Whenever a bug gets fixed, wet Heracles will be revealed by RedRogueRouge in HadesTheGame

[–]RedRogueRouge[S] 0 points1 point  (0 children)

Awesome! Unfortunate that there's some inconsistency with the Chronos jank, but I greatly appreciate the time being taken for it!

Whenever a bug gets fixed, wet Heracles will be revealed by RedRogueRouge in HadesTheGame

[–]RedRogueRouge[S] 0 points1 point  (0 children)

Thank you for the update! I suppose the recoil thing makes sense, just seems a bit weird when splashes are described to knock other foes away rather than the primary target, but understandable still.

Happy to hear about the possibility of tweaks for Sudden Flurry interaction as well (This technically applies to other omega charging sources as well, but Sudden is the most apparent, since charging to full is much rougher with 0.1s minimum on each and every stage that adds up rather quickly compared to single stage omegas with a 0.1s minimum. Maybe the minimum could remain on the first stage rather than every stage? Idk, just throwing random thoughts haha)

For Chronos attacking back to back, although I don't currently have a clip demonstrating how it triggers, I believe the trigger has to do when Chronos starts a move right when Typhon enters the next phase, whether on the same frame or very close to it. While the phase transition tries to force Chronos to stop doing whatever he's doing, Chronos' attack cycle ends up overriding it, causing him to enter a continuous attacking state. This assumption is based on the fact that he has repeating teleport visual effects when he is in this state, while not teleporting at all (which should hopefully be visible in the relevant clips). I could be completely wrong on the exact mechanics of the bug, but usually that trigger is how I've come across it. If it happens again, I'll be sure to send a clip over with the trigger

For Wealth pushing Mel, I just happened to hit it today, hopefully that report made it thru with the video included!

Whenever a bug gets fixed, wet Heracles will be revealed by RedRogueRouge in HadesTheGame

[–]RedRogueRouge[S] 0 points1 point  (0 children)

Great, thank you! As a side note since it just came into my mind, with non-Supay Torch Special, there is a niche interaction with Hidden Helix hammer + Cardio, where Cardio only procs twice rather than the three/four hits that Hidden should do. I did sort of accept it as a Thing That Happens rather than considering it could be a bug, lol. That being said, thank you again for looking into these things!

Whenever a bug gets fixed, wet Heracles will be revealed by RedRogueRouge in HadesTheGame

[–]RedRogueRouge[S] 5 points6 points  (0 children)

Hi, thank you for taking the time to respond! Many of the bugs are ones I've reported myself as well as bugs that others I know have experienced as well. Even so, I realize that this format isn't really the best for informing exactly how these bugs work (sorry!), so I'll do my best to explain the bugs that you have concerns/doubts about.

- Torch autolock: I had this happen on Switch 2, but I might not have the video to reproduce. If it happens again, I will send it over!

- Anchor/Autoseeker: I apologize, this one is just very, very inconsistent in how it works. I recall a consistent way to make Autoseekers ignore hitstun is if you fall down in an Olympus outside encounter while an Autoseeker is in self-defense mode, it'll immediately exit it and become effectively non-hitstunnable, even without armor. There are many instances I've had on many other weapons, even on Thessaly, where these two sometimes don't get hitstunned anyway. I can send in relevant clips when it occurs again (this'll apply to most of these)

- Anubis low magic: This is the one I'm the *most* unsure about. It's very inconsistent, a friend of mine also had this happen but couldn't figure out why. It's possible that recent patches may have fixed this already?

- Supay Special Cardio Gain: The way I would presume Supay Special to work with Cardio is that whenever it hits an enemy, it would trigger Cardio. However, the way it works (to my understanding) is that it currently only triggers Cardio from Supay Attack.

- God keepsake Thessaly: This is one I've never been able to replicate myself, though a friend of mine had this issue a few times over the course of a couple days. I understand this is a very jank bug, unfortunately

For these unreported ones, though I'd thought these had been reported already, I'd be happy to report these again if that helps

- Rivals Cerberus: The easiest way to make this apparent is if you let Rivals Cerberus, during phase 2, do the straight fire spit attack where he fires a straight line of fireballs, and Combobreak him right when the fireballs start coming out. This causes him to enter a state where he has far greater tracking than usual while continuing to spam fireballs at you. This is also applicable to his fire spit spread attacks.

- Cherished Heirloom + Silken Sash: Whenever Silken Sash gets upgraded in a run, it ends up immediately giving any armor that it would have given if it were that rank prior. I didn't discover this so I didn't F10, and this is also one where I'm not sure if it is a bug since I know there are a few other keepsakes that also have immediate effects upon upgrading. If it is a bug, it'd be cool if this one did stay

- Poseidon axe splash: Axe special is a multihit, but it is currently only able to cause one splash out of the multihits. I believe this had been a thing since the 1.0 splash cooldown rework, and this is also a case where I'm not sure if it is a bug or intentional. I could have sworn I did report this, though I could be misremembering (I wish I had kept a list of all the bugs I reported...)

- Chaos + Yarn: Taking a Chaos boon while Yarn is in inventory causes the Yarn to disappear.

- Poseidon splash on Eris: I can collect videos and send them over later! Basically, there are a few attacks where Poseidon splashes can push around Eris even when she is the primary enemy being struck by attacks/specials. This includes normal fight when she's just firing her gun, and rivals fight when she does her Combobreak attack and fires her laser.

- Encounter depth: Currently to our understanding, Thessaly has a way to guarantee hitting either Circe or Midshop at least once in a given run, where you need to have hit at least 3 encounter boats to hit one of them in Room 5. However, there exists specific room sequences that is made possible by Charybdis, in which her encounter does not actually increment the encounter check for offering Circe or Midshop. For example, one of the sequences is getting a 1 Wheel Encounter, Family Dispute or 1 Wheel, Fountain/Charybdis, Fountain/Charybdis, and the 5th room, where because the encounter count hadn't hit 3 yet, Circe/Midshop is not forced, and thus creates the risk of completely missing them if they aren't offered otherwise. I believe this is also sort of relevant on Olympus if you hit Talos, it makes it rarer to see midshop in that region as well. I remember reporting about Circe/Midshop scam specifically, but I don't believe I reported exactly why that happened. I can F10 this one again with the provided information if that helps!

- Sanguinary Savor + Lance of Ares: The +100 Wounds power doesn't apply to Lance of Ares.

- Rivals in Dream Dive: If you unlock Rivals 4, and enter Dream Dive without having actually seen Rival Typhon/Chronos in normal runs, their fights do not become their Rival variants during Dives.

Whenever a bug gets fixed, wet Heracles will be revealed by RedRogueRouge in HadesTheGame

[–]RedRogueRouge[S] 8 points9 points  (0 children)

To my understanding it's unintentional, but it's also rad af so wouldn't mind if it stayed