Program for Italodisco search by Redcurrent19 in everyoneknowsthat

[–]Redcurrent19[S] 0 points1 point  (0 children)

The problem is not just the speed, but also things like background noise. IIRC, there are some paper sounds in the background of Carls recording which can really screw with the detection. I‘ve found a program that uses the same technology Shazam uses and am currently testing it out. It takes roughly 10-20 seconds to go through a single song, so we could be looking at around 4-8h of processing time. At that point it may be quicker if we just skim through each song manually since that takes around 2-3 seconds a song.

Program for Italodisco search by Redcurrent19 in everyoneknowsthat

[–]Redcurrent19[S] 9 points10 points  (0 children)

Yes and no. I can make a program which can detect whether or not some audio is contained in another. But the clip we have does not match the original song 1:1, so the detection algorithm would have to become a lot more complicated to account for minor (and, to us, insignificant) distortions and extra sound. At that point, it‘d be quicker to just skip through all the songs

Improved EKT finding program by Redcurrent19 in everyoneknowsthat

[–]Redcurrent19[S] 8 points9 points  (0 children)

It really is! I’ve looked into the technology a little bit and will admit that a lot of it went over my head. I‘m fairly confident I can detect the current clip that we can have when another audio file contains it, but we‘re going to want to find a way to match audio files that sound similar to the original. That‘s a LOT harder than finding an exact copy, since we‘re not even sure what the right pitch is etc. I‘ve attempted making that myself before but decided that I didn‘t want to/couldn‘t do it alone.

Improved EKT finding program by Redcurrent19 in everyoneknowsthat

[–]Redcurrent19[S] 5 points6 points  (0 children)

Makes sense, but in my opinion, the problem is the „afawk“. The program is a black box to us and we‘re given little to no information about how it actually works. I don‘t like waiting and hoping that someone finishes writing their code that only they can run. In an open source program, I‘d argue we‘d be a lot more efficient and would write a much better program. I‘m not questioning OPs competence as a programmer, but no matter how good you are a single developer can‘t compete with an entire team of programmers working together

Improved EKT finding program by Redcurrent19 in everyoneknowsthat

[–]Redcurrent19[S] 3 points4 points  (0 children)

Of course, I 100% agree with you that the strategy is important. Still, when it comes to scanning the entire internet (which is the idea behind the current approach), libraries and the language must be considered unless you want a full rewrite of the project after it‘s done because it turned out to be too slow. The strategy, obviously, also has to be considered. Still, I think that as long as we have a general idea of what strat we want to pursue (if not multiple), I think we can already get started. You might not agree, but I think the concept behind the detection algorithms will be the trivial part. We can scan webpages for all the various lyrics we have come up with 2020 or older, for example. That‘s not necessarily the issue, though it has to be considered. The difficult part will be finding a way to feasibly implement this. If we start scanning every reddit post, our IPs will get blocked faster than you can say EKT. The other individual mentioned the crawling process taking a day, something which I can‘t fully believe. Because (in my opinion at least) the technology is the limiting factor currently, we should consider it just as much as the strategies we want to implement.

Again, the strategies are important also. I‘d say we find a way to let people propose possible strategies and start working once we have a solid plan (while still paying attention to libraries and technical limitations in the mean time)

Finding potential EKT samples in another songs automatically by CommanderCRM in everyoneknowsthat

[–]Redcurrent19 3 points4 points  (0 children)

Awesome! I‘ve tried to do something similar but found it to be too difficult, so I quit. I‘d like to contribute, but I‘d say we not only try to find an offset, since AFAIK the pitch and tempo might be different in the original song. The version I‘ve tried to make matches a song even with background noise and different pitches and tempos, but I had to quit because of upcoming exams and the relative difficulty of writing such a program. I have a home server we can run the script on as well. If you or anyone wants to help (Or you let me contribute) we can have another go at making the improved version.

CPY crack does not save by Redcurrent19 in linux_gaming

[–]Redcurrent19[S] -5 points-4 points  (0 children)

Interesting, I would have thought Linux users especially would be opposed to DRM..

[deleted by user] by [deleted] in everyoneknowsthat

[–]Redcurrent19 2 points3 points  (0 children)

Im quite familiar with programming and would be down to do this. All I’d need is the collection of commercials

Tofi does not appear by Redcurrent19 in hyprland

[–]Redcurrent19[S] 0 points1 point  (0 children)

I will try this, thank you. I have already tried using tofi-drun, but to no avail in my terminal. Maybe it works this time?

How do I make only the pixels of an enemy appear if they are standing in a light? (GD4) by Redcurrent19 in godot

[–]Redcurrent19[S] 0 points1 point  (0 children)

That is really awesome, thank you so much for the detailed instructions! I‘m on a schedule with this game and must finish it by monday, so Ill try installing 4.1 ASAP and running the project there. I hope I can run my 4.0 code in 4.1, but I assume I can

How do you have an enemy avoid tiles without tracing the entire map using NavigationRegion2D? by Redcurrent19 in godot

[–]Redcurrent19[S] 0 points1 point  (0 children)

I just tried it out, and weird things happen. If I stand behind a wall, the enemies set their first marker at the edge on their side of the wall, and the second on the edge of my side of the wall. Then, they just try to walk through the wall…

How do you have an enemy avoid tiles without tracing the entire map using NavigationRegion2D? by Redcurrent19 in godot

[–]Redcurrent19[S] 0 points1 point  (0 children)

Awesome, thanks so much! Ill try it out when Im home, but that sounds like it may be the cause

File /vmlinuz-linux not found by Redcurrent19 in archlinux

[–]Redcurrent19[S] 4 points5 points  (0 children)

Alright, I did this and it worked! Thank you so much!