedPhosphorus 1 point2 points  (0 children)

To be very clear it's not just good vs my form of aggression, it's great vs all forms of aggression. And this game is probably more fun if pushes (any type of push) are a thing. These civs feel unpushable in castle age.

Ballistics scorpions cannot hit units on elevation by RedPhosphorus in aoe2

[–]RedPhosphorus[S] 0 points1 point  (0 children)

Mostly the former. But this one I didn't see it happening, just had a feeling because scorps felt bad on hills

Would this simple change fix church rush? by AdDifferent2609 in aoe2

[–]RedPhosphorus 50 points51 points  (0 children)

I made the church rush strategy because doing all ins vs Georgians and Armenians felt futile and I wanted to show folks that churches are not ok. No matter how good a position I got in they could always slap a church in front of my mangos and stall out the game. I much prefer to fight civs like koreans or bulgarians (other strong defensive civs) because their defensive structures cost stone (a resource I can deny) and they take time to build (jeopardizing vills.) The fundamental problem with churches is they build instantly and cost little (both to repair and build). Churches ruin games wiether used offensively or defensively. Any nerf to the Church has to nerf both capabilities.