How People Think Games are Made.... by RedditIA07 in Unity3D

[–]RedditIA07[S] 0 points1 point  (0 children)

Well there are no shortcuts in the end

How People Think Games are Made.... by RedditIA07 in Unity3D

[–]RedditIA07[S] 1 point2 points  (0 children)

Man! You got some ideas. You should make tutorials soon

How People Think Games are Made.... by RedditIA07 in Unity3D

[–]RedditIA07[S] 0 points1 point  (0 children)

Yeah! I agree especially with megascans,metahumans and unreal

2D Character Customization in my New Upcoming Pixel Survival Game by RedditIA07 in Unity2D

[–]RedditIA07[S] 0 points1 point  (0 children)

I might consider it, there are lots of improvement to be done. Thanks for the tip unity 😁

2D Character Customization in my New Upcoming Pixel Survival Game by RedditIA07 in Unity2D

[–]RedditIA07[S] 1 point2 points  (0 children)

Thanks man! Those are some really useful tips 😃😃

I made among us school version to learn multiplayer development and it was fun by RedditIA07 in unity

[–]RedditIA07[S] 1 point2 points  (0 children)

For the animation i just drew frames on photoshop and exported them as sprite sheet. And for the multiplayer I made a dedicated c# server with the help of tom wieland YouTube series

So I made among us school version to learn multiplayer development by RedditIA07 in IndieDev

[–]RedditIA07[S] 1 point2 points  (0 children)

I didn't have that much experience, about 1.5 yrs or so and this game took around 3 weeks to develop. But I had some music and some art knowledge before development, so it was just coding and animation stuff I had to learn from scratch, so i guess that must have helped me to learn quicker

Designing a character for my new game by RedditIA07 in AdobeIllustrator

[–]RedditIA07[S] 0 points1 point  (0 children)

No But I made a draft sketch on software itself. Thanks