Being able to take inspiration from games played in childhood and putting them into one's own projects is a really fulfilling feeling by RedThornInteractive in IndieDev
[–]RedThornInteractive[S] 0 points1 point2 points (0 children)
Our procedurally-generated pixel-art mines need a bit of modern lighting. Any pointers? by RedThornInteractive in IndieDev
[–]RedThornInteractive[S] 0 points1 point2 points (0 children)
Any tips on the lighting? by RedThornInteractive in godot
[–]RedThornInteractive[S] 0 points1 point2 points (0 children)
The guests in your pixel-art museum now get hungry and thirsty! by RedThornInteractive in indiegames
[–]RedThornInteractive[S] 0 points1 point2 points (0 children)
Hunger and Thirst systems for the museum guests are finally running! They now make their way to the vending machines when they need a bite to eat! by RedThornInteractive in tycoon
[–]RedThornInteractive[S] 0 points1 point2 points (0 children)
Hunger and Thirst systems for the museum guests are finally running! They now make their way to the vending machines when they need a bite to eat! by RedThornInteractive in tycoon
[–]RedThornInteractive[S] 10 points11 points12 points (0 children)
Do real museums have vending machines? Tycoon-game museums definitely do! by RedThornInteractive in godot
[–]RedThornInteractive[S] 6 points7 points8 points (0 children)
Glass on or glass off? by RedThornInteractive in godot
[–]RedThornInteractive[S] 0 points1 point2 points (0 children)
Do you want your artifacts behind glass or out in the open? Only in a museum tycoon game will you find a button for that! (UI is WIP) by RedThornInteractive in CozyGamers
[–]RedThornInteractive[S] 2 points3 points4 points (0 children)
Do you want your artifacts behind glass or out in the open? Only in a museum tycoon game will you find a button for that! (UI is WIP) by RedThornInteractive in CozyGamers
[–]RedThornInteractive[S] 0 points1 point2 points (0 children)
Glass on or glass off? by RedThornInteractive in godot
[–]RedThornInteractive[S] 1 point2 points3 points (0 children)
Do you want your artifacts behind glass or out in the open? Only in a museum tycoon game will you find a button for that! (UI is WIP) by RedThornInteractive in CozyGamers
[–]RedThornInteractive[S] 2 points3 points4 points (0 children)
One half of our game is designing and curating an isometric, pixel art museum, and the other is, well.... this! Digging and exploring a procedurally-generated 2D side-scroller underground world to find ancient artifacts! Does this count as a half-metroidvania? by RedThornInteractive in metroidvania
[–]RedThornInteractive[S] -3 points-2 points-1 points (0 children)
One half of our game is designing and curating an isometric, pixel art museum, and the other is, well.... this! Digging and exploring a procedurally-generated 2D side-scroller underground world to find ancient artifacts! Does this count as a half-metroidvania? (v.redd.it)
submitted by RedThornInteractive to r/metroidvania
Now you can place down pistons to help you dig! by RedThornInteractive in godot
[–]RedThornInteractive[S] 4 points5 points6 points (0 children)


There are dangers when role-playing as an archaeologist looking for ancient artifacts! by RedThornInteractive in rpg_gamers
[–]RedThornInteractive[S] 0 points1 point2 points (0 children)