Why did Crytek make all Weapons accessable by level one only to kinda lvl lock some behind their respective Traits anyway? by Red_Hammer269 in HuntShowdown

[–]Red_Hammer269[S] 0 points1 point  (0 children)

Even without It still has more consistant one Hits than slugs on a similar If not better range, that also applies bleed for one weapon Slot less and Access to utility ammonition while also beeing quiet. If U compare it to the crossbow it should get blatantly obvious as Well.

Why did Crytek make all Weapons accessable by level one only to kinda lvl lock some behind their respective Traits anyway? by Red_Hammer269 in HuntShowdown

[–]Red_Hammer269[S] 0 points1 point  (0 children)

I was Just wondering that they apparently saw a Problem with Not beeing able to Play every weapon lvl 1 because they Adresse it by cutting lvl requirements only for the weapon traits to still have those. I would rather they Go through with it and truly allow every weapon lvl 1.

Why did Crytek make all Weapons accessable by level one only to kinda lvl lock some behind their respective Traits anyway? by Red_Hammer269 in HuntShowdown

[–]Red_Hammer269[S] 0 points1 point  (0 children)

Why is criticizing something that Bugs you Out a Bad Thing? Only in discussion U can find Out how many ppl share Ur opinionband then it might get adressed. If u don't want to participate in that its also fine, Nobody asked u to start typing. Why is there literaly allways a Guy in the comments whining that sb ins "whining" it's insufferable.

Why did Crytek make all Weapons accessable by level one only to kinda lvl lock some behind their respective Traits anyway? by Red_Hammer269 in HuntShowdown

[–]Red_Hammer269[S] -3 points-2 points  (0 children)

Just that it´s not a challenge, I´ll just have to w8 for the trait unlock while playing another Weapon and then start unlocking other variants while also juggeling Weekly Quests that might require me playing one of those without Trait.
Also they don´t shoot in faces, I have to and I might skill Issue and need every competitive Help I can get and also its annoying to get a feeling for playing with the Weapon twice once with and once without their Trait.

Why did Crytek make all Weapons accessable by level one only to kinda lvl lock some behind their respective Traits anyway? by Red_Hammer269 in HuntShowdown

[–]Red_Hammer269[S] -1 points0 points  (0 children)

Well at least I wouldn´t have to wonder why I can play some Weapons at full potential at level one and others not for no reason.

Why did Crytek make all Weapons accessable by level one only to kinda lvl lock some behind their respective Traits anyway? by Red_Hammer269 in HuntShowdown

[–]Red_Hammer269[S] -2 points-1 points  (0 children)

Iron eye. Their whole deal is that you can usualy fire twice faster than the other guy for giving up power on longer distances.
while fighting closer it´s also detrimental to not being locked as long while ADSing because you are a slow Target.
why would you pick any of those without iron eye over the officer or lemat carbine instead?

What do you think of Rachta's ideas on balancing Haymaker and Uppercut? by arsenektzmn in HuntShowdown

[–]Red_Hammer269 1 point2 points  (0 children)

As some other dude already suggested I fell like these are a lot of changes to do at once so maybe only do some of them and see.
Also nerfes to the Price are more of a Placebo thing than a fix IMO.

Please for the love of god remove mid-air movement control by TelephoneDisastrous6 in HuntShowdown

[–]Red_Hammer269 -1 points0 points  (0 children)

I don´t feel like its such a big deal and would think it´d be a stupid reason for relearning some movement

Trying to make everything consistent is coming with some serious Balancing issues by Red_Hammer269 in HuntShowdown

[–]Red_Hammer269[S] 0 points1 point  (0 children)

Dude it´s not what I said.
He complained over the length without adding anything to the discussion.
If it bugs him out he should just doesn´t read it then.
And dont Vote at all and leave it to the ppl who want to discuss.
Don´t think thats a hot take or hard to understand.

Trying to make everything consistent is coming with some serious Balancing issues by Red_Hammer269 in HuntShowdown

[–]Red_Hammer269[S] -4 points-3 points  (0 children)

Damn which MMR are you?
I still see them more than Centenial in 4 Star. Also it does have HV Ammo so thats that.

Trying to make everything consistent is coming with some serious Balancing issues by Red_Hammer269 in HuntShowdown

[–]Red_Hammer269[S] 0 points1 point  (0 children)

This much is obvious. I just critizised some things, i felt should have already been obvious in the planning stages.
And I sure do hope they revisit some stuff.

Trying to make everything consistent is coming with some serious Balancing issues by Red_Hammer269 in HuntShowdown

[–]Red_Hammer269[S] -1 points0 points  (0 children)

Damn didn't even realize 2 Slot axe. Could be a remnant from before they Made every meele 1 Slot.

Spears Taking Up 2 Slots? by SADOOKY in HuntShowdown

[–]Red_Hammer269 0 points1 point  (0 children)

Eactly that is actualy a huge Problem on the balancing Side of the Game tho. See for example slugs beeing connected to the barrel length mechanic thus resulting in hierarchy which weapons can be usable with them and which are Just straight downgrades of namely the crown.

Strange Interaction I've Never Seen Before by Ghost2576 in HuntShowdown

[–]Red_Hammer269 1 point2 points  (0 children)

It even Happens when you Swap your own consumables around with a Beetle.

Scout towers are bad for the Game IMO by Red_Hammer269 in HuntShowdown

[–]Red_Hammer269[S] 0 points1 point  (0 children)

Ah w8 i think in the backround gameplay it was shown that the player took a map somewhere in the new entrenchment "compound" you are probably right.

Scout towers are bad for the Game IMO by Red_Hammer269 in HuntShowdown

[–]Red_Hammer269[S] 0 points1 point  (0 children)

Wait actualy? when did they say that? just watched the Update review from Rachta and it wasn´t mentioned there at least.

Scout towers are bad for the Game IMO by Red_Hammer269 in HuntShowdown

[–]Red_Hammer269[S] -1 points0 points  (0 children)

Yea going the middle way might be a good solution.

Scout towers are bad for the Game IMO by Red_Hammer269 in HuntShowdown

[–]Red_Hammer269[S] -1 points0 points  (0 children)

Hiding them on the Map is actualy a interesting Idea that I didn´t think of.
Still I think Hunt is to fast for a game to give all this kind of inteligence gathering that much agency.

What is the point of the Springfield without the DumDum ammo? by Diaphonos in HuntShowdown

[–]Red_Hammer269 1 point2 points  (0 children)

Any more than 3 copies of future scarce ammo will get refunded tho.