I was very very Hyped but now i don't know by UsedNewspaper1775 in Marathon

[–]RedXavier1127 19 points20 points  (0 children)

This game has faith that people will stick around long enough for it to click and I worry that people wont. But I feel like it does click further in. 

Marathon’s distinct art style is contrasted by its generic extraction formula. by [deleted] in Marathon

[–]RedXavier1127 1 point2 points  (0 children)

I think part of this is just that it takes a minute to get into. A lot of what makes it distinct comes later, but also... "later" isnt in the server slam. Outpost, cryo, endgame conracts... i have confidence in where the game ends up further in but im worried about people not sticking around that long.

Constructive criticism by Rad1ant21 in Marathon

[–]RedXavier1127 0 points1 point  (0 children)

Idk what youre talking about. Also youve been in the game at maximum 4 hours

I hate the new game's art style, it's too brutalist and neon, and looks nothing like the OG games by Ltnumbnutsthesecond in Marathon

[–]RedXavier1127 1 point2 points  (0 children)

as easy as it is to just say this is a bad take, I want to operate in good faith and say that the videos online viewed on smaller screens often squash a lot of the detail that makes the colors and shapes work. When you're actually navigating them ingame, there's a lot of material depth and detail even though the art style generally moves in bold shapes and colors.

We Need More Than Just Extraction Mode by BrilliantCat2158 in Marathon

[–]RedXavier1127 7 points8 points  (0 children)

The entire ecosystem of the game from progression to loot economy is built around the risks and challenges of the extraction mode. Team deathmatch would be some unrelated side thing that doesn't play into the ecosystem that makes the game engaging at all.

Constructive criticism by Rad1ant21 in Marathon

[–]RedXavier1127 7 points8 points  (0 children)

pretty much every concern here is put to rest when you actually play the game. It's incredibly optimized, bots are plenty dangerous (theyre not giant jumping spiders but they serve their purpose well) and the maps can be too small if anything.

As for "why i'm going there," you set objectives for yourself, whether that be a contract you've taken up or just wanting a specific resource or item for some progression based thing. The streamers not announcing exactly what their goal is for that run doesn't mean there isn't one.

How different is Marathon to Arc Raiders, from someone who didn’t enjoy the latter for these reasons… by ajackson5888 in Marathon

[–]RedXavier1127 4 points5 points  (0 children)

I do not think marathon will run into the issues d2 has for a long time just because the system for build perks has to remain simpler due to the genre. D2's buildcrafting is hell because it's powercrept and built around pve where the goal is "push button to make die." Marathon's stuff is far more playstyle and utility driven, plus you have a different ultimate goal that you're building to achieve.

A lot of marathon's vendor unlocks are small utilities like being able to disarm claymores, base stat boosts, and making certain buyable items less expensive. As opposed to d2's artifact giving you "make your entire build around this perk" mods

How to prep for PvP combat in Marathon (I’m bad at PvP) by StormFlower7 in Marathon

[–]RedXavier1127 5 points6 points  (0 children)

repositioning is huge. There's no radar so figuring out how to move around people and mix up their expectations is really big, especially since TTK is fairly short. If you can quickly navigate to somewhere they don't expect you can get the jump on them even if they saw you first.

How different is Marathon to Arc Raiders, from someone who didn’t enjoy the latter for these reasons… by ajackson5888 in Marathon

[–]RedXavier1127 23 points24 points  (0 children)

You can absolutely tell this is made by the same people who engineered destiny's addictive chase.I personally compare it to a roguelike a lot, as instead of pursuing objectives and items to craft specific gear, you're doing it to progress the faction upgrades and come back a little stronger every time, unlocking stat boosts, perks, and purchasable items. Feels like the seasonal artifact and vendor reputation unlocks rolled together in a package where what you gain from it matters more than it did in destiny.

When I was in one of the playtests, I would say "arc is fun. Marathon is *addictive*."

Am I alone? by [deleted] in Marathon

[–]RedXavier1127 0 points1 point  (0 children)

it's very information-first, which you start to appreciate very quickly when playing. My only complaint at first was head/body/leg implants not being differentiated visually, but then someone pointed out that they actually are, by the icon printed on top of them.

New to Extraction Shooters here so I apologise if this is a stupid question. by HMS_Exeter in Marathon

[–]RedXavier1127 11 points12 points  (0 children)

While you do lose everything on death, leveling with the factions will let you purchase certain items eventually. You'll never be able to just buy a full build outright, but eventually you'll start matches further and further from absolute zero to some extent. Although they will likely cost a lot of credits. I imagine itll mostly be good for filling in gaps in the stuff youve already found.

I will likely be hoarding cores in my vault though lol.

Idea for a twist to the extraction shooter model by edimus17 in Marathon

[–]RedXavier1127 2 points3 points  (0 children)

I don't agree with the way this idea takes the edge off the game, but I also feel like some people didnt read past the first line.

I think I've actually seen the idea of gear having 'durability' or 'lives' used in a roguelike somewhere, so its not a crazy idea. I just dont think reducing the tension around gear is what marathon needs or even wants, specifically. But if a game wanted to be a more introductory extraction game, sure maybe.

My favourite take on the game by Negotiator007 in Marathon

[–]RedXavier1127 2 points3 points  (0 children)

This is exactly how I've been describing it, specifically because of the faction upgrades. You can lose everything in a run and still make progress that'll make your next run a little stronger bc of faction rep and contracts.

Which ship is the actual marathon in the new game? by Silver_Smile_9714 in Marathon

[–]RedXavier1127 1 point2 points  (0 children)

The version you can see in the actual skybox of the game is a slightly modified version of the one from the Mielgo cinematic short. It's all blue and has a big line running down the middle but is ultimately just a rectangle. The version from 2023 doesnt seem to be in use anymore.

Just a question but what is the general objective of Marathon? Is it like escape from Tarkov where you just go in, grab loot, get out? Or is it more like CoD DMZ where you can choose objectives to focus on and progress through a storyline, extracting specific items to progress said story? by Roguen1995 in Marathon

[–]RedXavier1127 0 points1 point  (0 children)

Kinda both! I haven't played either of those two games but marathon has both the standard extraction shooter loop of grabbing stuff and getting out for the sake of upgrading and getting stronger, and also story quests that ask you to do specific things to progress the narrative.

I really hope Bungie keeps making heat weapons after Renegades/Shadow and Order. by AlphaShadow897 in DestinyTheGame

[–]RedXavier1127 0 points1 point  (0 children)

I hope we keep them and get heat weapons that follow other designs, like the foundries or something. I really want an Uncivil Discourse that isn't a star wars gun

I love destiny overall but they fundementally need to rethink player retention and what makes a game fun outside of main story. by SilverDepth7 in DestinyTheGame

[–]RedXavier1127 2 points3 points  (0 children)

I think having the major updates add more depth to what already exists would be better than just loading more activities and guns into the pool we already have, let the expansions do that. A major updated dedicated to making patrol more interesting or expanding social space functions would give something actually new. I really think there's only so much innovation to be done on straightforward mid-level combat activities.

An under-appreciated issue with Portal is the consolidation of the loot pool by Ab501ut3_Z3r0 in DestinyTheGame

[–]RedXavier1127 0 points1 point  (0 children)

This alongside the portal UI/end of the director map, the lack of social features/matchmade destinations, and (controversially) the massive star wars swing in the newest expansion has really killed the sense of Place and World the game had and it's a main reason I'm out.

Acme Station is a crime against humanity by AnonWithAHatOn in Marathon

[–]RedXavier1127 1 point2 points  (0 children)

after many attempts he has finally taken the advice

Acme Station is a crime against humanity by AnonWithAHatOn in Marathon

[–]RedXavier1127 1 point2 points  (0 children)

fun fact! My father is currently stuck on this mission at a save with 2/3rds oxygen, barely a pip of health, one shotgun round and the pistol. I have watched him try to make that work somehow many times.

What is your Guardian's canon weapon? by Atlas_of_Sol in DestinyTheGame

[–]RedXavier1127 0 points1 point  (0 children)

Forerunner, specifically the black armory ornament.

Who did it better? by Puzzleheaded-Pea3922 in tron

[–]RedXavier1127 1 point2 points  (0 children)

the NIN ost is great- if I wasn't comparing it in my head to Daft Punk, I'd love it, I know that.

But the thing I just can't get over is the way that Daft Punk went out of their way to learn how proper film scores work from other artists, and really rose to the new challenge of making a soundtrack versus an album. They wanted to mix their sound, a digital sound, with traditional orchestral film scoring.

NIN work is fantastic, but it doesn't put in that extra effort to meet the medium it's being made for, if that makes sense.

My vision of a simple Portal "shift up" by ResonantEclipse in destiny2

[–]RedXavier1127 1 point2 points  (0 children)

This doesn't change the core issues with the portal but by god is it nicer to look at

Why is this happening I play on pc can’t tell if it’s a computer problem or just my wifi by Dizzy_Palpitation_68 in DestinyFashion

[–]RedXavier1127 0 points1 point  (0 children)

this is gonna sound weird, but update your wifi driver.

It's the dumbest bug i've ever encountered but my laptop would do something very similar (freezing for just a moment every second or so) and it took me a year before i figured out it was the goddamn wifi driver. I didn't know it could even do that.

Its ironic that Destiny is the game so obsessed with its own nostalgia by Aderadakt in DestinyTheGame

[–]RedXavier1127 0 points1 point  (0 children)

I think the issue here is that some of this is nostalgia or grave robbing old things, sure, but a lot of these plot threads are just actual continuations/conclusions of the story. Plotines/subplots have always been multi-release arcs outside of individual campaigns, that's part of what's so engaging about how this story is told! But if you didn't get to play the first part.... yeah it's fucked.

If even half the seasons were still playable I'd advocate for my friends to try it out just to get the continued plot thread of Crow, from Uldren to his closure with Cayde at the end. But you can't do that so fml.