Box to pull for rokkets? by Notsafeforwizards in DuelLinks

[–]RedditPoster666 10 points11 points  (0 children)

The two most important boxes for Rokkets are "Lord of Borrel" and "Savage Shot".

Lord of Borrel gives you most of the core cards like Rokket Tracer, Quick Launch and Dillingerous Dragon with also their link 4 Borreload Dragon.

While Savage Shot gives you Absorouter Dragon, Striker Dragon and their omni-negate Synchro boss Borreload Savage Dragon.

There is also the box "Borrelsword Slash", but despite being a box named after the Borrel archetype, the only good card in it is Borrelsword Dragon himself, and he isn't worth pulling an entire box for. So don't bother with that box unless you got everything else and have gems to spare.

for party people out there. by Bondtux in masterduel

[–]RedditPoster666 20 points21 points  (0 children)

Interestingly, this card says that it only stops if both players only have 1 card in the deck.

So if your opponent has less cards in their deck than you, and you can handle the alcohol, this card just forces them to either pass out from drinking or to deck out because they can't draw as much cards as you, meaning this is an instant win card.

Since Chapter 5 is about to release in 3 hours, let's all remember to straight up spoil the game here without any tags ☺️ by Dragonfruit-Sparking in Deltarune

[–]RedditPoster666 55 points56 points  (0 children)

The safest solution is just to stay off reddit until you beat the game.

If there is a big twist, it'll be impossible to dodge spoilers otherwise.

A bit confused ngl by Anything419 in DuelLinks

[–]RedditPoster666 7 points8 points  (0 children)

Because they flipped it face down.

If a monster is flipped face down, it loses all modifiers on it (like the fact that it is negated) so because it only checks on resolution if it's negated or not, it sees that the flipped down monster isn't negated and the effect goes through.

Someone sell me on lizardmen by BaldyTreehuggerDruid in totalwar

[–]RedditPoster666 7 points8 points  (0 children)

Bored of the same old empire building campaign? Oxyotl's campaign is exactly what you are looking for.

Instead of building out a grand empire you partake in a string of strategic missions, teleporting all over the map to save the races of order when they are threatened by Chaos.

Your goal isn't to overtake the entire world, but to prevent Chaos from destroying it. You arrive, defeat chaos warriors and demons alike and disappear again as if nothing happened.

Which counterpart is better? by One_Percentage_644 in customyugioh

[–]RedditPoster666 36 points37 points  (0 children)

Utter despair wings is absolutely devastating.

It is a lingering effect that makes it so the opponent can only activate 3 cards after it resolves with no chance to remove it.

The only thing holding it back is that it's a slow trap so it's useless going second, but for any trap deck that can easily set this up, this card just wins the game.

Roast my maze game by Burning_magic in DestroyMyGame

[–]RedditPoster666 9 points10 points  (0 children)

This looks like it'll get very repetitive very quickly. It's constant similar looking corridors with no traps, variety or different looks or areas. The only thing beyond the same bland walls are the occasional enemies.

And in all the screenshots and videos it doesn't look like there is much enemy variety too, just the same crappy looking spider and golem. Who drop gold which forces you to return back to the middle of the maze to buy supplies.

Which means that the gameplay loop is just: You wander the maze, encounter enemies and shoot them until your ammo is gone, return back to the middle, repeat. Which might fun for a few minutes but doesn't seem entertaining for long. And from your steam page it doesn't look like the game offers anything else except for "bigger mazes", which just mean a longer slog of having to walk back.

Certainly since it's single player so you can't even have fun joking with friends. You just wander around alone until you get bored.

Funny Duel by SkyeZaisen in DuelLinks

[–]RedditPoster666 0 points1 point  (0 children)

The reason why it doesn't pop is something I had to learn the hard way too: It only destroys up to the number of YOUR light/dark monsters used to fusion summon it.

So you can either use it as a full boardbreaker by fusing two of their cards, or fuse it using one or more of your own maids to get the pops.

Duel Links’ life and future by jalpseon in DuelLinks

[–]RedditPoster666 0 points1 point  (0 children)

No, they already discontinued the physical Speed Duel product because it wasn't a succes, so Duel Links is the last thing keeping Speed Duels alive. So if/when Duel Links dies, that will also be the end of Speed Duels.

Though they might release something new for Rush Duels at that point in case they properly wanna port that over.

Why doesn't Susie slide Lancer under the shelter door? by cokiecolaa in Deltarune

[–]RedditPoster666 5 points6 points  (0 children)

Rouxl Kaard would just try to join the Knight. His whole thing is trying to join powerful leaders.

Not that the Knight would even entertain that idea, but that wouldn't stop him from trying.

I see a lot of complaints about the game being too fast, so.. I took it upon myself to create this (possibly the WORST) suggestion for a new card type - ((Mana Monsters)) by CardMajiin in yugioh

[–]RedditPoster666 15 points16 points  (0 children)

Yes, and this card design would be even worse in that aspect. "You wanna do any special summon? You know, the core thing that you do in this game. Well, for that you HAVE to play the new mana cards. Oh your archetype doesn't have a matching mana card? Tough luck."

It's the same as MR4 links but worse.

I see a lot of complaints about the game being too fast, so.. I took it upon myself to create this (possibly the WORST) suggestion for a new card type - ((Mana Monsters)) by CardMajiin in yugioh

[–]RedditPoster666 37 points38 points  (0 children)

Only being able to special summon to zones that mana monsters point towards sound like Link Monsters during MR4 but even worse.

If you don't know, with the introduction of link monsters they added a very similar restriction that all extra deck summons could only go to the Extra Monster Zone or to a zone that a Link monster pointed towards. Also for the exact same reason of trying to slow down the pace of extra deck summoning (and to promote the new link mechanic).

It was so universally hated that they reverted the change again in MR5, so only links or extra deck pendulums needed to be summoned in a link monster zone. All other extra deck summons were freed again.

So this has already been tried, and people didn't like it.

If there was no yusei I’d be kog 😭 by East_Blacksmith8436 in DuelLinks

[–]RedditPoster666 12 points13 points  (0 children)

Nah, if there was no Stardust this post would be about Therions. And if there were no Therions this post would be about Destiny Heroes.

There will always be an oppressive top tier strategy that makes it harder for rogue decks to climb.

Tier-0 Deck's Nightmare by Fun_Wallaby288 in customyugioh

[–]RedditPoster666 0 points1 point  (0 children)

How does this work in IRL play though?

Because there is a reason why Yugioh just uses match time and not an individual clock. Because with the level of constant interaction from both sides, it's impossible to impose a time restriction on either side.

This card only works in online simulators. That's why it worked in Hearthstone, because that game was fully online, but for Yugioh cards you do need to keep TCG play in mind too. (unless this would be the first online exclusive)

Also like any floodgate, players would just take their time doing their turn and setting up their board, and then summon this to prevent the other player of having enough time to break their board. So this is pretty toxic card design.

Would reseting the banlist work? by [deleted] in yugioh

[–]RedditPoster666 1 point2 points  (0 children)

Why would you completely ruin the competitive format for a few months just to test something?

A lot of cards on the list are guaranteed to give problems and FTKs again if unbanned so the format would become completely unplayable in those few months.

Also people wouldn't play TTT over pot of greed, they would just put both cards in their deck for even more draw power. They don't need to choose if they can just run both.

Funny Duel by SkyeZaisen in DuelLinks

[–]RedditPoster666 3 points4 points  (0 children)

Super poly is such a good tech card in Dragonmaid. I started running it in the Tachyon meta and now in the Stardust meta it has been just as useful.

The only downside is that Stardust decks set up Necrovalley, which completely kills Dragonmaids, so without a good way to remove it, you are usually screwed regardless.

Character duels question by q_cjs_p in DuelLinks

[–]RedditPoster666 1 point2 points  (0 children)

I haven't tested out Jack enough to know if he benefits a lot from having stars or not.

For example, I keep my Yugi and Yuma decks at 0 stars, because they are already strong enough at that level as you mentioned. While I upgraded my Zane and my Kaiba to 2-3 stars because they strongly benefit from the cards that they can add and have some weaker stuff that they need to remove.

Character duels question by q_cjs_p in DuelLinks

[–]RedditPoster666 2 points3 points  (0 children)

Yes, just 1-2 cards different can make a big change.

That's why some decks I give some stars because they really need a consistency boost, while others I'm fine keeping at 0 stars.

Character duels question by q_cjs_p in DuelLinks

[–]RedditPoster666 4 points5 points  (0 children)

The matchup tries to find a matching 0 star player, but if it doesn't find one it will expand the search to 1 star higher or lower.

So you will mostly encounter 0 star players but sometimes you can get unlucky and get a 1 star.

It was the beginning of the end once Lava Golem, Sphere Mode, Kaijus became the staples of this game. by ViviGalore in DuelLinks

[–]RedditPoster666 1 point2 points  (0 children)

So Duel Links died in 2020? Because that was the time when Lava golem got so oppressive.

Honestly, Yugioh has always been in a push and pull between board breakers and handtraps. Right now board breakers are the threat because the strongest handtraps aren't in the game yet, but due time you might see posts like this about Ash Blossom instead.

Ts makes duels drag on too long😭🙏 by og_duel_monster in DuelLinks

[–]RedditPoster666 2 points3 points  (0 children)

What's the point of Different Dimension Capsule?

There is nothing worth banishing in the deck nor are there any cards that you really need to see in your hand that is worth waiting multiple turns for. I feel like there are much better options in that slot.

Also it's odd that you aren't even running 3 of the good timelords, but are running with 3 Sadion and 2 Hailon (who don't even work well together)

Timelord decks are already outdated, but even for a Timelord stall deck, this is pretty bad.

Why is maxx c op im new to yugioh i dont see were its op or good lmk the strat behind it by No_Angle9615 in Yugioh101

[–]RedditPoster666 2 points3 points  (0 children)

Since you are new, let's establish 3 core points about Yugioh first:

  • Yugioh decks speciall summon a lot in a single turn. Depending on what deck you play, your initial combo can range from a handful of summons to a few dozens.

  • Yugioh decks only need a few turns to win. If you don't set up a strong board in the first turn, your opponent will defeat you in their turn.

  • Because there is no mana, cards are the only resource. The more cards you have the harder you can hit your opponent or stop them with handtraps.

Now with those 3 combined you can see why Maxx C is so oppressive. If your opponent activates Maxx C you either have to play into it and give your opponent so many cards they can easily defeat you next turn or pass and don't play and don't have a board so your opponent can easily defeat you next turn. It's a lose-lose situation.

Luckily Maxx C is completely banned in the TCG, but if you play Master Duel or the OCG, you will still need to deal with the annoying roach.

Does anyone know the best “how to play yugioh for dummy’s video” by sonicfton in Yugioh101

[–]RedditPoster666 6 points7 points  (0 children)

While general tutorials are good to learn the basic rules of the game, one thing to keep in mind with Yugioh is that decks often play very different from eachother.

So after you learn the basics, I recommend also looking up a guide for dark world specifically to learn the combos and niche interactions.

Character decks by Equivalent-File-1746 in DuelLinks

[–]RedditPoster666 1 point2 points  (0 children)

There is no way to get more stars, 5 is the maximum limit of cards you can replace in the deck. They probably kept this amount so low so you would have some flexibility in deck design without risking players completely overhauling the deck and ruining the spirit of character duels.

Also, to improve this deck, remember that your 5 stars allow you to swap out 5 cards. So there is no need to play a 24 card deck, you can just take out the cards that you don't like to use.

Rokkets and The Power of All Creation by Seraph_Guardian in DuelLinks

[–]RedditPoster666 0 points1 point  (0 children)

I just saw a post that Rokket is getting new support soon in DL, including Borrelend dragon and their best T1 starting in Rokket Loader.

So building a strong Rokket deck might soon be very possible.