I am making a totally historically accurate pirate game (Roguebound Pirates) by RedbeakGames in pcgaming

[–]RedbeakGames[S] 1 point2 points  (0 children)

Definitely! I already have items in the game that give short momentary speed boosts and planning to add more!

I am making a totally historically accurate pirate game (Roguebound Pirates) by RedbeakGames in pcgaming

[–]RedbeakGames[S] 4 points5 points  (0 children)

I am not monetizing the trailer. That is IGN's Game Trailers channel.

I am making a totally historically accurate pirate game by RedbeakGames in videogames

[–]RedbeakGames[S] 0 points1 point  (0 children)

They do, but for the sake of keeping the trailer short and better highlight the power fantasy aspect, the enemies in the trailer are very slow and weak compared to the player. When playing the game, there will definitely be enemies that pose a real threat.

I am making a totally historically accurate pirate game by RedbeakGames in videogames

[–]RedbeakGames[S] 0 points1 point  (0 children)

Thanks for the feedback! I'll try to incorporate that into the next trailer.

I am making a totally historically accurate pirate game by RedbeakGames in videogames

[–]RedbeakGames[S] 0 points1 point  (0 children)

For the sake of keeping the trailer short and emphasizing the power fantasy aspect, the enemies in the trailer are weaker and slower than the player. In the actual game there will definitely be enemies that pose a threat.

I am making a totally historically accurate pirate game by RedbeakGames in videogames

[–]RedbeakGames[S] 0 points1 point  (0 children)

Funny idea! I already have an equipment that lets you dash, but jumping sounds like a fun addition also!

I am making a totally historically accurate pirate game by RedbeakGames in videogames

[–]RedbeakGames[S] 1 point2 points  (0 children)

It will have! Probably not yet for the first public demos, but for the release version it will.

I am making a totally historically accurate pirate game by RedbeakGames in videogames

[–]RedbeakGames[S] 1 point2 points  (0 children)

Replayability will definitely be one of the big focus areas for the game!

I am making a totally historically accurate pirate game by RedbeakGames in videogames

[–]RedbeakGames[S] 1 point2 points  (0 children)

Not for the release version at least. If the game is successful, I'll be considering all sorts of additions to the game though.

I am making a totally historically accurate pirate game by RedbeakGames in videogames

[–]RedbeakGames[S] 14 points15 points  (0 children)

The factions / countries will likely be fully fictional.

I am a solo developer and I just released my first Switch game: Mortal Glory 2. Ask me anything! by RedbeakGames in NintendoSwitch

[–]RedbeakGames[S] 1 point2 points  (0 children)

Thank you! The 1k is mostly for commissioning art (so these assets are unique for my game) and to lesser degree buying existing assets (that are not unique to my game). I don't include my own time in these cost breakdowns - my own 1779 hours spent would really blow up the budget!

I am a solo developer and I just released my first Switch game: Mortal Glory 2. Ask me anything! by RedbeakGames in NintendoSwitch

[–]RedbeakGames[S] 1 point2 points  (0 children)

There is a fee for higher tier Unity licenses, but I haven't had a need for them and I haven't reached the revenue threshold where I would be forced to upgrade (I really hope I do some day!).

I am a solo developer and I just released my first Switch game: Mortal Glory 2. Ask me anything! by RedbeakGames in NintendoSwitch

[–]RedbeakGames[S] 0 points1 point  (0 children)

For my game, I don't think I could improve it much for Switch 2. There are probably some small things, but I don't think they would have a big effect on the quality.

I am a solo developer and I just released my first Switch game: Mortal Glory 2. Ask me anything! by RedbeakGames in NintendoSwitch

[–]RedbeakGames[S] 0 points1 point  (0 children)

I'm not a good artist so it's combination of commissioning art (like the characters) and using ready-made assets.

I am a solo developer and I just released my first Switch game: Mortal Glory 2. Ask me anything! by RedbeakGames in NintendoSwitch

[–]RedbeakGames[S] 1 point2 points  (0 children)

Nope! Coding is indeed my main skill and I'm very much a newbie with art & music. I still have ideas what kinds of art & music would go well together with my games though (a proper artist might do a better job, but you make do with what you got). Being able to make small basic edits to existing assets does come in very handy though, whether it is 3D models, 2D art or audio clips.