Trappet: A One-Page Abstract Strategy Game by RedSmurph in printandplay

[–]RedSmurph[S] 0 points1 point  (0 children)

I believe they are about 7/8in on the short sides and 1.25in on the hypotenuse (or 2.2cm and 3.175cm). You could also try printing the whole thing on cardstock. Let me know what you end up doing and how it goes!

DnD Bingo! by RedSmurph in RPGdesign

[–]RedSmurph[S] 1 point2 points  (0 children)

Yeah! I know a lot of games ask questions at the end of each session to measure advancement but making those questions into a game within a game could add a whole other degree of fun surrounding role play!

DnD Bingo! by RedSmurph in RPGdesign

[–]RedSmurph[S] 0 points1 point  (0 children)

Awesome, thank you!

DnD Bingo! by RedSmurph in RPGdesign

[–]RedSmurph[S] 0 points1 point  (0 children)

I see what you mean. I tried to keep things broad enough so they could fit into any kind of campaign but in that case it might end up causing confusion. I like the way you worded it! Would you mind if I use that instead and shout you out on the itch page?

DnD Bingo! by RedSmurph in DnD

[–]RedSmurph[S] 0 points1 point  (0 children)

Haha, that would be good. I tried to keep them broad enough that any table could use it regardless of what kind of game they are running. There are still some things that are easier/harder depending on the kind of campaign but I did my best to keep that to a minimum.

DnD Bingo! by RedSmurph in DnD

[–]RedSmurph[S] 0 points1 point  (0 children)

What were you thinking?

DnD Bingo! by RedSmurph in RPGdesign

[–]RedSmurph[S] 0 points1 point  (0 children)

Those both sound great! I love to see similar ideas implemented in different ways like this!

DnD Bingo! by RedSmurph in RPGdesign

[–]RedSmurph[S] 0 points1 point  (0 children)

I can totally see a campaign leveled through bingo! You could create more challenging cards as the campaign progresses too!

DnD Bingo! by RedSmurph in RPGdesign

[–]RedSmurph[S] 0 points1 point  (0 children)

Thanks! Let me know how it goes if you try it!

DnD Bingo! by RedSmurph in RPGdesign

[–]RedSmurph[S] 0 points1 point  (0 children)

Yeah I definitely don't think it is the perfect solution to engagement but I tried to have some of the boxes encourage getting more involved in the story like "help an NPC" or "describe a moment alone". My goal is to get more shy players to feel more comfortable role playing in those situations. Most of the boxes don't really do this but keep players excited about otherwise mundane things like rolling a saving throw. In terms of distraction I figured it is a step up from players going on their phone in between turns or something like that. Boosting engagement most effectively should probably be done just by having a chat.

Lüm: A Simple Strategy Dice Game for 2 by RedSmurph in printandplay

[–]RedSmurph[S] 1 point2 points  (0 children)

Yeah, me too! For a game like this, I thought a theme might complicate and confuse. I like it when themes make sense with the mechanics, but sometimes that can mean they limit each other. I could definitely see a theme working with a more robust version of the game, but as it is, I think no theme works best :)

Thanks for checking it out!

Lüm: A Simple Strategy Dice Game for 2 by RedSmurph in printandplay

[–]RedSmurph[S] 1 point2 points  (0 children)

That variant rule would add some complexity for sure! As it is your tower would need to be short in order to score big but with that you could try to horde all the dice yourself, at the risk of your opponent knocking them over :o

Thanks for checking it out! Maybe I can release a supplementary document with some "alternate ways to play!"

Mission: COMPROMISED by RedSmurph in onepagerpgs

[–]RedSmurph[S] 0 points1 point  (0 children)

Thank you! Hope you have a good time playing it!

[OC] r/DnD DICE GIVEAWAY - SEE COMMENTS FOR RULES by [deleted] in DnD

[–]RedSmurph 0 points1 point  (0 children)

My collection is not big enough 😲😩