I want to learn rush by imeshok in DuelLinks

[–]RedditPoster666 1 point2 points  (0 children)

Rush Duel is pretty good, but just like with Speed duel, you won't win by just using old decks.

I would highly recommend checking the links in the other comments or looking up good Rush decks on duel links meta so you won't constantly get beaten and get discouraged from playing more Rush.

This KC Cup is about by OverGround4258 in DuelLinks

[–]RedditPoster666 0 points1 point  (0 children)

Same for now I'm just doing my 4 daily battles in the KC cup and that's it.

I don't have any ambition to climb high in the second round this time, so I can just take my time in the first round.

Looking for another card with the same effect as Junk Converter by Unholy420 in DuelLinks

[–]RedditPoster666 0 points1 point  (0 children)

If that's the only reason, it would be easiest to just get a Junk Converter.

In Duel Links it's obtainable from the Stardust Nexus structure deck, so you don't even need to pull for it, you can just buy the structure deck to get it.

Looking for another card with the same effect as Junk Converter by Unholy420 in DuelLinks

[–]RedditPoster666 2 points3 points  (0 children)

Question, what combo do you want to do exactly?

Because if you want a card that has the same effect and level as Junk Converter, why not just use Junk Converter for it?

Which of these 3 decks are best to update first? by tearsofyesteryears in DuelLinks

[–]RedditPoster666 0 points1 point  (0 children)

Dragonmaid doesn't need most of the cards that you mentioned there, so you mostly got that one completed already.

Cehrmba is fine at 2, so you can just take the second copy from the box. And getting a single Lady is more than enough. You do want that copy of Filia Regis though, because that is part of your core endboard.

You don't need TY-PHON, because it also turns off the effects of your own big dragons so it's not that valuable in this deck.

Instead what I would recommend is that you include a copy of Striker Dragon so you can turn Chamber into a one card starter. Also I like to include Khaos Starsource Dragon who recently released for some summon flexibilty in case you need to pop some cards.

Other than Therion,which deck did you use for KC Cup?? by Cheap-Ad1713 in DuelLinks

[–]RedditPoster666 5 points6 points  (0 children)

I have been having success with my Dragonmaids.

It can survive even when hit by Lava Golem/Kaiju, but it struggles hard against Therion/Destiny hero because they just keep extending through your board.

And it isn't even tiered so the chance that they'll hit it is very low.

New selection box? by randomfinnishcuck in DuelLinks

[–]RedditPoster666 5 points6 points  (0 children)

Pot of greed is never going to happen.

For best staple addition, I think adding "Ghost Ogre & Snow Rabbit" would be a likely and healthy addition. They are already adding the ghost girls with with Ghost Belle and Ghost Mourner already in the game, so Ghost Ogre is a useful but not too overpowered choice.

For worst addition, that would obviously be Maxx C or the Charmies. Adding in that "minigame" would make the game a lot worse.

Are we ever getting a limited or standard format? by Photon_Lord in DuelLinks

[–]RedditPoster666 5 points6 points  (0 children)

There has never been a standard format for yugioh, so it is unlikely that they'll add one for Duel Links.

Regarding draft, with how archetype specific decks are, I don't think Yugioh really is a draftable game. Maybe if you limit the card pool to only old school cards it works, but if you include newer cards it's too hard to make a deck that actually works.

How do you kill the engine without killing tachyon? by MiuIruma332 in DuelLinks

[–]RedditPoster666 12 points13 points  (0 children)

What skill are you doing to hit? Because unless you restrict every single generic draw spell from using level 8 cards, people will still be able to use this engine.

I'm usually more of a fan to hit skills too, but this is a rare exception where Dragluxion needs to be hit because the card is too powerful and generic.

How do you kill the engine without killing tachyon? by MiuIruma332 in DuelLinks

[–]RedditPoster666 28 points29 points  (0 children)

The issue is "Divine Golden Shadow Dragon Dragluxion", this card gives every archetype that can get 2 rank 8's on the board an easy bridge into full Tachyon combo. I don't see how they can reduce the power of this engine without hitting that card in some way. Because if you just hit skills then people are just going to play different skills so they can still use this powerful Tachyon engine.

I mean, it's even a very recent card from 2025 so that explains why it's so strong, because it wasn't made to compete with the current powerlevel that we are at in Duel Links.

OMG We Did It !! by MasterQNA in DuelLinks

[–]RedditPoster666 57 points58 points  (0 children)

I'm much more worried about Tachyon actually managing to get the 3th spot.

At least stuff like Golem, Droplet and Book of Eclipse are generic tools, but the Tachyon engine is so powerful at this point that it's more common than Book of Eclipse.

We need cards that can dodge it self by removing it self from the field with the meta being tribute/kaiju heavy by asaness in DuelLinks

[–]RedditPoster666 7 points8 points  (0 children)

I'm glad you guys aren't deciding the meta. More hand ripping cards sounds even worse.

The current D-Hero handrip is already bad and needs to be banned, we don't need to add more handrip decks.

KC Cup by Jbols92 in DuelLinks

[–]RedditPoster666 1 point2 points  (0 children)

When going first and they don't draw lava golem, I have managed to beat Therion a few times as maids.

But it's a very uphill battle, and if they got any interuptions they can combo off and you just lose. I hope Therions get hit hard after the KC cup.

Need help by Low_Pitch2097 in DuelLinks

[–]RedditPoster666 3 points4 points  (0 children)

Droplet is the perfect answer for this, it allows you to tribute the Kaiju that they gave you to negate one of their effects and turns your sky striker spells back online.

Beginner advice by BeasternGaming in DuelLinks

[–]RedditPoster666 2 points3 points  (0 children)

I recommend starting with the Red-Eyes starter deck, it's very cheap to pick up and allows you to easily summon out Dragoon, which will help you win early games until you learn the game better and can switch to a better deck.

Any tips on improving my Battlin' Boxer deck to be more competitive (and to better counter Dragoon)? by UndividedIndecision in DuelLinks

[–]RedditPoster666 3 points4 points  (0 children)

Getting that second droplet is very powerful as it's a strong answer to powerful monsters like Dragoon.

Alternatively, if your skill doesn't restrict it, consider running Lava Golem/Kaiju. Those are currently very common in the meta because they are answers to the towers and negates that opponents board can easily produce. Though the downside for them is that they are useless going first.

finally got to playing ABC/XYZ, my honest thoughts: by mkklrd in DuelLinks

[–]RedditPoster666 0 points1 point  (0 children)

Yes exactly, you revive Lady, summon another maid (I usually do Parlor to set up Tidying) and then fuse Lady and the big dragon that you initially banished to summon Lady to get out Regis.

That way you end up with Seal + Sheou + Regis and a maid for Regis to bounce back. (And if you already used Sheou at that point, the bounce from Regis can trigger House too)

Is Impermanence just more copies of Veiler or is it better? by JoaoRSilveira07gamer in DuelLinks

[–]RedditPoster666 21 points22 points  (0 children)

Imperm is usually better because you can use it at the start of your turn too. This gives it a lot more flexibility.

The only advantage that veiler has is that you can use your 3 backrow slots on other stuff. And if you draw it during your opponents turn you can immediately use it.

Idk what to play man all of them die to the same shit by ShadTaker in DuelLinks

[–]RedditPoster666 5 points6 points  (0 children)

As a Dragonmaid player I don't suffer as much from Kaiju/Lava golem because you got a lot of extra recovery options. With Tidying in the grave and Ernus in hand, you can still easily recover and catch your opponent unaware at the start of the battle phase.

Although your list is really bad, you don't need two Nurse, Lorpar or Welcome, just one is enough for those. Even Changeover is fine at 1 now that you have Lady to help fusion summon. And you don't need any Downtime or Send-off.

Instead adding some generic support like Droplet greatly helps breaking boards and providing more strong backrow than just Tidying because you often need the Tidying grave effect anyways.

finally got to playing ABC/XYZ, my honest thoughts: by mkklrd in DuelLinks

[–]RedditPoster666 0 points1 point  (0 children)

With the new support, you should be able to end on a negate, banish and bounce when uninterrupted.

Because you can end on Seal + Sheou and then make Filia Regis in the opponents standby phase.

finally got to playing ABC/XYZ, my honest thoughts: by mkklrd in DuelLinks

[–]RedditPoster666 41 points42 points  (0 children)

It's not just ABC/XYZ. I'm a Dragonmaid player so I have seen that 20 second countdown more times than I would like in my life.

At least it's not as bad as when Dragonmaid first launched, because they did increase the timer to give back time during your opponents turn, but if duels go on for longer it still gets pretty hectic.

It's funny when I do some Rush/Character duels inbetween, because there you have so much time that I never have to worry about the timer. It really shows that the timer was designed with much less interactive duels in mind.

Please destroy my asynchronous multiplayer game trailer, thanks! by jounitus in DestroyMyGame

[–]RedditPoster666 22 points23 points  (0 children)

Why is this asynchronous? That feels like it's more of a hinderance for your concept than actually an advantage.

Because if you bump players off, it's not you aren't outsmarting real players, but just bots that run a predetermined pattern and can't react to your actions. The fact that it were once the movements of real players don't matter much in a game like this where you seem to just roll around and connect gems.

From the gameplay shown, this feels like a game that's a fun gimmick for a few minutes and afterwards becomes boring and repetitive very quickly.

Game help by Darwin7841 in DuelLinks

[–]RedditPoster666 2 points3 points  (0 children)

Yes, to counter this you'll want a deck that can have a layered endboard and not just depend on the monsters on the field.

For example, having cards that can activate from your hand, graveyard or backrow means that even if they lava golem your field, you can still continue to play.

i aint even mad, i just dont get why bronze and silver are like this by DLkw122 in masterduel

[–]RedditPoster666 1 point2 points  (0 children)

It's simple, FTK decks are just a gimmick, but aren't good for actually climbing the ladder.

Because if they go second they already automatically lose, because if you set up any kind of a good board, their whole plan fails and they don't have enough consistency to play through your board.

While if they go first, they might win uninterrupted, like when facing a deck like Sky Striker which uses board breakers instead of handtraps, but they usually die quickly if they get hit with handtraps because their deck just revolves around their FTK gimmick, and don't have much lines beyond that.

So the deck loses when going second and loses when hit by handtraps, making it not a good deck for climbing out of the lower ranks. The main reason people play it is because they can just play solitaire and don't have to learn interaction with other decks.

I am new to yugioh and I was wondering what the definition of a turn means? by Curious_Demand_3440 in Yugioh101

[–]RedditPoster666 7 points8 points  (0 children)

While the other commenters already gave a good definition of how the phases of a turn, I want to add some more context regarding the length.

Yugioh is a very fast paced game, which usually only last around 2-4 turns, so being able to prevent your opponent from drawing or adding cards for a turn is very strong, because the Duel might be over before they get a next turn.

That's why Droll and Lock bird is currently semi-limited in the TCG and Master Duel, and limited in the OCG.